View Full Forums : Once again, druid has no UNIQUE AA in OoW
This happens in GoD, now it is gonna happen in OoW. How hard is it to think of a unique AA for druid?
The AA here is not bad, just I am not sure the cost
Rez is shared by shaman and druid btw
Islington
08-20-2004, 10:30 AM
Well you do bring up an interesting point. Mind you that point is completely wrong because Druids do get several unique AAs.
Please tell me which is unique
Islington
08-20-2004, 10:48 AM
http://eqcleric.gameglow.com/forums/showthread.php?t=19528&page=3&pp=15
Spirit of the Grove - Updated SoTW just as one.
Sunwukong Stormrider
08-20-2004, 11:08 AM
Elty is right.
Spirit of the Grove AA is upgrade for SoTW, with is not all that different from Clerics Celestial regen to begin with.
Every other class has at least one AA that is not shared by another class. WHy do druids always get the shaft?
Fenlayen
08-20-2004, 11:15 AM
Elty is right.
Spirit of the Grove AA is upgrade for SoTW, with is not all that different from Clerics Celestial regen to begin with.
Every other class has at least one AA that is not shared by another class. WHy do druids always get the shaft?
Secondary recall seems to be all yours
:popcorn:
Nadia
08-20-2004, 11:20 AM
Secondary recall -wizards also get
Unique Druid AA
Ability: Nature's Bounty
Description: This ability gives you an innate chance to forage more than one item at a time. Additional ranks increase the chance to forage a second item.
Mellen
08-20-2004, 11:30 AM
upgrade to sotw came along with bst and clr upgrades (and shm had one put in for them)
not 100% sure but think nature's bounty is shared with rangers and was under the impression that secondary recall was for all casters (http://lucy.allakhazam.com/spell.html?id=6094&source=Test)
If nature's bounty is as good as it gets for originality... haha
Sunwukong Stormrider
08-20-2004, 11:38 AM
rangers get nature's bounty as well.
I wouldnt mind so much if the shared were actually the more powerful ones.
Nimchip
08-20-2004, 11:58 AM
So what? Have you seen how many classes don't get unique AAs as well? Hey just check out the SKs.
Personally IMO the new AAs are kinda interesting.. unlike GoD ones.
good luck finding one! SoTW is just a group heal that 4 class can use, the druid's jhealing ward si same as cleric and shaman, improve forage is shared by ranger. secondary recall si sahred by wiz
You know what is UNIQUE? I will tell you some example from various expansion
Spiritual Channeling
ind over Matter
Santuracy
Divine Arbitration
Area taunt
Frenzy Devastation
Shroud of Stealth
Unique does not mean it is useful, but as far as I can tell most other class get unique and useful AA... EXCEPT druid.
Why druid cannot get any unique GoD AND OoW AA at all?
Also, I dont understand why this go to rant section as I am pointing out a valid issue
Ability: Touch of the Cursed
Ability: Spiritual Corrosion
is unqiue for SK. no other class has similar AA as that
Nimchip
08-20-2004, 12:19 PM
Because you are whining about something that has no use. I'd rather just get fixes to our class than get "new stuff".
You want Useful? Well i'll tell you what's useful. How about the combinations of all of those AAs into 1 class? Sure no unique AAs but we get some AAs that combined are useful enough.
Vesuvius
08-20-2004, 01:30 PM
Well, perhaps there is nothing unique, but I got really excited reading the AA list. I think they have really put some thought into these because I was even getting excited reading about the AAs for other classes :lol:
Juniper
08-20-2004, 01:33 PM
The AA's in general are kinda nifty I think. I'm looking forward to getting them, even though this is a long way off for me.
Keep raging against that machine!
Avendesoral
08-20-2004, 02:05 PM
There was a 30% group dodge buff AA that looked like it was for druids but it doesn't appear to have gone live.
Rather disappointing, that would have been both unique and useful.
Nimchip
08-20-2004, 03:10 PM
There was a 30% group dodge buff AA that looked like it was for druids but it doesn't appear to have gone live.
Rather disappointing, that would have been both unique and useful.
that would have been cool... there's still one AA with no strings or whatever so maybe they will add something. Who knows... but i wouldn't complain with the list as it is.
Iilane SalAlur
08-20-2004, 03:48 PM
I would hazard to guess that the AA with no strings is our advanced dire charm?
Nimchip
08-20-2004, 03:55 PM
I would hazard to guess that the AA with no strings is our advanced dire charm?
Ahh yes you're right, i had forgotten about that one.
Tiane
08-20-2004, 04:23 PM
I would like a unique AA or *ANYTHING* too. Why should every other class in the game, even hybrids, get unique casting related aa's and druids get none.
I'd almost settle if they gave us aa snare like we should have gotten in the first place (not rangers, dammit.)
There's literally not one thing that a druid can do in EQ that is unique (well, except to turn other people into wolves against their will... I'm sure they'll get around to nerfing that some day.) It's sad. And dont gimme any bs about a druid supposed to be the "jack of all trades", because we *arent.* That role belongs to a bard, who gets a taste of all the *good* abilities... we get a taste of the crappy ones. As a class we have had many unique abilities in the past, and they've slowly been given away to other classes, tradeskill items, droppable items, and inanimate objects in PoK.
Something unique please.
Teaenea
08-20-2004, 04:58 PM
Not that it's usefull... Wrath of the Wild!
Nimchip
08-20-2004, 04:58 PM
I would like a unique AA or *ANYTHING* too. Why should every other class in the game, even hybrids, get unique casting related aa's and druids get none.
I'd almost settle if they gave us aa snare like we should have gotten in the first place (not rangers, dammit.)
There's literally not one thing that a druid can do in EQ that is unique (well, except to turn other people into wolves against their will... I'm sure they'll get around to nerfing that some day.) It's sad. And dont gimme any bs about a druid supposed to be the "jack of all trades", because we *arent.* That role belongs to a bard, who gets a taste of all the *good* abilities... we get a taste of the crappy ones. As a class we have had many unique abilities in the past, and they've slowly been given away to other classes, tradeskill items, droppable items, and inanimate objects in PoK.
Something unique please.
We aren't? We have been a "jack of all trades" class since day 1. What's this? Charm? Heal? Nuke? Port? Sound familiar? Wait you're saying bards get all the good abilities? Ask them how badly they got screwed with these latest AAs from OoW.
There's literally not one thing that a druid can do in EQ that is unique (well, except to turn other people into wolves against their will... I'm sure they'll get around to nerfing that some day.)
You said it!
Tiane
08-20-2004, 05:09 PM
Dont quibble Nimchip. 2/3 of the classes or more can heal, lots of classes can charm, everyone can port, hell melees can get gate now via aa's in OoW. I dont care how "badly" bards get screwed with OoW aa's, considering how they made out like bandits in PoP when Thott convinced the devs they were the most worthy class in EQ. We were a jack of all trades when that meant something, when all of our abilities didnt come bottled and otherwise available for every other class. And we dont have the group-making abilities that a bard has like extreme mana regen, slow, mez, etc... you cannot compare the utility a bard brings to a group these days with what a druid brings, because they outclass us in utility hands down. Everything my druid can do utility-wise can now be done by any other class, and that cannot be said for what a bard can do. And get it straight... I dont care that bards pwn us in utility... I just want something unique and useful and DRUID ONLY and not farmed out to other classes or items or inanimate objects.
Oh but I did forget wrath of the wild... a bastardization of my idea from over 2 years ago... what a crock. I should never have mentioned the idea.
Sydney
08-21-2004, 01:12 AM
[deleted in order to preserve the modesty of the poster]
Nimchip
08-21-2004, 04:20 PM
Dont quibble Nimchip. 2/3 of the classes or more can heal, lots of classes can charm, everyone can port, hell melees can get gate now via aa's in OoW. I dont care how "badly" bards get screwed with OoW aa's, considering how they made out like bandits in PoP when Thott convinced the devs they were the most worthy class in EQ. We were a jack of all trades when that meant something, when all of our abilities didnt come bottled and otherwise available for every other class. And we dont have the group-making abilities that a bard has like extreme mana regen, slow, mez, etc... you cannot compare the utility a bard brings to a group these days with what a druid brings, because they outclass us in utility hands down. Everything my druid can do utility-wise can now be done by any other class, and that cannot be said for what a bard can do. And get it straight... I dont care that bards pwn us in utility... I just want something unique and useful and DRUID ONLY and not farmed out to other classes or items or inanimate objects.
Oh but I did forget wrath of the wild... a bastardization of my idea from over 2 years ago... what a crock. I should never have mentioned the idea.
Yea but can they combine those abilities into one class?
So, what do you think we should get? Is there any kind of ability, that hasn't been slapped into another class that could be given to druids?
After all this time with NO unique abilities, I've gotten rather used to it. So ask this: When are other druids gonna be satisfied?
Tiane
08-21-2004, 04:27 PM
The last unique druid ability idea I came up with was butchered and given to us as a one hit DS, with the good part, the partial scaling damage rune, given to clerics and wizards.....
It's not that there's a lack of ideas for cool and unique druid abilities, there's been oodles of threads about them. There's a lack of will by the devs to bring any spirit back to the class, and this has been shown year after year after year. They, perhaps like you and Scir, dont seem to find it important that people have *fun* in the game, that there are little things that immerse you into the role and the world, and instead are too busy bailing water and wondering why people are losing interest in playing on the sinking ship.
As for combining all those abilities into one class, why yes you can pretty much just with some careful shopping in the bazaar, some camping of a few rare spawns and the grinding of a few AA. Then any class can have what used to make the druid class unique.
-- AA snare that is unresistable for 30 seconds, 5 minute recast
-- AA that will protect group from any Disease, poison or curse spell. (those who add such counter) for 1 minute, recast 15 mintues.
- wrath of wild that give full damage back to the hit for 3 hits, min damage 500 per hit. recast 5 mintues
Mellen
08-22-2004, 01:23 AM
I'm not sure if I'm upset about no unique aa so much as I am about the fact that they try to pass off something so rediculously silly (talking about nature's bounty) for us where others are getting some extremely nice stuff.
Oow base aa's are nice, and yes I like the archetype aa's that other priests and nukers and dotters get... but for the love of god for the 1 spot in the aa list where you can give druids a class specific aa don't give us nature's bounty.
Nimchip
08-22-2004, 03:58 AM
Oh I have fun in the game alright. Otherwise, I wouldn't be playing anymore. Anyways, IMO I think now it's not the time to plead for "unique abilities" considering there are some important fixes we need, and for me those are the priority right now. No use adding stuff to existing broken abilities/spells/etc.
Don't get me wrong, if they add a good ability we only can use I would indeed welcome it and that would seriously make my day.
There's a post in which Scir asks about the current list of fixes or stuff that needs to be looked at, maybe all of those interested in a unique ability should post there and make themselves be heard. If enough post I'm sure it will get added to the list.
Sunwukong Stormrider
08-22-2004, 08:11 PM
Druids never got an improvement to quick damage.
Firemynd
08-22-2004, 10:26 PM
Totally agree with Mellen's sentiment about Nature's Bounty. If we're doomed to only one (semi) unique AA, it should at least be based upon an ability which doesn't also fall under "racial" abilities.
Foraging has NEVER been considered exclusive druid domain. Warriors, monks, rogues, bards, shaman, and rangers can all forage if they're the right race. Being able to forage extra quantities is just NOT significant enough or class-related enough to merit it a place on the OoW Druid AA list. If they want to go back and add it to our "class" window, fine... but don't rip us off by sticking it on the OoW tab as filler material.
And I'm not being "anti-tradeskiller" or trying to stifle those who forage to supply them. I just don't want this to take a precious spot on our AA list that could be used for something to benefit us all.
If people want to increase their foraging quantities, design a "foraging focus" item they can buy in PoK .. or better yet, put it on the friggin' PoK table as a rare forage and let them forage for it!
I swear this is worse than the "Quick Teleport" bull**** they tried to push on us last go around.
~Firemynd
Balise
08-22-2004, 11:00 PM
Quick Teleport IS back in OoW...its called...
Secondary Recall.
For those who missed it, there is a Secondary Recall SPELL, that ALL casters will get at level 4 with OoW. So Secondary Recall AA is just an evac, if and only if the casting time of the aa is Instant or 0.1 seconds, but not even a true evac, but one that takes you out of the zone and to another zone that you can only bind to.
In my opinion Secondary Recall AA is about as usefull as Quick Teleport. Afterall, since every caster is getting Secondary Recall spell version, why use the aa...
Scirocco
08-22-2004, 11:38 PM
I've set up a poll on Nature's Bounty on the main page. If you don't want it, vote to replace it.
Mellen
08-23-2004, 01:15 AM
also, I'd have to double check the aa lists but I think being both a priest, and having dots shm get the same archetype type aa's (possibly more b/c they have pets and pet aa's) and still get something really nice like spiritual channeling.
Sasner
08-23-2004, 08:01 AM
Wrath of the Wild; nobodies got that one!
Thicket Tundrabog
08-23-2004, 11:29 AM
Aha... found it... the 'us poor downtrodden druids get lousy AAs' thread' :)
I like the new AAs. Sure, some are much better than others. It makes deciding which ones to get first a whole lot easier.
As for 'unique' AAs?? I thought we were a hybrid class? Doesn't that mean having some of this and some of that? If I had wanted a pure class, with their one-sided uniqueness, I'd be playing a warrior, wizard or something similar. C'mon folks... you might want it both ways, but it ain't gonna happen.
I have a cool idea for a 'unique' druid ability. Have an AA for turning your face into a permanent frown with the honorific 'Sourpuss'. :(
/e does a happy dance. :D
Thicket
Tinsi
08-23-2004, 12:03 PM
I thought we were a hybrid class?
Ya thought wrong :)
Druids are one of the three Priest classes. (Cleric, Shaman, Druid.) The other "pure" classes are the casters (necromancers, magicians, enchanters and wizards). Then there's the pure melee classes (monks, rogues, berzerkers and warriors), and then there's the hybrids:
Rangers (druid/warrior hybrid),
Shadow knights (Necro/Warrior hybrid),
Paladins (Cleric/warrior hybrid) and
Beastlords (Monk/shaman hybrid).
And then there's bards, who are neither here nor there, but generally stuffed in with the hybrids to the bards' great frustration.
But no, druids aren't hybrids :)
Tiane
08-23-2004, 03:26 PM
As for 'unique' AAs?? I thought we were a hybrid class?
We are *NOT* a hybrid class. Even if we were, you'd be wrong. The real hybrids (rangers, beastlords, paladins, shadow knights) all have unique and useful aa's too! (Although, one must admit that Act of Valour is right up there in the stupidity level with Nature's Bounty...)
Regnon
08-24-2004, 10:19 AM
Druids are not Hybrids.
They are nature's Priest pure and simple.
Shamans rule over body and spirit. :ange:
Clerics rule over the Soul and Faith :cool:
Druids rule the Natural. :elfgrin:
oakdad
08-24-2004, 05:01 PM
So what is the new FT limit going to be?
Tiane
08-24-2004, 05:20 PM
Twenty.
Vowelumos
08-27-2004, 03:17 PM
Call of the Wild is certainly a unique AA ability.
Flowing thought cap will be increased 5 points a pop by some aa skill, I am not sure we know what the final limit will be.
Regnon
08-27-2004, 03:44 PM
Call of the Wild is certainly a unique AA ability.
Shamans get it also.
Vowelumos
08-27-2004, 08:42 PM
Ooops I missed that, in that case Rant away because it is stupid. Maybe we can get the ability to cast spells directly from our health pool like Shamans do. One of these days when SoE makes a new expansion they will actually put someone in charge of looking at the big AA picture instead of continuing to do everything in pieces.
Minadin
09-11-2004, 09:50 PM
Anyone catch this from dev chat the other night?
[18:06] *Eossss* Currently a list of OoW AA is already on the test server, however druid receive no unique AA in OoW as well as GoD. Is tehre any plan to change this? (Warriro also receive nothing unique)
[18:06] <RASHERE>Every class, including druid and warrior, has a selection of unique class AAs as well as a variety of AAs that bridge many classes.
As far as I can tell, all of our "class" AA are shared by at least one other class.
Ability: Sleight of Hand (clerics, chanters, mages, wizards, shaman, necros)
Ability: Healing Adept Mastery (clerics, shaman, rangers, pallies, beastlords)
Ability: Healing Gift Mastery (clerics, shaman, rangers, pallies, beastlords)
Ability: Improved Critical Affliction (necros, shaman, beastlords, bards)
Ability: Resplendent Cure (clerics, shaman)
Ability: Destructive Fury (wizards, chanters, necros, mages, clerics, shaman)
Ability: Boon of the Forest (clerics - called Celestial Rejuvenation, shammies - called Boon of the Ancients)
Ability: Spirit of the Grove (clerics - called Fervent Benediction)
Ability: Call of the Wild (shaman)
Ability: Secondary Recall (wizards)
Ability: Nature's Bounty (rangers)
In addition, wizards get the ability to transport the whole group to the wizzie's bind, shammies AND clerics AND pallies get an AA allowing them to crit duration heal spells . . . we get to forage two things at a time, and we even share THAT.
I'm really kind of annoyed by the whole charade. And the out-and-out LYING of the developers doesn't help much. Just . . . give me . . . ONE . . . useful . . . unique . . . ability. Is that hard?
beasthealer
09-12-2004, 06:31 AM
I've set up a poll on Nature's Bounty on the main page. If you don't want it, vote to replace it.
I didn't find that poll.
can u please link it?
Darlyn
09-12-2004, 06:51 AM
http://thedruidsgrove.org/forums/showthread.php?t=9414
Eileah
09-12-2004, 11:50 AM
And then there's bards, who are neither here nor there, but generally stuffed in with the hybrids to the bards' great frustration.
Bards are in their own catagory:
utant =P
Noken
09-13-2004, 12:08 AM
Woot, I've needed this thread, but not nearly as much until I saw Nadia's new thread: http://www.thedruidsgrove.org/forums/showthread.php?t=9470
*As said a million times: we get absolutely nothing unique (nice list Minadin)
*AA costs arent too different than GoD's high priced and uber only.
*Call of the Wild requires level 70!
*Druids get 10 AA's for the class: clerics get 11, shaman get 13. Did I also mention none were unique?
*On top of that the ones we get to share with others are also lame, except the return to corpse in very specific (and not necessarily common) situations.
I mean come on; Ability: Nature's Bounty
Description: This ability gives you an innate chance to forage more than one item at a time. My gosh, it's enough that it's totally out of place and worthless, but a chance to get a second item? Berries and dragon eggs ooh my!
:lmao:
We need outright another AA, and the likes of Nature's bounty replaced.
Firemynd
09-13-2004, 08:37 AM
If ever there had been a time for the devs to listen, this would have been it.
Any enhancement to foraging, especially if merely in the form of a "chance" to benefit, should have been added to the very first General list.... yes, same list as good ol' runspeed 1/2/3 and improved lung capacity.
Why?
1. Because as implemented, this AA is weak; it would have been most appropriately placed in the category of AAs with the lowest level requirement.
2. Because foraging has *never* been a druid-specific ability, therefore should have been available to all who can forage.
3. Because this AA is hardly worthwhile to those who aren't involved with tradeskills; for all those druids who cannot benefit, this leaves a void at the top of our AA list, a devaluation in reward for leveling.
It's difficult fathom how the dev team could possibly think this ability even comes close to being on the same tier as OoW abilities available to other classes. A chance for a double forage is comparable to using raw HP instead of mana for spellcasting? Come on. If we got other unique class abilities I could overlook NB being so craptastic... but this is our only one, and even this is shared with another class. :\
~Firemynd
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