View Full Forums : Bazaar=Loss of Revenue for VI


YanguBoris
07-25-2002, 09:00 AM
If you think about it, the new bazaar is going to cause people to leave them logged into EQ while they sleep or go to work. This means the populations of the servers will stay much closer to peak 24/7. For VI, this means more bandwidth used, which is going to cost them.

What were they thinking from a business standpoint when they implemented this? :)

Akanae Tendo
07-25-2002, 09:02 AM
all I know is that my little druid is selling for me in Bazaar while I am slaving away at work today ;)

~Akanae Trollhunter 59th druid
~Aawy Meathshield 51st warrior

Tuved Stormrunner
07-25-2002, 09:05 AM
I can barely even move in the bazaar now so I can personally say I will avoid that zone like the plague and never buy anything from there. I have all luclin models on, clip plane up to full and all effects on and have no trouble in any zone or on raids but bazaar looks like a slide show with it's frame rate. Bad bad bad idea.

Kenuon
07-25-2002, 09:09 AM
probably, but then they would have thought about this. Perhaps there is a bandwidth cap for the zone? I know this is the only zone I can go LD within minutes and when I do a /who I see I'm not the only one.

--
Kenuon
of the Bitter Druids

Tantris Stormbringer
07-25-2002, 09:13 AM
but how many people will buy an extra account, just to keep it logged in selling all day?

or how will those server numbers look? How many people will buy Luclin just to use this new feature? How many people will come back to game or keep their accounts active thanks to this feature?

Alliza
07-25-2002, 10:21 AM
Last night I left my toon on all night, when I got up this morning I had sold a bunch of junk.

I was getting ready to cancel my second account, but now i'm thinking twice about it, its nice having a mule there to sell stuff. I think its probably worth the extra 12.00 a month =D

YanguBoris
07-25-2002, 10:23 AM
Good point Tantris. Their probably figuring it'll even out, and over time the numbers in the bazaar will lessen once everyone gets rid of their initial stockpiles of loot.

Tantris Stormbringer
07-25-2002, 10:26 AM
absolutely... the average player can't keep a merchant stocked 24/7. Even a tradesmith will have trouble keeping up with that. It will take a hard core player or a guild to keep a merchant really running.

I do think after we all get our banks and mules cleared we will see the numbers begin to dip and the prices level out. But Verant will still have those extra accounts, and everyone will have bought luclin, cause they will still want to be able to sell when they need to ;-)

Zoffo
07-25-2002, 10:32 AM
Pehaps I am wrong, but I think I hear a hurt day trader in this post...heh.

Nobody likes used car dealers because they pawn average items at premium prices. EQ day-traders will figure out a way to stay in business I am sure. As a matter of fact, I think it will be easier for them. They will buy up everything they see at lower prices and put it back on the market at their price.

I don't think the new system will hurt the day-trading market at all...just make transacting much faster.

Glarnor
07-25-2002, 10:53 AM
The easiest way to move around in the Bazaar atm is to be in one of the two last third person modes (the ones where you have full freedom of movement on the viewing area.), and look straight into the ground. keep it slightly above and in front of you. Now use the right-click on name feature to aim yourself directly at your merchant and make your way there and buy that item!

Ligge
07-25-2002, 11:11 AM
Yeah it will die down shortly :)

Clakar
07-25-2002, 11:30 AM
Costs for VI won't change or shouldn't. They won't loose any cash from bandwidth.

Bandwidth at this level is not usage based (it can be but i would be SHOCKED if VI is useing burstable circuits). It is flat fee.

I would guess they have OC12 or better as a backup (prolly multiples btw), prolly on the local sonet ring in CA and / or have several DS3 circuits and such.

These types are static fees not utilization based.

Regarding the 2 accounts, u can bet I will be moving my bagage twink to the bazar and he will be on 24x7 until all my crap is gone :evil:

In some cases this will bread the need to have 2 accounts :) , one for selling and another to play :)

pardon any typos :D

Graal the Dorf
07-25-2002, 11:36 AM
A PC sitting on one spot, not moving, not casting, not chatting, not moving inventory items around, etc. isn't taking up squat for bandwidth.

Day traders can adjust. If they see an item on the market for cheap, they will buy and it put it back on the market for a higher price. It's the exact same thing they did before, just a different mechanism.

The only problem is the 30 item limit. Some of those traders sell far more than that at a time. They will need to use multiple accounts for mules, each holding 30 items for sale.

Za Arain
07-25-2002, 11:46 AM
Sitting around doing nothing for days at a time doesn't use much upstream bandwidth but with all the peeps moving around in the bazaar it uses a ton of downstream bandwidth.

IMHO they should get rid of the "PC's as vendors" concept and do everything through the bazaar UI. Click the item you want, click "Buy", and poof it's in your inventory. It's easier for buyers, lots easier for sellers who can't be on 24/7 or would prefer to actually go out and *play* rather than be a mule, and saves server resources.

-Gruffydd

FyyrLuStorm
07-25-2002, 12:30 PM
One of the biggest if not THE biggest problem with the Bazaar....
















It's going to mess up everyones /played...

RameyTaoson
07-25-2002, 12:31 PM
Maybe they already took performance of the bazaar into consideration.

I was in the bazaar today and there were 437 people in the zone....and I could still move, lol. That's pretty impressive when you consider that 90 percent of the traders try to fit into the two stalls closest to the bank.

437 people and the zone is still running...thats impressive all by itself.

Geddine
07-25-2002, 02:45 PM
Hardest thing is convincing people that you don't need to sit in the first 2 stalls near the banks. Weight is not an issue in this zone. I actually seen the occasional trader near the back of the zone and you know what, they were a tonne easier to trade with.

You actually hurt your own trading by being stuck in between 15 other traders. Too hard to buy from just may loose you a sale, and too hard to find in amongst the crowd.


[signature size]

Farghen
07-25-2002, 04:34 PM
I logged into bazaar with 342 people in the zone and couldn't move. Logged out, turned off all luclin models, and had zero video lag when I logged back in. I think I'll keep 'em off for a while.

Tudamorf
07-25-2002, 04:55 PM
Tuved says: I can barely even move in the bazaar now so I can personally say I will avoid that zone like the plague and never buy anything from there. I have all luclin models on,

Turn them off. They are a huge performance hit, especially when you have so many in a small space. With them off, I could manage ~30 fps at 1600x1200 with full clip plane with 400 people in bazaar. With them on, it dipped down to the 10-15 fps range. Besides, they're butt ugly.

stripe bl
07-25-2002, 05:22 PM
One problem the daytraders will not be able to overcome is they can not take advantage of avoiding competition.

They very well may find steals and re-mark them at their price. But chances are much greater you will find other people selling the same items a lot more often than before.

The bazaar is definately a buyer's market. There is no doubt about it.

Will be interesting to see how it effects pricing long-term, but I think it is going to have a downward impact on pricing across the board.

The *ONLY* difference between identical items will be price. So there will be no other factor for buyers to make their decision on. This means if you want to sell something you have to be the lowest price.

We will probably see a lot of items that are all priced the same. But again, the lowest priced seller is always going to sell first.

Before this was not as big of a deal, because people could only spend so much time selling. This window has increased dramatically, on average. Which means the chance for overlap is much greater.

Aiyre
07-25-2002, 05:46 PM
you know, I wondered about that too until just a few minutes ago

<SYSTEMWIDE MESSAGE:| Brenlo: Greetings Norrath! We are getting closer! Call your friends, neighbors, and guildmates and have them log in as well. 100,000 simultaneous Everquest Customers online at the same time is within reach! Join in the fun and set the new record!"

Big bragging rights for them, I can just see them using this figure when they talk about the game. They will say they have so many people on line, when really a lot of it is just an afk person, or someone's 2nd account.

Sobe Silvertree
07-25-2002, 05:51 PM
Guys stop bashing - it's starting to get annoying.

Lalian
07-25-2002, 08:19 PM
I wouldn't be shocked if the bazaar went down if it was costing too much money. I wouldn't be shocked if their bandwidth costs went up with this.

SunnySky1
07-25-2002, 08:58 PM
Just a thought:

Some GM broadcast for tonight (7/25) was "we almost have 100,000 players online! Call your friends to log on so we can break this record"

Paraphrased GM broadcast, but still a point.

Kallia Sylurian
07-26-2002, 05:43 PM
I happen to love the bazaar. I can now get rid of all the items that I have collected in my 3 years of playing EQ. I can also get rid of items I made with tradeskills that I felt were too nice to sell to a vendor, but was too lazy to sit and /auction them all day.

I don't think this will be a revenue loss for VI. I think it will help them a bit because some people might make new accounts just for selling and there are those, like me, who have second accounts which they will keep active.

There are probably many other factors as well that I don't think of. I just wish I didn't have to turn my models off on my second computer so I can function in the bazaar.