Kyane
03-01-2006, 04:28 PM
Ok, so last night a few guild members and I decide to run through Mara and see "how far we could get" on only our second try.
We went in via the orange entrance and moved along quite well. I hate those blobs that move really slow but drop HUGE damage. The slug spitting poop chute was a PITA as well, but stealth up to it and beat it down and no more poison slugs.
A 57 Pally, a 50 warrior, a 52 feral druid ( me ), 1 51 resto druid and a 44 mage ( he stood WAY back ).
We got to the princess with very few problems ( the mage died once b/c of those poison maggot things ), but that run of good luck ended very quickly.
The warrior, myself and the pally went to tank while the mage dropped bombs. Then the first fear hit, we were still ok. I used my Corp charm to dispel the fear and went back to tanking. Another fear before the cool down and the princess went after the healer and mage. We were able to regain aggro, but she was now out on the thin strip leading to her platform.
This is where it went bad in a hurry. With a few waves of pain ( farts or just ground stomps I'm not sure ), me and the healer were thrown off the ledge and into the water where a hydra quickly ate us. The mage was squished in about 2 hits and the warrior and pally were then quickly dispatched.
So we obviously had a flaw in keeping her on the platform. Our next plan of attack is as follows:
- 2 tanks keep her on the platform with the healer, off tank and caster are out of fear distance
- when the first fear hits, the 3rd tank goes in to keep her on her platform ( which will probably be me ) and the pally backs out to assist healing while the warrior and I tank
- next fear hits and we swap, me going back to assist heal and the pally tanking with the warrior.
Anyone see holes in this plan? This should keep her on her platform and avoid anyone flying off the edges.
Thanks in advance.
We went in via the orange entrance and moved along quite well. I hate those blobs that move really slow but drop HUGE damage. The slug spitting poop chute was a PITA as well, but stealth up to it and beat it down and no more poison slugs.
A 57 Pally, a 50 warrior, a 52 feral druid ( me ), 1 51 resto druid and a 44 mage ( he stood WAY back ).
We got to the princess with very few problems ( the mage died once b/c of those poison maggot things ), but that run of good luck ended very quickly.
The warrior, myself and the pally went to tank while the mage dropped bombs. Then the first fear hit, we were still ok. I used my Corp charm to dispel the fear and went back to tanking. Another fear before the cool down and the princess went after the healer and mage. We were able to regain aggro, but she was now out on the thin strip leading to her platform.
This is where it went bad in a hurry. With a few waves of pain ( farts or just ground stomps I'm not sure ), me and the healer were thrown off the ledge and into the water where a hydra quickly ate us. The mage was squished in about 2 hits and the warrior and pally were then quickly dispatched.
So we obviously had a flaw in keeping her on the platform. Our next plan of attack is as follows:
- 2 tanks keep her on the platform with the healer, off tank and caster are out of fear distance
- when the first fear hits, the 3rd tank goes in to keep her on her platform ( which will probably be me ) and the pally backs out to assist healing while the warrior and I tank
- next fear hits and we swap, me going back to assist heal and the pally tanking with the warrior.
Anyone see holes in this plan? This should keep her on her platform and avoid anyone flying off the edges.
Thanks in advance.