View Full Forums : Another take on WSG

04-28-2006, 12:09 PM
First I gotta say I am really hating it. You have a 1 in 20 chance of getting a decent pug that doesn't /afk after the opposing side gets one flag. Or, I seem to have a 5 to one chance of getting the full out decked rep rarmers where I might as well go hide undersomething or get gy camped while they clean house.
That being said..
I have noticed while I may be good at dusting everyone running the flag, I've found I'm even better at flag runner support.I can stop 3 or so alliance and help the runner get a nice lead then catch up to him to offer support again. If I'm running the flag and I try to make a mad dash I ditch my support and if I run into someone up the road I might be in trouble(even if I kill them by the time their dead their support has caughtup).
Has anyone else tried just doing support instead of running the flag?

04-28-2006, 12:38 PM
Free Action Pot FTW.

I've run the support route, usually with a rouge since I can keep up with their sprint.

So long as the team is even slightly organized we are better carriers.

- shift out of movement imparing debuffs
- run hella fast ( especially with 4 pieces for the PvP gear *nods*...on Tuesday I will finally be able to keep up with Kane )
- self healing
- did I mention run hella fast
- and when / if you get into trouble you go bear and stay alive long enough for your support to get there too

Usually just have a priest / lock mid field to toss a fear out there or a mage to frost nova everyone and you're home free.

04-28-2006, 03:04 PM
A little planning goes a long way.

Usually I tell in /raid just before I grab the flag and have someone meet me midfield to offer support.

04-28-2006, 05:22 PM
With support, a prot warrior is the best flag carrier. I agree tho' eveything that makes us great flag carriers makes us excellent support for others. We can always catch up, can't be poly'ed or rooted, have good heals and effective ways of stopping/slowing would be attackers. Plus, I find if a non-healer is carrying then the Damage of the other team is going to be split between people trying to kill the healer and people trying to kill the carrier.

With team support, Warrior, Paly and Druid are the top carriers. Mages and Shaman also do alright. The rest are the clear bottom of the heap... I'd go with priest as the worst, altho warlocks, hunters and rogues are right up there. Maybe in the lower pre-mount brakets hunters and rogues are a bit better off with their run speed buffs... but at 60 :devil-lau

05-04-2006, 11:29 AM
The best advice for BG's is to avoid PuG's all together. If you can get into a regular team with good leadership and use TS/Vent, your success will make things a lot more fun. In my opinion, Arathi Basin is far more fun and can be much better organized. WSG has too much opportunity for people to scatter.

05-04-2006, 07:17 PM
With Blessing of Freedom, a prot warrior is the best flag carrier.


05-09-2006, 09:10 AM
Druid is best flag carrier hands down. With a decent pally support any monkey can flagrun. But a druid do it best if **** happens. And believe me, if **** never happens for your team, you arent fighting good opponents. =)

05-09-2006, 02:29 PM
Can you carry the flag while in Cat Form? I'm guessing not.

05-09-2006, 02:49 PM
You absolutely can carry the flag in any form, you just can't stealth with it. The best runners will grab the flag and go cat to dash out of the flag room, then when dash fades, shift caster for an HoT, then drop to cheetah to run, shifting out of cc as necessary, then when you get to your base go bear for the extra defense and hp.

05-09-2006, 02:51 PM
Can you carry the flag while in Cat Form? I'm guessing not.

yes!!, you can which is why we are so great at carrying. Grab in human, shift cat, dash out of flag room, shift travel, shift out to heal and out of cc, shift back for the speed. Self-healing fast running flag carrier FTW!!!

05-09-2006, 05:09 PM
Druid can charge opponents.. bash them to gain ground.. heal themselves.. insane armor.... somewhat immune to CC..

Anyone saying some other class is better at flagrunning then druid is smoking crack really. Ask any end game guild, druid ROCK at flag running.

05-09-2006, 05:41 PM
losing immune when we shift makes it harder now, but still we are great flag runners. I love to wait on the roof in stealth while group engages the defenders, then hop down, shift to caster grab the flag and run. I use the short exit (not the tunnel) so I can hit travel form and *poof* I am gone.

05-10-2006, 09:00 AM
losing immune

Losing immune? when, what, huh???

05-10-2006, 09:50 AM
Think Cow is referring to "while in form, Druid is immune to polymorph".

05-10-2006, 10:21 AM
We used to be immune to traps/slowing effects for a short period after shifting. I think that's what is being referenced.

We can still shift out of trapping/slowing effects, but we are no longer immune to them for a brief few moments after shifting.

05-10-2006, 11:05 AM
Ahhh, I stand corrected!

05-10-2006, 11:56 AM
yeppers...there is not that second long immunity when we shift now, so if the other team chooses they can chain effects even if I spam shifting to break it.

Still, I carried last night 2/3 times in one session and 1/3 in two others with no problems. My favorite tactic in PUG is to let the uberlicous types charge in an take on the defense, then hop down from the upper level, grab the flag, and bolt out via the center ramp so I can break LOS and switch to fast kitty asap. They can't snare/stun/root/fear what they can't catch. *smile*

05-10-2006, 12:50 PM
In my run to exhalted with WSG, I've done it all. I can't help but conclude warriors are the best flag runners when two good teams meet.

Better Mitigation (particularly against magic)
Warriors can't heal Druids
They never get caught in a 'squishy' form

There ya go' :sumo:

Not to say we aren't great at it, and better then warriors when it comes to solo or two man flag grabs.

05-22-2006, 10:18 PM
I've run 2500+ flags in warsong Gulch. Stopped my druid at rank 11. I'm 14/32/5 spec and running flags is all I do. It's the most fun I've found in WoW thus far.

I run with a relatively normal pool of people, have a vent that supports them and we constanty run against other teams.

I can normally run the flag without much support. Bash, Charge, MC cap and Rocket Helm work wonders when you're a flagrunner.

The 6pc. set bonus from the PvP gear (+15% run speed increase in forms) works pretty well too. =)

05-22-2006, 10:21 PM
We used to be immune to traps/slowing effects for a short period after shifting. I think that's what is being referenced.

We can still shift out of trapping/slowing effects, but we are no longer immune to them for a brief few moments after shifting.

We used to have a 1 second immunity. If a mage started casting frostbolt, I could shift in and out of travel and when it hit I would be immune. Has since been patched...much to my dismay.

05-23-2006, 10:12 AM
Yes, since that change it is somewhat easier to catch us, but in general we still are the best runners around.

With the right group ( enough healers and people that can keep the fears coming ) a warrior is a great runner as you just keep healing him ( what little healing he needs ), rooting the on comers and switch travel to catch up to him.

05-23-2006, 02:13 PM
and don't forget hibernating the dang hunters pets/ shaman/ druids...

does it bother anyone else that I can't outrun a pet in travel form?

05-23-2006, 03:00 PM
Yeah, that kinda bugs me. Then I shift out, NG and shift back.

Yesterday I was on a 14 game win streak this weekend when our group fell apart and we lost one.

We had one game with 5 druids. Seeing us all in travel form running to the tunnel was quite the scene. Roots were flying everywhere, the heals and then 3 hunters a warrior and a lock. Good times :)

05-26-2006, 02:32 PM
and don't forget hibernating the dang hunters pets/ shaman/ druids...

does it bother anyone else that I can't outrun a pet in travel form?

Just rember the pet isn't the threat. Any hunter who's using his speed aura to keep up deserves the jump/spin/moonfire to get'm dazed.

I dream of the day I get to sleep a shammy... they never, ever use ghostwolf in duels.

05-26-2006, 09:42 PM
Ya sure, a war is a tank and a hard dude to drop.. but still.. a druid can survive when sh!t happens.. and believe me.. sh!t WILL happen if you're fighting good groups.

So I still say druids are the best runners.. wars are too easy to CC.

I rather have a pally as a runner than a war tbh. =)

06-24-2006, 02:58 AM
If i run the flag, which I sometimes do (mostly run interference getting stragglers or healing others), I use cat form the most I can cuz of the Track Humanoids. There might be some hordie waiting to ambush me and just evade them completely. BEst thing to do though is to use a free action pot.

07-05-2006, 08:36 PM
I just made a druid to play low level BGs on a brand new server. So far, on the alliance side on Aerie Peak, we lose almost always because we have no organization in terms of healing the carrier, stopping the horde offense, intercepting their carrier and healing each other. I find myself healing more than priests but I also carry the flag a lot. Though I really prefer a paladin run the flag or a beefy warrior so I can keep them healed instead of me wasting massive mana shifting in and out of movement impairing effects. Also some other druids I always see trying to dps when clearly they should be healing as dpsing at 10-19 in bear is laughable.

07-06-2006, 09:25 AM
I have played BG's as both Horde and Alliance (Druid & Priest). I have to say that Horde are definitely more organized on the servers I have played on. The Alliance tend to be every man/woman for himself/herself.

I have done many BG's on one of my other Druids, and let me tell you I love doing WSG as a Druid. There were times I would log on and get tells immediately telling me to get in the queue because they needed a flag carrier with a plan or something.

I do love healing the FC's and I love being the FC.....but nothing is as much fun as rooting their FC or just some random enemy in the mid-field.

07-06-2006, 10:19 AM
I don't know how much of this is common knowledge outside the warrior community, but there is currently a bug that makes warriors incredible flag carriers.

The bug is in the item they get for a class quest called the diamond flask. One of its effects is a health regen (health/5 type effect). The bug is that the rate of regen is effected by +healing gear PER TICK, so while I believe it starts at 9 hp/ 5 sec, if they are using +100 healing gear they get 109 hp/5 sec for an entire minute.

While you might not think this is something to worry about because warriors don't usually use healing gear, think again. Many heavy PvP warriors are now toting 2 healing weapons in their bags (dual wielding) with healing enchants that they can swap out in combat if necessary to give them thousands of health at a tough rate to overcome or even match with DoTs. Of course there are also some healing shields in the game used currently by Paladins.

A warrior in my guild that already had rep with AB is now dual wielding Mindfangs now and is looking to put healing enchants on each for a total of +170 to heal just on weapons; He is also considering the healing enchant on his bracers and gloves to put him over 200.