Rius
05-15-2006, 09:48 AM
I'm so far a lvl 34 Tauran Druid on a RPPVP server. I like RP and PvE, but primarily PVP, and then mostly BGs. I do some world PVP, but I never attack someone unless they start. I even got the help of a dwarf hunter to take down Frostmane (Horde quest to get the first leather headgear in the game) after helping him. Took some serious emoting before he understood what I wanted.
In BG and PVP generally I am a supporter and healer. My usual tactic is gurilla healing; I prowl until I am at the edge of the battle (~30 yards away from the fighting), return to caster form, start with a big Healing Touch and then toss out healings as I can. Once I get the attention of the enemies (which is usually early enough) I go travel form and run away, or bear form to soak up the attacks. If noone's in need of healing and I don't have attention, I nuke away, and when alone I usually try to run away (if there's allies nearby. Alone, I try to outlast my enemy)
For my purposes I need a good build. I am also ready to change my tactics if there's "other" tactics which are better for my purposes. I'd like some dps capability outside catform, preferably balance. If f. ex. an enemy is almost dead, but hacking away at an ally, it might be a better idea to kill off the enemy rather than healing.
Why balance rather than feral? Balance has two advantages;
1. Healing equipment can also be used for balance dps. In healing equipment I don't deal squat damage in bearform. Catform is way too squishy and lacks the healing of the caster form.
2. Feral requires melee. I'd like to stay away from melee whenever possible, seeing as my healing spells have a lot more range.
I've got four suggestions for a build, but I can't decide which to go for. All the builds are for lvl 60. If I an decide what to end up with, it's easier to collect good gear for that purpose instead of waiting 'till lvl 60.
Gurilla healer (7/13/31):
Balance: Nature's Grasp 1, Imp Nature's Grasp 4, Natural Shapeshifter 2.
Feral: Ferocity 5, Brutal Impact 2, Thick Hide 3, Feline Swiftness 2, Feral Charge 1.
Restoration: Furor 5, Imp Healing Touch 5, Nature's Focus 5, Insect Swarm 1, Imp Rejuvenation 3, Tranquil Spirit 5, Nature's Swiftness 1, Gift of Nature 5, Swiftmend 1.
This would be the best build, were it not for the fact that I want some balance dps. It was my earlier goal, until I decided to explore the balance trees. Feline Switness for maximum speed while prowling, otherwise as much helpful talents as I can see for the remaining 20 points after getting swiftmend. Maximum healing power in Restoration. Ferocity might be switched out for Feral Aggression.
Regarding Gift of Nature vs Imp Regrowth; The earlier will improve Swiftmend, where the latter will not. I try to avoid using Regrowth excessively because of it's extremely steep mana cost, and for all other purposes Gift of Nature is a better talent.
On a sidenote, this would also be a very good raid build.
A Healer's Vengeance (20/0/31):
Balance: Imp Wrath 5, Nature's Grasp 1, Imp Moonfire 5, Natural Shapeshifter 2, Nature's Reach 2, Vengeance 5.
Restoration: Mark of the Wild 5, Imp Healing Touch 5, Nature's Focus 5, Insect Swarm 1, Imp Rejuvenation 3, Tranquil Spirit 5, Nature's Swiftness 1, Gift of Nature 5, Swiftmend 1.
Imp Wrath and Vengeance combined means good balance dps, especially combined with some good gear. I miss all the goodies in feral, but I get both maximum healing and good balance. No real downsides except that other builds can put out even better balance dps. Like the one above, this is a good raid build. Perhaps a better one, too.
Swift and Furious (30/0/21):
Balance: Imp Wrath 5, Nature's Grasp 1, Imp Moonfire 5, Natural Shapeshifter 3, Nature's Reach 2, Vengeance 5, Nature's Grace 1, Moonglow 3, Moonfury 5.
Restoration: Mark of the Wild 5, Imp Healing Touch 5, Nature's Focus 5, Insect Swarm 1, Tranquil Spirit 4, Nature's Swiftness 1.
Almost maximum balance dps using Wrath, Nature's Swiftness and a hefty 17% mana cost reduction on Healing Touch. Sacrifice Swiftmend for even better dps. Not a bad raid build either, I'd say. Further, following a crit I can toss out a 2.5 sec Healing Touch, something the above build can not.
Regarding Moonfury; I believe this improves with +dam/heal gear, regardless of what I read in a semi-official guide/FAQ. Every other similar talent improves with +dam, so I don't see why this should not.
PVP tank (36/0/14):
Balance: Imp Wrath 5, Nature's Grasp 1, Imp Moonfire 5, Natural Shapeshifter 3, Nature's Reach 2, Vengeance 5, Imp Starfire 5, Nature's Grace 1, Moonglow 3, Moonfury 5, Moonkin 1.
Restoration: Mark of the Wild 5, Nature's Focus 5, Reflection 3, Insect Swarm 1.
Add Moonkin and Imp Starfire to the build above, sacrifice N.S. and some other talents. The idea behind this build is to prowl and heal as described above, but with a difference. Once I get the attention (and the battle doesn't look hopeless), I'll pop Barkskin and Moonkin form, and then start nuking away. Unlike bear form I can still deal good dps, and then I'll tank the enemies for as long as they care to bash me, then heal again if they drop me to "regain aggro". Interesting idea, but is it worth the major sacrifice of the healing talents?
Feedback appreciated.
In BG and PVP generally I am a supporter and healer. My usual tactic is gurilla healing; I prowl until I am at the edge of the battle (~30 yards away from the fighting), return to caster form, start with a big Healing Touch and then toss out healings as I can. Once I get the attention of the enemies (which is usually early enough) I go travel form and run away, or bear form to soak up the attacks. If noone's in need of healing and I don't have attention, I nuke away, and when alone I usually try to run away (if there's allies nearby. Alone, I try to outlast my enemy)
For my purposes I need a good build. I am also ready to change my tactics if there's "other" tactics which are better for my purposes. I'd like some dps capability outside catform, preferably balance. If f. ex. an enemy is almost dead, but hacking away at an ally, it might be a better idea to kill off the enemy rather than healing.
Why balance rather than feral? Balance has two advantages;
1. Healing equipment can also be used for balance dps. In healing equipment I don't deal squat damage in bearform. Catform is way too squishy and lacks the healing of the caster form.
2. Feral requires melee. I'd like to stay away from melee whenever possible, seeing as my healing spells have a lot more range.
I've got four suggestions for a build, but I can't decide which to go for. All the builds are for lvl 60. If I an decide what to end up with, it's easier to collect good gear for that purpose instead of waiting 'till lvl 60.
Gurilla healer (7/13/31):
Balance: Nature's Grasp 1, Imp Nature's Grasp 4, Natural Shapeshifter 2.
Feral: Ferocity 5, Brutal Impact 2, Thick Hide 3, Feline Swiftness 2, Feral Charge 1.
Restoration: Furor 5, Imp Healing Touch 5, Nature's Focus 5, Insect Swarm 1, Imp Rejuvenation 3, Tranquil Spirit 5, Nature's Swiftness 1, Gift of Nature 5, Swiftmend 1.
This would be the best build, were it not for the fact that I want some balance dps. It was my earlier goal, until I decided to explore the balance trees. Feline Switness for maximum speed while prowling, otherwise as much helpful talents as I can see for the remaining 20 points after getting swiftmend. Maximum healing power in Restoration. Ferocity might be switched out for Feral Aggression.
Regarding Gift of Nature vs Imp Regrowth; The earlier will improve Swiftmend, where the latter will not. I try to avoid using Regrowth excessively because of it's extremely steep mana cost, and for all other purposes Gift of Nature is a better talent.
On a sidenote, this would also be a very good raid build.
A Healer's Vengeance (20/0/31):
Balance: Imp Wrath 5, Nature's Grasp 1, Imp Moonfire 5, Natural Shapeshifter 2, Nature's Reach 2, Vengeance 5.
Restoration: Mark of the Wild 5, Imp Healing Touch 5, Nature's Focus 5, Insect Swarm 1, Imp Rejuvenation 3, Tranquil Spirit 5, Nature's Swiftness 1, Gift of Nature 5, Swiftmend 1.
Imp Wrath and Vengeance combined means good balance dps, especially combined with some good gear. I miss all the goodies in feral, but I get both maximum healing and good balance. No real downsides except that other builds can put out even better balance dps. Like the one above, this is a good raid build. Perhaps a better one, too.
Swift and Furious (30/0/21):
Balance: Imp Wrath 5, Nature's Grasp 1, Imp Moonfire 5, Natural Shapeshifter 3, Nature's Reach 2, Vengeance 5, Nature's Grace 1, Moonglow 3, Moonfury 5.
Restoration: Mark of the Wild 5, Imp Healing Touch 5, Nature's Focus 5, Insect Swarm 1, Tranquil Spirit 4, Nature's Swiftness 1.
Almost maximum balance dps using Wrath, Nature's Swiftness and a hefty 17% mana cost reduction on Healing Touch. Sacrifice Swiftmend for even better dps. Not a bad raid build either, I'd say. Further, following a crit I can toss out a 2.5 sec Healing Touch, something the above build can not.
Regarding Moonfury; I believe this improves with +dam/heal gear, regardless of what I read in a semi-official guide/FAQ. Every other similar talent improves with +dam, so I don't see why this should not.
PVP tank (36/0/14):
Balance: Imp Wrath 5, Nature's Grasp 1, Imp Moonfire 5, Natural Shapeshifter 3, Nature's Reach 2, Vengeance 5, Imp Starfire 5, Nature's Grace 1, Moonglow 3, Moonfury 5, Moonkin 1.
Restoration: Mark of the Wild 5, Nature's Focus 5, Reflection 3, Insect Swarm 1.
Add Moonkin and Imp Starfire to the build above, sacrifice N.S. and some other talents. The idea behind this build is to prowl and heal as described above, but with a difference. Once I get the attention (and the battle doesn't look hopeless), I'll pop Barkskin and Moonkin form, and then start nuking away. Unlike bear form I can still deal good dps, and then I'll tank the enemies for as long as they care to bash me, then heal again if they drop me to "regain aggro". Interesting idea, but is it worth the major sacrifice of the healing talents?
Feedback appreciated.