View Full Forums : The new druid talents in Burning Crusade (alpha)


goa
09-21-2006, 08:51 PM
..are on the official website. Go fetch! ;)

lorath
09-22-2006, 01:05 AM
Anyone check out this link to make sure its safe?

Trixtaa
09-22-2006, 01:38 AM
Well the link looks to be safe (http and not https and the ending is .zip and not something wack). Plus, this is goa, I'm going to trust him on this one ;)

ScottP06
09-22-2006, 06:05 AM
If this was a genuine post the .zip file is corrupted as it's only 10KB. Be wary... hopefully Goa can confirm that this is just a bad zip file for peace of mind, and upload a working version too :D

DaEsoteric
09-22-2006, 08:44 AM
The file extracted fine for me with 17 jpg's. Thanks Goa

lorath
09-22-2006, 09:39 AM
Da, can you post some of the images to this site via imageshack so we can see them through work filters?

ScottP06
09-22-2006, 10:16 AM
The .zip file contains 17 .jpgs which are individual shots per talent. These talents are identical to the screenies here too.

http://img20.imageshack.us/img20/1474/balancedetailedpw9.jpg

http://img133.imageshack.us/img133/6990/feraldetaliedar8.jpg

http://img133.imageshack.us/img133/6238/restodetailedlq0.jpg

lorath
09-22-2006, 10:20 AM
Ugh. I seriously hope this is a joke. 80% of those talents are junk imo. Seriously, what is the point of Tree of Life. Does blizzard really want druids to be a HoT healer?

Uvgrin
09-22-2006, 10:59 AM
Anyone have more details on mangle? Seems kinda weak

Mavin
09-22-2006, 12:44 PM
I am a bit dissapointed in the top tier talents.

The three treants are cool, but for only 15 seconds? Is this comparable with the priest shadow talent?

Mangle seems useful but aren't a lot of mobs immune to to bleed effects?

Tree of Life form is a good idea for resto. But with only cast HoT spell it is gonna be boring. Why not Healing touch? Would that make it too powerful? Why not limit Tree of Life casting to just nature spells? That would inclue entangling roots, wrath and maybe faerie fire. What about a very slight mana or health regen aura?

Bijou
09-22-2006, 12:47 PM
There's a rather lengthy discussion over at curse gaming regarding these talents.

http://forums.curse-gaming.com/showthread.php?t=12018

Mavin
09-22-2006, 12:52 PM
Have the added spells come out as well? If so could someone post them here so we can read them through work filters?

Darn Websense!

Bijou
09-22-2006, 12:56 PM
I got this off the curse gaming discussion. I can't vouch for the reliability of any of this.

Cyclone
Requires Level 70
Tosses the enemy target into the air, preventing all action but making them invulnerable for up to 6 sec. Only one target can be affected by your Cyclone at a time.

Flight Form
Requires Level 68
"Transforms the Druid into Flight Form. While in this form you are able to fly in Outland.

The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects."

Lacerate
Requires Level 66
Lacerates the enemy target, making them bleed for 155 damage over 15 sec and causing a high amount of threat. This effect stacks up to 5 times on the same target.

Lifebloom
Requires Level 64
Heals the target for 315 over 7 sec. When Lifebloom completes its duration or is dispelled, the target is instantly healed for 600. This effect can stack up to 3 times on the same target.

Maim
Requires Level 62
Finishing move that causes damage plus an additional amount and incapacitates the opponent. Any damage caused will revive the target. Causes more damage and lasts longer per combo point:

1 point : 129 damage and 2 seconds
2 points: 213 damage and 3 seconds
3 points: 297 damage and 4 seconds
4 points: 381 damage and 5 seconds
5 points: 465 damage and 6 seconds

Bijou
09-22-2006, 12:59 PM
Also, I do think Blizzard might be going with HoT healing. Blue over at the WoW forums has confirmed that HoTs will stack in the expansion. That's a lot of healing power, I'd imagine.

I'll look up the link if anyone is interested.

Bahroo
09-22-2006, 01:33 PM
I hope they change all the weapons with bonus to atkpwr when shapeshifted. Change it to include all forms, eg. moonkin, tree of life, etc etc.

Hmm, atkpwr in moonkin form is increased by 150% of your level. An additional 90 atkpwr @ lvl60? Too bad it's not a 150% bonus to your existing atkpwr. :]

gwmort
09-22-2006, 01:34 PM
Also, I do think Blizzard might be going with HoT healing. Blue over at the WoW forums has confirmed that HoTs will stack in the expansion. That's a lot of healing power, I'd imagine.

I'll look up the link if anyone is interested.

The mechanics of that will be interesting too.

I believe what blue said is that they will stack for each caster putting an HoT on the target, like our MF does now. One druid can't stack MF, but two can put two on. This is a change for HoTs where they used to overwrite or give the "a more powerful spell is active".

That mechanic is very different than the lifebloom new spell above, which each druid will be able to stack by themselves 3 times. I suppose if the two new mechanics work together, 2 druids could put 6 lifebloom HoTs on a tank at the same time.

On Vael, we currently use 4 druids on the MT(s), and we don't worry about overwriting because mana is irrelevant in that fight because of the buff. With the new mechanic he would be getting WAY more healing than he currently is even if we just keep doing the same thing.

lorath
09-22-2006, 01:47 PM
Remember that its only those in the party that can stack HoTs. If you dont put all the druids in the same party, they will just be overrighting each others spells like always.

So Im starting to see a trend that Blizzard is making. Put all the druids in the same party together, where they can stack tons of hots onto a target, and buff each others +healing and be MT healers.

gwmort
09-22-2006, 01:58 PM
Thats actually what we do with one priest to heal the four druids by constantly spamming PoH.

Aflat
09-22-2006, 02:02 PM
They only stack up to 3 times on a target, I don't think that's per caster, I think that's just per target.

Also, cyclone, 1.5 second cast, 2 minute cooldown. Why a cooldown?

And the resto 41 point talent gets 2 detriments? Only HoT spells, and speed reduction? Does it get the armor bonus? Its a 41 point talent, amke it only have 1 detriment.

Bijou
09-22-2006, 02:05 PM
Remember that its only those in the party that can stack HoTs. If you dont put all the druids in the same party, they will just be overrighting each others spells like always.

So Im starting to see a trend that Blizzard is making. Put all the druids in the same party together, where they can stack tons of hots onto a target, and buff each others +healing and be MT healers.

They'd better not make it so all raid druids are put in the same party for healing bonuses. I wouldn't be unhappy about raid healers having to learn to cross-raid heal better, but it sounds to me like this would be turning the knife in the backs of feral and balance druids.

I've also wondered how the new HoT stacking will affect Swiftmend.

lorath
09-22-2006, 03:19 PM
Im guessing it will consume the largest rejuv first, work its way through rejuvs, then the highest regrowth and down them.

Seriously, I think Tree of Life is gimping yourself. Id much rather have a slightly weaker Rejuv then not be able to cast any HTs. I dont care if you can SS out of Tree of Life if you want to cast HTs, the difference of 1 second is all it takes to get someone killed.

IMHO, tree of life should benefit the druid himself by some aspect. Wether it be quicker casting times, better mana regen, or much higher +heal bonus. A 41 pt HEALING talent that doenst allow our bread and butter heal is retarded. Almost as retarded as a 41 pt feral talent that breaks on dmg, when 50% of the new talents buff our DoTs.

gwmort
09-22-2006, 03:34 PM
With 20% cheaper regrowths do any of the efficiency factors swing in favor of using it more? Figure you'd have to go for the 50% crit talent too. Might be our new bread and butter.

lorath
09-22-2006, 03:38 PM
If that is the case, it would fix the issue of not having a fast, spammable heal. Whats the mana cost of a regrowth that will land for roughly 1k for the base heal? and the mana cost if you were relying on a crit? (alot lower Im guessing)

If a druid were to rely on criting a regrowth to conserve mana, druids would soon have to aim for crit chance with spells to ensure that its going to crit more than 50% of the time I would think.

Hawktel
09-22-2006, 04:28 PM
The Resto druids in my guild have switched to using HOTs over HT long ago.

I'm pretty disapointed in the 41 point talent for balance, and the Moonkin changes. Why would a caster be up in range swinging a weapon on a mob? For me, the ideal way to fix Moonkin is to make it a 1 Mana to change to Moonkin, or add in some kind of significant mana regen withe the form. And why a 41 point Peasent caller? If they have to model it from a trinket, perhaps the timbermaw defender would be a better choice.

Kyane
09-22-2006, 04:33 PM
Why not make it melee? Otherwise what is the point of getting the 360% armor boost and Omen of Clarity if you're never hitting or getting hit.

It would be perfect if they changed the swing mechanic to that of a shammy though.

Hawktel
09-22-2006, 04:47 PM
First Moonkin doesn't come with Omen of Clarity. You want the 360% armor to survive a few hits when you draw agro.

And last because its too deep in the tree. I thought everyone knew this, but, the Balance tree mostly helps nukers, the Resto tree mostly helps Healers, and the Feral tree mostly helps cat and bear druids. Certainly you have some perks for your other forms thrown in, Moonglow gives me a nice bonus to healing, SOtW gives a nice Int boost, and Nature's Swiftness helps a Resto druid thats nuking.

But the main part the things "needed" are much lower. Natural shapshifter, Furor for a Feral druid are lower in the tree for example.

As a Balance spec guy I want to nuke stuff. Being up close swinging isn't conductive to that. Its like giving a Feral druid a rage/energy generating bonus when they are more than 20 yards from the target in melee, or giving a Resto druid a mana regen bonus, when they are not casting Healing spells.

Do you see now?

Bahroo
09-22-2006, 05:39 PM
I'm just annoyed that we still don't have a Fade in the expansion. :|

Rockwell
09-24-2006, 10:03 AM
I can see why these havn't been posted as official. They're terrible... atleast the resto' tree is.... lol, litterally the "resto tree" is worse of a joke then the moonkin. Atleast make it a bush if it doesn't come with AC or Magic Damage... since it leaves us pretty helpless like a shrub.

dingodog
09-24-2006, 10:37 AM
Atleast make it a bush if it doesn't come with AC or Magic Damage... since it leaves us pretty helpless like a shrub.

Or a weeping willow, because it'll bring tears to my eyes :cry:

dingo :ohwell:

Hadyn
09-24-2006, 12:53 PM
Fake.
At least the resto tree is.
Check out the grammar and wording in the new talents, it's all messed up.

Transforms the Druid into the Tree of Life Form. While in this form you increase healing by 25% of total intellect for all party members within 45 yards, your movement speed is reduced by 50%, and you can only cast Swiftmend and healing over time spells, but the mana cost of these spells is reduced by 20%.

The act of shapeshifting frees the caster from all Polymorph and Movement impairing effects.

What the hell is up with that? It sounds like it was written by a 6th grader.
I don't think (I may be wrong) there's a single talent description in any tree of any class that uses "but", and that has to be the worst run-on sentence I've ever seen.

FAAAAAAAAAAAAAAAAAAAAAAAAAAAKE
WTB real talents.

Trixtaa
09-24-2006, 09:20 PM
GOGO Detective Hadyn!

nit666
09-25-2006, 02:09 AM
Ah ... it's like waiting for christmas morning waiting for the new talents. You see a big package under the tree but wonder is it going to be something fantasic or just a gimped present in a big box. What I wonder is will they change the current talent tree for druids or leave it the same and try to tack on some more to fit. I would think that they might actually change the current tree as well as add new talents but we will see when the big box is opened!

Khar
09-25-2006, 05:01 AM
Yeah, I have to agree on the wording being off in some of the descriptions, which makes them seem pretty fishy. :/

I really do like these feral talents though... at first notice they seem a bit odd, but they'd actually fix some feral issues, and would help with tanking too, I think. I dunno though. I hope they give us some idea soon, it's kind of annoying having to wait this long for both my main chars' talents (druid and hunter) :(

lorath
09-25-2006, 08:46 AM
These arent fake. These are the real deal. And they changed Tree of Life's healing bonus from Int to Spirit. They also introduced a new 3/3 talent in Resto that ups our Spirit by 15%. Also, 5/5 subtelty will also give your HoTs a 33% chance to resist being dispelled.

Aflat
09-25-2006, 09:05 AM
These aren't fake. For those familiar with EQ, they were pulled from the spdat file. Not sure what it is in WoW, but its a file that contains the spell descriptions for every spell in the game. Someone opened the file up, and parsed out the strings, this is what was in there.

gwmort
09-25-2006, 09:44 AM
lorath, are you in the Alpha? or are you just gettig better leaks than the rest of us?

I certainly hope they get us something soon, everytime I check the WoW page for updates and there is some stupid announcement about comics or something it burns me up.

Keep in mind that these are in alpha, and I have no doubt they are changing as lorath mentioned, they will change into Beta and may change from there into production.

lorath
09-25-2006, 10:22 AM
I wouldnt be stupid enough to be in Alpha and be releasing information like this. I just have better sources:grin: Also, I know someone who has an illegal dl of the alpha and runs his own test server. The talents are in the game...you just cant put points into them.

They also decreased the amount healed by Lifebloom.

Bullsi
09-25-2006, 03:40 PM
Personally i LOVE the resto talent changes. I think so many people have been using the gimped way of healing raids with multiple rankings of healing touch because our HoT's are so mana innefecient that we forgot that we are SUPPOSED to be "Heal over time" healers.

First off, there changing HoT's so they stack now. So if you have 5 druids in a raid, all 5 can put a rejuv on the same person and they all stack, and then they can all put a regrowth on that same guy and those will all stack. Add that in with the fact that we get an additional HoT (Lifebloom) that you can stack 3times per druid on that same guy, and then add in how they are increasing the amount healed by HoT's, and increasing their mana effeciency. I cant even fathom it, its going to be crazy easy to keep people alive with just HoT's.

Healing Touch will no longer be a druids bread and butter.

HoT's are the future. Learn to love them.

Hawktel
09-25-2006, 05:15 PM
I have ReJuv 11, and with Regrowth, they are healing for over 400 a tic with any kind of +healing.

5 other druids having these stacked up means the Main tank is getting healed for 2K every 3 seconds.

That implies there is bosses that need to have 2K healing on MTs every 3 seconds to pull off the fight.

I don't know if I consider that good news.

gwmort
09-25-2006, 08:26 PM
I have ReJuv 11, and with Regrowth, they are healing for over 400 a tic with any kind of +healing.

5 other druids having these stacked up means the Main tank is getting healed for 2K every 3 seconds.

That implies there is bosses that need to have 2K healing on MTs every 3 seconds to pull off the fight.

I don't know if I consider that good news.

but also keep in mind you'll be able to reach 41 resto points by level 50, so people will be using this stuff in Maraudon and ST, let alone level 60 instances. I'm sure you're right they will be put to the test somewhere, but just the mechanics changing will be much more healing power right away.

Aflat
09-26-2006, 09:24 AM
Remember, most spells are only going to be able to be stacked 3 times.

gwmort
09-26-2006, 09:34 AM
Remember, most spells are only going to be able to be stacked 3 times.
I don't think that is the correct interpretation (unless you are assuming most raids will only have 3 druids).

All Hots will stack once for each druid casting them, except lifebloom which will stack 3 times per druid. Each rejuv or regrowth, or stack of lifeblooms from a single druid, will occupy a separate buff slot on the character up to whatever the new limit is.

HoTs from different druids can't stack literally on top of each other since they will never be exactly the same strength. Its pretty much how MF works now, a single druid can only apply the one debuff, but more druids can also apply their own, but each occupies a different debuff slot.

Example: 2 druids healing a MT

Each druid casts Regrowth - rejuv - 3 lifeblooms - rinse repeat.
The tank has 10 HoTs ticking on him nearly all the time, 2 regrowths, 2 rejuvs, and 6 lifeblooms, thats going to be several thousand healing every 2 seconds (or whatever a tick is), not counting the upfront portions of regrwth or the backend portions of lifebloom, and of course you'll still have swiftmend for spike damage.

Bullsi
09-26-2006, 10:50 AM
i'm so stoked about this expansion now.

i was thinkin about the possibilties of crow form. we will be the only class in the game that can attack other people IN MID AIR! everyone else has to be standing still to summon a mount for 3 seconds. Ours is an insta cast so we can do it while moving (or falling). so we soar up high, pop out, moonfire, moonfire, moonfire, back into crow form before you hit the ground.

Also, you will be able to go AFK anywhere in the outlands at any time, and never have to worry about getting attacked. Just fly way up, and no one can touch you.

oh the possibility's are endless. i cant wait. the only thing i worry about is if we just train crow form at 68 like we did with cat and dire bear form, or if we have to do some crazy hard quest that will actually require us to be higher than lvl 68 to do.

I'm not completely sure lifebloom will work exactly how gwmort suggests. I agree with his description about all the other HoT's though, but if you read the wording on lifebloom, it says "This effect can stack up to 3 times on the same target". Now is that a TOTAL of 3 times per target, or 3 times per target per druid? i'm not sure. They did say HoT's would stack, but you could interpret "up to 3 per target" as stacking from multiple druids but capping at 3 total per target.

none of the other HoT's have this restrictive stacking wording, so i would thing you could have as many rejuv's or regrowths on a target restricted only to the amount of druids you have in the raid.

Also remember that while now, in 40man raids, having 5-10 druids isnt an uncommon thing, but when end game raids become 25mans, it will be alot different. With 9 class's now on each side, thats less than 3 per class. so say you got 3 druids, thats only 3 of each HoT anyhow.

Aflat
09-26-2006, 11:29 AM
CHeck out the new spell descriptions for old spells. Most of them have added a "can be stacked up to X times on a target"

gwmort
09-26-2006, 11:32 AM
Flightform is a 3 sec cast too, if you're lucky it'll be a nature type spell so you can NS-shift.

I think that wording on lifebloom is what allows a single druid to stack it, we'll have to wait and see.

Another possible flight form move though is to fly above your target, then shift out, shift bear w/ furor and FC from directly above. The FC cancels out any fall damage. Also can you imagine charging other people on their flying mounts before they climb out of range? flying bears for the win.

lorath
09-26-2006, 11:43 AM
Im guessing anyone on a flying mount is not attackable once in the air.

Claritondeus
09-26-2006, 12:37 PM
Thats kind of what I thought too, but then again, people are attackable on regular mounts, so why not?

Bullsi
09-26-2006, 02:38 PM
i would immagine you can attack someone with a ranged attack even while on a flying mount, long as there still in range.

if you look at the video on the world of warcraft website showing off the new flying mounts, he fly's over a town and the guards shoot arrows at him as he fly's over.

Hadyn
09-26-2006, 05:26 PM
Force of nature makes me wonder...
15 seconds isn't really enough to have much effect, but the low mana cost (186 wtf) and cooldown (3 minutes) makes me think that it'll have some unforseen use in Outland.
15 seconds is like nothing, although I realize with a Druid and three trees beating your ass for 15 seconds you'll go down pretty quick.

And the one thing that bugs me about Tree of Life is the -50% movement speed. There are a number of encounters and conditions that require you to move and heal, move and heal, etc. I don't like moving slowly. Not one bit. Although I do like the other new balance talents. That Nature's Warding will be a plus against Shamans.

Overall, I don't see any talents that will significantly change the class. Feral seems to be getting a bit more of a boost in the Tanking department, and Moonkin may finally be taken seriously in raids and whatnot.

I still have my reservations about those talents, though the ones from the .zip are more believeable than the ones linked directly.

Hadyn
09-26-2006, 05:36 PM
HAHAHA DISREGARD THAT I SUCK COCKS

goa
09-26-2006, 05:46 PM
I wouldnt be stupid enough to be in Alpha and be releasing information like this.

Are you always this bitter?

Bahroo
09-26-2006, 06:13 PM
From the official talent calculator on worldofwarcraft.com, Force of Nature lasts 30 seconds with a 3 minute cooldown.

FYI. :)


Force of nature makes me wonder...
15 seconds isn't really enough to have much effect, but the low mana cost (186 wtf) and cooldown (3 minutes) makes me think that it'll have some unforseen use in Outland.
15 seconds is like nothing, although I realize with a Druid and three trees beating your ass for 15 seconds you'll go down pretty quick.

And the one thing that bugs me about Tree of Life is the -50% movement speed. There are a number of encounters and conditions that require you to move and heal, move and heal, etc. I don't like moving slowly. Not one bit. Although I do like the other new balance talents. That Nature's Warding will be a plus against Shamans.

Overall, I don't see any talents that will significantly change the class. Feral seems to be getting a bit more of a boost in the Tanking department, and Moonkin may finally be taken seriously in raids and whatnot.

I still have my reservations about those talents, though the ones from the .zip are more believeable than the ones linked directly.

Bahroo
09-26-2006, 06:13 PM
lorath is emo. :)

Are you always this bitter?

Jimmay
09-26-2006, 06:16 PM
HAHAHA DISREGARD THAT I SUCK COCKS

Try the Blue Oyster if that is your persuasion.

Hadyn
09-26-2006, 07:45 PM
Try the Blue Oyster if that is your persuasion.
Obviously not a bash.org reader. =P
Only after I posted my big review of the talents did I realize that the official ones were out.
Hence why I quoted this, from http://www.bash.org :
* ab is away - gone, if anyone talks in the next 25 minutes as me it's bm
being an assh0le -
< ab> HAHAHA DISREGARD THAT, I SUCK COCKS

holybk
10-04-2006, 01:45 PM
Force of Nature sucks from what i heard they only hit for like 50 each. FERAL druid is where its at i heard they have really good DPS, but its harder to be a hybrid Druid now. they have gimped the healing from a feral/resto druid from what i have heard