View Full Forums : Which resto talents are "Must Have"s


Bullsi
09-25-2006, 03:55 PM
I respec'd resto. As i was picking my talents i found that just 31 points didnt seem to be enough to get all of what i thought looked like "must have" talents

I wanted to get all the new spell talents, which ment getting the prereq talents to get them.

I ended up spending 36points in resto and then when i talked to a RL druid friend of mine, he said i missed one of the talents i just cant skip out on (the one that gives 70% chance not to be interupted when casting heals if hit by dmg).

I looked through the tree and they all seemed to look like "Must Have"s. The only things i can see skipping are the 2 talents for feral spec, but it would take 41points to get all the rest.

Which talents are really "MUST HAVE" and which are talent points better spent elsewhere?

Also, where would they be better spent? Currently i put 15 into balance since i figure my feral abilities are gimped anyhow i might as well be able to moonfire spam.

Claritondeus
09-25-2006, 04:51 PM
Welcome to resto :cool: . I currently have 15 in feral and 36 in resto, though I am thinking about going with a 1/11/39 Build. Having 11 points in Feral for Feral Charge and Improved Bash (Brutal Impact) are great for my playstyle. I also like having 3/5 in Feral instinct to help with when I have to tank, and Feline Swiftness.

The 'Must Have' talents in Resto IMO are:
Natures Focus
Improved Healing Touch
Insect Swarm (just cause its a prereq)
Tranquil Spirit
Natures Focus
Gift of Nature
Improved Rejuv
Swiftmend

That's 31 points right there. In addition to that I have Improved Regrowth, cause I'm always on the MT, and need to keep HoT's up on him in addition to my rank 4HT spamming. Having Imp Regrowth really helps with my mana efficiency (HP healed per mana) when it crits. Though it took me a while to learn how to use it effectivley, cause if you use it too early and it crits, you are going to draw aggro.

I'm considering including Reflection now cause I have a lot of spirit on my gear. These 3 points are only really worth it if you have a lot of spirit. Otherwise, the 15% of your mana regen isn't that much at all, and the 3 points can be spent elsewhere. I'd recommend casting rejuv a few times on yourself then watching to see how much mana per tick you get when it starts regenerating. Then multiply that by .15 to see if its worth it to have in-combat.

Subtlety isn't that worth it to me cause I'm alliance and I have Pallies casting Blessing of Salvation on me, so my threat is reduced greatly anyway. I think Shamans have a similar totem (grace of air??), though I'm not sure.

Improved Tranquility is kind of a waste. I dont know anyone who uses that spell much in raiding cause it only heals your party. Might be good if they put you in the rogue group or something and they all need topping off every 5 minutes.

Bullsi
09-25-2006, 05:07 PM
In the entire last year of doing end game raiding, i have only seen a shaman drop a threat reducing totem once ever. It overlaps with windfury AND grace of air (+AGI) both of which are considered more important than threat reduction.

Alliance really do have it easy in PVE with palladins, im so glad were getting paladins now. EZ mode for horde incomming.

Now that you mention it, i suppose i could drop imp tranquility. I just liked the whole idea that i could heal people and generate no threat, but now that you mention it, it would be kind of pointless in large raids if it only effect my party and not the whole raid.

I think i may invest more heavily in HoT talents see'ing as how the expansion will basically end the use of healing touch as our bread n butter healing spell.

I wonder if we'll all get a free respec for the expansion? hmmm.

warasena
09-26-2006, 01:43 PM
I would doubt they are going to give a free respec for the expansion. The reason is the new talents are all tacked on to the bottom of the existing talent tree. If they put new talents in the middle I'd think it was possible.

Jimmay
09-26-2006, 01:53 PM
Not every new talent was tacked onto the bottom. Regardless I doubt they will give everyone a free re-spec, even though probably 90% of the playerbase will respec to reorganize their talents when the expansion comes out.

gwmort
09-26-2006, 02:00 PM
They will have to, if for no other reasons people will be forced out of some of their talents by not having the right prereqs anymore (NS).

Kisman
09-26-2006, 02:00 PM
They will have to give a re-spec. Look at what they did to natures swiftness alone...I have 0/3 in reflection but have NS, with the new tree you must have 3/3 in reflection for NS.... Unless they allow me to grandfather in.... which would be nice cause I would not lose insect swarm and a point in Imp. HT which I will to keep NS and go for a 40/21 build in the expansion.

Bullsi
09-26-2006, 02:35 PM
i dont think ive seen any class's where they just "tacked on talents to the bottom". they mixed it up just a little bit in almost every tree ive seen.

personally, even if you dont like the 41point talent in resto, i would think everyone would love the new layout down the resto tree. alot of the good talents dont need gay talents as prereqs anymore. Plus they merged a few talents together, and reworded some.

Rockwell
09-26-2006, 07:11 PM
To the OP, I don't think Insect Swarm or GoN are "required"... nor have I ever been a big fan of Imp. Rejuv, even with Swiftmend... and if you have decent +healing, then they're almost a waste of talents (400~600 is decent). If your just starting at 60, or pre-60 Resto... and you don't have much +heal you might want them.


The new resto' tree is pretty sad. The new pre-res for Imp Regrowth is garbage, the GoN being a pre-res for Swiftmend is likewise complete junk. Why is Resto' the only tree that has these new re-shuffling of old talents?

It's bad enough they're trying to push HoT's so much, they're boring as sin. But I guess your average person thinks 3 seconds is too much time to cast a heal in WoW.

I guess the expansion isn't gonna need healers or somthing? after over a year of being a resto' druid looks like it's time to move on.

Claritondeus
09-26-2006, 07:45 PM
I personally like GoN... Extra 10% bonus to my healing spells is better than a sharp stick in the eye. Though I don't mf spam at all and I don't feral much (other than grinding stupid timbermaw rep).. Really all I do is heal any more. So I thought I'd go for the resto talents that helped out my healing most.

If you want a Hybrid nuke and heal, or shread and heal build, then GoN may not be for you, and you should probably go with a 24/0/27 or 0/30/21 build. Though as far as a pure 'resto build', I certainly would include GoN. Insect swarm is nice for the 20 man raids (not enough debuff slots on mobs in 40 man raids to fit a IS on), and I try to keep rank 1 up on the mob primarily for the 2% decrease in chance to hit. Logic tells me that if the tank is missed 2% of the time more, that is less damage done to him, thus less healing needed. If it weren't a prereq for GoN though, I would skip it.

I also use HoT's a lot in raid situations to mitigate damage done to the main tank, and want my HoT's to be as strong as possible. Also for topping off rogues and mages and stuff that take aoe / cleave damage. I dont see how those 3 points are a waste of talents, but /shrug I guess they could be better spent elsewhere, depending on your playstyle and what you want to do with your druid.

Bullsi
09-28-2006, 03:00 PM
I went 0/20/31.

5/5 IMP MotW
5/5 Natures Focus
5/5 Imp HT (personally i wish i could have avoided this one, but i want swiftmend)
1/1 Insect Swarm
5/5 Tranquil Spirit)
3/3 Imp Rejuv
1/1 Natures Swiftness
5/5 Gift of Nature
1/1 Swiftmend

I rarely use Healing Touch in raids. Mostly just through Rejuv's around the raid, swiftmend a rejuv when they need a little boost or when someone has rank 11 rejuv and i cant put a rejuv on them (i swiftmend theirs and put mine up instead)

i use regrowth occasionally, not often. its my quick big heal if i dont have natures swiftness up.

I only use natures swiftness with healing touch, and visa versa. I never just cast healing touch if i dont have NS up, i'll cast a regrowth instead.

I typically dont run OOM often, sometimes on long fights, but nothing an innervate cant solve. There was only a handfull of times i ran OOM and couldnt do anything for the last 30seconds or so of a fight in an entire MC run.

Claritondeus
09-28-2006, 05:12 PM
Thats a great build Bullsi. I thought of doing that myself so that I could have as many points in feral as possible, though ended up going the other way and pumping more into resto.

You hit all the key talents that I would call core resto. What'd you put the remaining 20 points in?

Kyane
09-28-2006, 05:37 PM
That's quite similar to my 0/20/31 build though I don't have nature's focus ( this may change come expansion, BWL or AQ40 which comes first for my guild ) but 3/3 reflection and the other 2 in....umm....I don't remember >.<

Kromas
09-29-2006, 03:17 AM
Good news. We will get a free respec with the expansion.

Bullsi
09-29-2006, 09:05 AM
when i picked my feral talents, i thought long and hard at what i would be doing when in feral mode.

I figured id be trying to live in PVP while in bear form, either trying to get away or just holding an area till backup came in to help me. I'd use cat form for farming things off of PVE mobs by myself.

5/5 Ferocity
5/5 Thick Hide
2/2 Feline Swiftness (this was one of the biggest reasons i wanted to put talents into feral, was just for this talent)
1/1 Feral Charge (mostly for PVP)
2/2 Brutal Impact (mostly for PVP)
3/3 Preditory Strikes
2/5 Feral Instincts

I actually got down to 3/3 Preditory Strikes and was unsure of what to do with my last 2 points. I figured i didnt use shred enough to put into that talent. So it was either 4% chance to crit or be a bit more stealthy. I decided i can increase my chance to crit with items, i cant do anything about being more stealthy with items.

So far i really like the build. One thing i do miss though is "Natural Shapeshifter". First time i did WSG after respec, i ran OOM alot cause i was so used to switching between forms pretty much whenever i wanted without worrying about mana. After i got used to it though, mana wasnt an issue, i just didnt switch back n forth as often as before.

I still heal just as well in raids, and now i have more ability to solo pve mobs, and i survive a bit longer in pvp.

overall i'm pretty happy with it. I cant think of any other talent setup i'd prefer over this that would include a minimum of 31 resto. I would prefer to be 30 feral though.