View Full Forums : The New BC Feral Spec


Railand
10-02-2006, 02:01 PM
O.K.

I'm just curious if any of you feral lovers have played with the feral tree or a combination such as upgrading the current 14/32/5 build or the 0/30/21:

Here is one I was playing with that is kinda a expansion of what I play now (14/31/5):
http://www.wowhead.com/?talent-bc=0zLVhoZVMxscrdVostV

The 1st and 2nd tiers are personal preference but would result in the same allocation of 12 points initially. I could see the value of primal tenacity but not nuturing instinct. I don't put pts in feral swiftness only because I tend to fight more in dire bear form and utilize the high AC with bash/root to leave fight, heal, re-enter fight.

Here is another one in the same spirit as the 0/30/21 that allows for NS but at the expense, in this case, of the 41 rather than 31-pt talent:

http://www.wowhead.com/?talent-bc=MZVMxscRdVosxEcf0Mo

y only thought on this build is that I'm not sure I would want to exchange Mangle for NS. With LotP, it was an easier decision. What I do like is that your not locked into investing in casting time reduction for HT's to get NS.

Just thought I'd throw a few out, curious what other "ferals" are considering.

Falloraan
10-02-2006, 02:07 PM
I think Mangle is going to be a must have for ferals, and finally a feral talent I can see worth giving up NS. I'm tentatively looking at this build:

http://www.worldofwarcraft.com/info/classes/bc-druid/talents.html?0140053010000000000000503202130322211 500135105000000000000000000

Railand
10-02-2006, 02:14 PM
I agree about Mangle. Further, just looking at the 3/3 Imp LotP with mangle seem to me to go in the direction of increasing a feral druid in raid viability, at least moreso than the infamous Weed of Life...lol

Kyane
10-02-2006, 03:30 PM
I am definitely trying out some variation of the 14/42/5 build, if only to play around in bgs for a few days.

Then I'm sure my guild will need competent healer again and I'll spec back for healing, but I sure as hell won't be a damn weed!

Trixtaa
10-02-2006, 07:55 PM
I think Tree of Life would be a fun thing but I don't see myself using it unless us resto druids in the guild decide to have different types of resto builds (One spamming HT and the other a HoT junkie).

As for mangle...it looks great.

gwmort
10-03-2006, 08:54 AM
The healing druids in my guild aren't too keen on the tree either, but I volunteered to try it out (since I currently have the lowest respec cost). We figure we only really would want one or two if at all, mainly for the aura on the other healers for the few fights we group them together.

I think it could be fun to figure out how to make it work, kind of like I did when everyone was hating on moonkins.

Kromas
10-12-2006, 06:40 AM
This is my Crit Kitty spec im gonna play around with:
http://www.wow-europe.com/en/info/underdev/burningcrusade/druid/talents.html?0000000000000000000000505040030300113 553105155402000000000000000

Khar
10-12-2006, 08:49 AM
I haven't quite decided yet :x

Kinda thinking about something like this:
http://www.wowhead.com/?talent-bc=MzLV0oZxhxscMdVxstV

or maybe just forget about furor alltogether and going with primal tenacity and full feral instinct. Not sure yet :/ I've considered dropping OoC, but I really do love it, yet I love furor too, cause I'm shapeshifting back and forth a lot even raiding, to regain rage fast between pulls or whatnot. I guess it depends what kind of roll I play in raiding come BC. Right now I play the offtank/kitty DPS when not tanking/emergency healer when needed on bosses, so shapeshifting's pretty essential. If I ever get a perm place in offtanking, it'll be easier for me to drop furor.

I was thinking about dropping imp LotP, but with its lastest buff, I want to at least give it a good try, it just might be awesome for the group I'm in.

We'll see :)

gwmort
10-12-2006, 05:14 PM
redo these all with the new trees

Khar
10-12-2006, 06:41 PM
Mwa ha haaa~

http://www.worldofwarcraft.com/info/classes/bc-druid/talents.html?0100000000000000000005030321303022105 33135105503001000000000000

Has EVERYTHING I have now, plus all the new stuff I want, PLUS feline swiftness and natural shapeshifter, which I have missed I admit, since I went full bear and decided to drop 'em.

Trixtaa
10-12-2006, 07:53 PM
Well, now that there are redone talent trees. I'm thinking about going 0/41/10 to start off @ 60 and just build up whatever from then on.

http://www.worldofwarcraft.com/info/classes/bc-druid/talents.html?0000000000000000000005032021323202105 00135105500000000000000000

gwmort
10-13-2006, 09:02 AM
Well, now that there are redone talent trees. I'm thinking about going 0/41/10 to start off @ 60 and just build up whatever from then on.

http://www.worldofwarcraft.com/info/classes/bc-druid/talents.html?0000000000000000000005032021323202105 00135105500000000000000000

Thats a good point, I have lots of 61 point builds I like now, but I have to decide which are the last ten points I want to grow into as I level.

goa
10-13-2006, 11:21 AM
Here is my build in BC:

http://www.wowhead.com/?talent-bc=zZxGGscbdiIstVx0z

Imp LotP is mostly there to appeal to guilds (I expect guild might be more interested on ferals being feral in end-game raids in BC). Survival of the Fittest and Primal Tenacity arent that important either.. Nurturing Instinct is a must though. Aswell as Predatory Instincts and Mangle. :)

Falloraan
10-13-2006, 01:31 PM
Survival of the Fittest and Primal Tenacity arent that important either.. Nurturing Instinct is a must though. Aswell as Predatory Instincts and Mangle. :)
Survival of the Fittest is definitely a good talent if you do any tanking for your guild. While not as good as the original 5% crit reduction, even at 3% it is a great talent. It would take 75 defense to equal that reduction, of course without getting the additional benefits of increased dodge from defense.

goa
10-13-2006, 03:56 PM
Survival of the Fittest is definitely a good talent if you do any tanking for your guild. While not as good as the original 5% crit reduction, even at 3% it is a great talent. It would take 75 defense to equal that reduction, of course without getting the additional benefits of increased dodge from defense.

Ya you're right. I think Thick Hide might go before Survival.. I'm just so hung up on armor. :D

Please notice that I'm thinking of dropping Shred alltogether (blasphemy?) when the new Mangle talent is so much better. :D

Falloraan
10-16-2006, 11:13 AM
Yup, I'll never use shred again once I have Mangle. Which is great I think, trying to get positioned for Shred sucks.

lorath
10-16-2006, 11:29 AM
Im at work and cant check, but doesnt improved shred also reduce the cost of mangle? If Blizzard played their cards right, they made it so mangle couldnt be used twice in a full energy bar and having these talents allows that.

Falloraan
10-16-2006, 01:37 PM
No, as it stands now it reduces the cost of shred in cat and lacerate in bear.

Railand
10-16-2006, 02:01 PM
I'm a kid in a candy store with this newly updated feral tree. The initial respec in expansion will have a 0/46/5 build with me dumping as much points into feral and Furor as I can.

The end result will be similar to other feral 0/50/11 builds:

http://www.wowhead.com/?talent-bc=MZyGhscrdqdstVx0z

Bahroo
10-16-2006, 02:05 PM
not gonna put more points in restore for ooc and naturalist?

Kyane
10-16-2006, 02:21 PM
Falloraan,

What mod makes your combat log look like that?

Falloraan
10-16-2006, 02:25 PM
Falloraan,

What mod makes your combat log look like that?
HitsMode (http://www.curse-gaming.com/en/wow/addons-2712-hitsmode-updated.html)

Kyane
10-16-2006, 03:24 PM
Thank you kindly

Avearis
10-17-2006, 10:10 AM
Here is my build in BC:

http://www.wowhead.com/?talent-bc=zZxGGscbdiIstVx0z

Imp LotP is mostly there to appeal to guilds (I expect guild might be more interested on ferals being feral in end-game raids in BC). Survival of the Fittest and Primal Tenacity arent that important either.. Nurturing Instinct is a must though. Aswell as Predatory Instincts and Mangle. :)

Has there been any more discussion of Nature's Grasp being castable in feral form? If so, will that affect this build for you?

Falloraan
10-17-2006, 10:44 AM
I saw a post yesterday from someone in the beta and they confirmed that Nature's Grasp was useable in feral forms. Right now I'm leaning towards a 1/46/14 build:

http://www.wowhead.com/?talent-bc=0zZxGMscrdihstVxhz

gwmort
10-17-2006, 10:55 AM
NG in cat will be great, adding even more cc with such a little change is a good move on Blizz's part.

goa
10-17-2006, 11:34 AM
Has there been any more discussion of Nature's Grasp being castable in feral form? If so, will that affect this build for you?

Probably. :)

I can drop some stuff in the feral tree for it.

lorath
10-17-2006, 12:12 PM
Allowing us to cast that in forms is INCREDIBLE. No longer do you have to risk going into caster form to get a rogue/warrior off you. You can sit pretty in your 12k AC/8k HP, and watch them root themselves. This is almost borderline imbalanced.

Railand
10-17-2006, 01:01 PM
Allowing us to cast that in forms is INCREDIBLE. No longer do you have to risk going into caster form to get a rogue/warrior off you. You can sit pretty in your 12k AC/8k HP, and watch them root themselves. This is almost borderline imbalanced.

shhhhh...<whisper on> let's just call it administrative repayment for years of oppression <whisper off>

DIABOLICAL LAUGH

Does roots / NG have a diminishing return or increasing resistance similar to psychic scream? If not, that may be how it is "balanced" out.

gwmort
10-17-2006, 01:55 PM
Its not the DR, its the cooldown, Nature's Grasp is unspammable, and entangling roots can't be cast in feral forms.

Zack
10-18-2006, 12:35 PM
As far as I've understood it, the reason nature's grasp rank 1 (not the higher ranks) can be cast i forms, is because it doesn't have a mana cost (it's free). This is probably a bug, so I woulnd't base a spec on it quite yet. :)

Bryne
10-18-2006, 01:13 PM
I've been looking at the new trees and I must say the ferals got a good bidding. There are tons of talents to improve out dps now and even some in surprising locations. I have posted my fav build so far.

http://www.worldofwarcraft.com/info/classes/bc-druid/talents.html?0100000000000000000005032321303002125 33135105303001000000000000

Zack
10-18-2006, 02:28 PM
As far as I've understood it, the reason nature's grasp rank 1 (not the higher ranks) can be cast i forms, is because it doesn't have a mana cost (it's free). This is probably a bug, so I woulnd't base a spec on it quite yet. :)

Correcting myself here -- all ranks of NG do indeed work in forms, so it's probably a feature. :)

Kromas
10-19-2006, 04:18 AM
Here is my Build.
The new and improved crit kitty.More meow less beef:
http://www.worldofwarcraft.com/info/classes/bc-druid/talents.html?0100000000000000000005032321303002125 33135105303001000000000000

This combined with heavy crit gear should make for an interresting fight.

Falloraan
10-19-2006, 12:54 PM
A cat build with no blood frenzyand only 3/5 Naturalist? You're really gimping your build that way.

Aevis
10-25-2006, 06:45 PM
My choice is something like this:

http://www.wowhead.com/?talent-bc=0zLVhoZVMxscrdVostV

Kromas
10-26-2006, 05:22 AM
A cat build with no blood frenzyand only 3/5 Naturalist? You're really gimping your build that way.

Hmmm ... You sure clicked on the right link?
Full Blood Frenzy and Naturalist on my screen.

Falloraan
10-26-2006, 10:04 AM
Hmmm ... You sure clicked on the right link?
Full Blood Frenzy and Naturalist on my screen.
Yup, your link goes to a 1/47/12 build with no Blood Frenzy and 3/5 Naturalist.