View Full Forums : Talents Updated Again-Big changes


ukator
10-12-2006, 03:05 PM
http://forums.worldofwarcraft.com/thread.html?topicId=32190255&sid=1


Feral Combat

* Feral Instinct - Reduced to 3 ranks, 5/10/15%.
* Thick Hide - Reduced to 3 ranks, 4/7/10%.
* Nurturing Instinct - Reduced to 2 ranks, 50/100%.
* Survival of the Fittest - Reduced to 3 ranks, same 1/2/3% improvements.

Balance
* (NEW) Focused Starlight - “Increases the critical strike chance of your Wrath and Starfire spells by 2/4%.”
* Improved Thorns - Renamed "Brambles", now increases damage from Entangling Roots as well.
* Omen of Clarity - Swapped with Insect Swarm, prerequisite from Natural Weapons removed.
* Improved Wrath - Renamed "Starlight Wrath", reduces cast time of Wrath and Starfire by .1/.2/.3/.4/.5 sec.
* Improved Starfire - Reduced to 3 ranks, no longer reduces cast time of Starfire, just has the 5/10/15% stun chance.
* Natural Shapeshifter - Moved to Restoration tree, where Improved Enrage was.

Restoration
* Improved Healing Touch - Renamed "Naturalist", in addition to the cast time reduction of Healing Touch it also increases all physical damage by 2/4/6/8/10%. Essentially, we folded Natural Weapons into it.
* Natural Weapons - Removed.
* Improved Enrage - Removed.
* Reflection - Renamed "Intensity", mana regen in combat as it did in addition to causing Enrage ability to instantly generate 4/7/10 rage.
* Natural Perfection - Changed to "Your critical strike chance with all spells is increased by 1/2/3% and melee and ranged critical strikes against you cause 4/7/10% less damage."

WeissPraline
10-12-2006, 03:20 PM
God. -.-

When are they going to change the talents? T_T

I just switched to balance last night.

If I have to re-spend my talent poitns, Ima gonna be pissed. >:(

Yrys
10-12-2006, 03:20 PM
Interesting...

ukator
10-12-2006, 03:21 PM
These are for the expansion. With all the changes it wouldn't shock me if everyone gets one free respec.

I'm thinking 0/44/17 or 0/17/44. I love the fact that I don't have to spend anypoints in the Balance tree this way. This would let me solo and be able to heal in groups this way.

Hadyn
10-12-2006, 03:21 PM
God. -.-

When are they going to change the talents? T_T

I just switched to balance last night.

If I have to re-spend my talent poitns, Ima gonna be pissed. >:(
In the expamsion. =P

Kyane
10-12-2006, 04:03 PM
Expamsion....yummm....expanded spam

WeissPraline
10-12-2006, 04:13 PM
Oh, I feel dumb now. X3 Sorry.

Aflat
10-12-2006, 04:55 PM
Although I like OOC, I will miss Insect swarm. It was my pulling spell due ot the fact you don't have to fact he target to cast it. Its almost a tossup between feral charge and IS, but I'll probably take FC.

gwmort
10-12-2006, 05:11 PM
Other changes appear to include innervate castable in tree of life form and moonkin form, and Nature's Grasp castable in feral forms.

I also saw a rumor the moonfury talent was fixed to scale with gear.

This is a great day for all druids.

Only downside is for the freaks like me that were thinking of a balance/feral build, moving natural weapons and OOC to resto cut off our bawls, of course I could try a 32/18/11, hmmm....

Khar
10-12-2006, 06:36 PM
Woah, they're making nature's grasp castable in feral forms too? Man, this is so awesome, these are JUST the things I were hoping they would change, lets me make an awesome build I can use for PvE tanking AND a bit of pvp as well *continunes happy bear dance from other thread*

Trixtaa
10-12-2006, 07:46 PM
Well I'm not surprised they reduced a lot of the talent ranks. Many people were whining about how some classes can get ever talent point in a certain tree and still have about 10 points left over for another tree. In the past year, Druids have gotten a lot of things we wanted and people hate us for that...

But hey~ GO DRUIDS GO~

Kromas
10-13-2006, 03:15 AM
Things seem to be going well for us sofar. Now all we need is that Dire Squirrel form everybody wants :P .

gwmort
10-13-2006, 08:57 AM
I am a little surprised they didn't lower the points needed for vengeance, most other casting classes get the same benefit in 1 point, they could have at least trimmed it to 2 or 3, I really like the new prereq though, but any real balance druid will still max iMF so it only resulted in less points ifyou didn't have OOC before.

goa
10-13-2006, 10:59 AM
Sweet! :D

Falloraan
10-13-2006, 11:07 AM
I'm still dissapointed not to see Primal Fury and Blood Frenzy combined into one talent though, I hate how cat and bear talents are seperated. Good changes overall, but still need some tweaking.

Bullsi
10-13-2006, 12:53 PM
wow, i LOVE this new layout. I get EVERYTHING i want for a feral spec and end up with new talents i never had before as a feral druid.

if things dont change, this is how i'll probably go:

http://www.worldofwarcraft.com/info/classes/bc-druid/talents.html?0000000000000000000005032021303202125 03135150503301000000000000

Its everything i have in my current feral build, plus some additional ones. I gain:

Reflection
Improved Enrage
Improved Healing Touch

here will be my spec at lvl 60 the day BC comes out:
http://www.worldofwarcraft.com/info/classes/bc-druid/talents.html?0000000000000000000005032021303202125 00135150500000000000000000
i'll get OOC at lvl 61

Wickerman
10-13-2006, 02:12 PM
not sure this was mentioned:

Moonkin 5% chance to crit now. :)

and can regen mana with melee combat.

that along with Insect swarm and improved farrie fire just put the moonkin on the map for raiding.

to much to ignore... helps everyone in the raid in some way.

I have generally been a staunch healing druid, and i am strongly considering a 40/0/21 build for raids.


i think druids have won by far the most with talents in the past year or so.
Couple of questions... someone said that innervate was going to be castable in treeform. someone else i think said something about Natures grasp being castable in feral. I didnt see these... did i miss them?

Falloraan
10-13-2006, 02:16 PM
Woah, they're making nature's grasp castable in feral forms too?
Where did you see this?

Kyane
10-13-2006, 02:39 PM
People in the Beta have mentioned it and the fact that if you look at the talent for Nature's Grasp it mentions no mana cost, where as OOC does.

Wickerman
10-13-2006, 02:40 PM
very interesting theory on NG

i like it.

Khar
10-13-2006, 06:23 PM
Yeah, haha, I do too. That would give feral pvpers a rather awesome bonus.

Nu, The Hunter
10-13-2006, 07:16 PM
HAHAHAHA
Im going to have tons and tons of fun in tree form...
I wonder what the dance is?... Moonkin and Bear form dances are soo funny.. its going to be fun to see a tree dance...

... This might not be the right posting area for this but i wont to use owl form soo badly... to bad u can only use in the outlands thou.. but getting it 2 lvls before flying mount is going to make a driud more played in the game... and being able to switch talents is going to help... becuase... (not sure this is good for the tread also) what im doing and what my freind did is Talents in Feral 1-39 then Balance 40-60 and when BC comes out i think im going to do Restoration 60-70 so i'll have fun with all my forms and at 70 i can figure out which im best at.. but i like trying all the possible choices before i choose one.. sooooooo..

But tree form is prolly going to have the BEST DANCE... its going to be so good that u dont even have to move to be the best....
:) :) :) :) :) :) :)

Veriden
10-14-2006, 09:51 AM
I took a look at our new talent set-ups and I know my mouth dropped. I can't think of many other things that I'd like to see change, but I am really in love with our new talents... they definately promote more hybrid-ness. I love how they combined crucial talents, and made some talents have fewer ranks...

Now I just have to reach 60, and eagerly anticipate BC...

Kyane
10-14-2006, 05:06 PM
Currently in the beta tree form has no dance.

DirtMcGirt
10-16-2006, 04:16 AM
I took a look at our new talent set-ups and I know my mouth dropped. I can't think of many other things that I'd like to see change,

I can, they should finally remove the outdoors-only limitations on our talents/abilities. I mean, what is the point of that anyways?? Do you realise that we can spend up to 10 talent points on abilities that have an effect when outdoors? :bonk:

Talents: Feline Swiftness (2), Nature's Grasp (5), Improved Nature's Grasp (3)

And Entangling Roots, our only CC, ofcourse.

:deadhorse

Aflat
10-16-2006, 08:45 AM
And Entangling Roots, our only CC, ofcourse.



Don't forget about Cyclone.

gwmort
10-16-2006, 10:05 AM
No one has said cyclone is only castable indoors, I'm sure one of the Beta testers would have mentioned it.

Falloraan
10-16-2006, 02:27 PM
New change posted:

Druid

Restoration
* Tree of Life - Now slows by 20%, changed from 50%.

http://forums.worldofwarcraft.com/thread.html?topicId=34925108&sid=1

Claritondeus
10-16-2006, 02:32 PM
20% is a lot better than 50%. I'd still like it removed all together, but 20% isn't bad.

We're gettin a LOT of love.

Falloraan
10-16-2006, 03:49 PM
See what the warriors got?

Second Wind - Reduced to 2 ranks, now "Whenever you are struck by a Stun or Immobilize effect you will generate 10/20 rage and 5/10% of your total health over 10 sec."
You have got to be kidding me...

Feral charge? 10k warrior will get 1k heal over 10 secs. Bash and heal? Ditto.

Kyane
10-16-2006, 04:02 PM
It's pretty overpowered IMO. We'll see if it lasts past the first patch or gets nerfed like I'm sure many many things will.

lorath
10-17-2006, 08:54 AM
Remember, they are claiming mangle is a MS type attack so with your bleeds on him his health aint goin up.

gwmort
10-17-2006, 10:54 AM
I thought it was overpowered at first too, but when I thought about it, I don't have any trouble with warriors now because I keep them immobilized and burn them down. This will give them a fighting chance.

Bullsi
10-17-2006, 02:41 PM
personally: i see it as just another "IWIN" button for warriors against rogues. just like "overpower" did originally for warriors vs rogues. This will just ensure that no rogues ever kill warriors again.

As a druid, i dont stun people often, and when i do its usually to have time to heal real quick and run away. So this wont really effect me as a druid.

goa
10-17-2006, 02:52 PM
Ya this is mostly a nemesis talent for wars vs rogues. Sucks imo. :(

Flix
10-17-2006, 03:17 PM
Meh, I'm liking the new talents for druids.. (To be completely honest, I don't try viewing other classes talents as anything, I just focus on what I can use in my talent tree to beat theirs.)

I'm still gonna miss Imp. Enrage though.. though it seemed useless to alot of people.. I used that when tanking and along with other abilities, had a never-ending supply of rage. Ah well, I'm happy how they're looking so far.

gwmort
10-17-2006, 04:02 PM
Meh, I'm liking the new talents for druids.. (To be completely honest, I don't try viewing other classes talents as anything, I just focus on what I can use in my talent tree to beat theirs.)

I'm still gonna miss Imp. Enrage though.. though it seemed useless to alot of people.. I used that when tanking and along with other abilities, had a never-ending supply of rage. Ah well, I'm happy how they're looking so far.

Dude, improved enrage is still there, it was folded into reflection to create some new resto talent called Intensity.

Bullsi
10-17-2006, 04:26 PM
I'm still gonna miss Imp. Enrage though.. though it seemed useless to alot of people.. I used that when tanking and along with other abilities, had a never-ending supply of rage. Ah well, I'm happy how they're looking so far.

uhh, we still have imp enrage... except now you only spend 3 points to get imp enrage AND reflection(15% mana regen) called Intensity which is now the new prereq to get Natures Swiftness.

Flix
10-17-2006, 08:20 PM
Oh.. LOL my bad, I must have missed it. Sorry bout that xD

Hawktel
10-18-2006, 12:22 PM
I think the Balance tree needs a futher tighting. I think the 15% stun talent needs to be folded into something else, say Moonfury.

That would trim 3 points out of it, and make it pretty good for what I want from it. Also, I'd like to see some more on the Treat Talent. I get the feeling they might suck horribly. The SS I say of them had them hitting in the 50-70 range, crits into 110. Say 2 secs to get to the target, and they hit every 2 seconds, = ~2300 damage. Most times I think it will be less. So say ~1500 damage from them. I'm not feeling it.

I'm actually kinda suprized to see Natural shapeshifter go to the resto tree. I think it should be in the Feral tree, at a low level. Most ferals don't have alot of mana. I think it would be best in that tree.

Kyane
10-18-2006, 12:40 PM
1) Most ferals have more mana than their resto counterparts due to Heart of the Wild

2) From what I've seen, the treants cannot solo a lvl 60 mob.

goa
10-18-2006, 12:47 PM
1) Most ferals have more mana than their resto counterparts due to Heart of the Wild.

If they have healing gear on, yes. Ferals don't run around in healing gear.

Veriden
10-18-2006, 02:56 PM
Actually. >.>

I am feral and run around in "healing gear," it's more like stacked intellect gear, actually. I rarely, if ever, see -anyone- my level who has more mana than me (4200, unbuffed, currently). I'm going to miss heart of the wild if I ever lose it.

And before I get called stupid for this, let me just explain briefly: I realize a feral should focus on stamina, agility, and strength. And I also realize ferals will be good for solo'ing due to faster damage. But, I also want to run instances here and there, and I do, more than likely, plan on being resto at 60. So, I normally go as the main-healer in my group to practice and get better, etc. Therefore, I have healing gear on to make my mana pretty high up there. I realize most druids carry multiple sets of gear, but the way I figured: I could use the feral talents to boost up my feral damage, and I could use the gear to make myself a competent healer. Basically, I'm just trying to balance myself, while not spending a lot of money in the process.

Kyane
10-18-2006, 03:06 PM
If they have healing gear on, yes. Ferals don't run around in healing gear.

Depends on what we're doing =P

Hawktel
10-18-2006, 05:17 PM
Having more mana is a bit of a misnomer. With moonglow, a Feral would need to have 9% more mana than me to be even.

I just hope the work the balance tree a little more.

goa
10-18-2006, 06:02 PM
Actually. >.>

I am feral and run around in "healing gear," it's more like stacked intellect gear, actually. I rarely, if ever, see -anyone- my level who has more mana than me (4200, unbuffed, currently). I'm going to miss heart of the wild if I ever lose it.

Ya, I agree. I always run around in my "hybrid" gear with stormrage helm (hey, is not only good - it looks cool - big horns :)) and stormrage kilt (every druid should wear a kilt imo). And some extra stam+armor gear to be a "flash"-healer in PvP. Pop out and rejuv party members, stay in the background flash healing and bearing down cocky melee. :)

HotW is a real good talent. I'm never gonna despecc that. <3

Kromas
10-19-2006, 03:08 AM
Haha ... I agree. I just picked up my Wildheart kilt and it looks good.

Claritondeus
10-19-2006, 01:04 PM
I'm resto, but have good feral gear. Well, not BWL good, but over 11k ac in bear, not much over 750 ap in cat cause mainly of my spec, but I do the best with what I've got. Typically when I'm running around in the world I'll wear a combo: SR helm, Animist Shoulders (for the AC), Cenarion Robes, Salamander Scale Pants, Wristguards of Stability, Blooddrenched Footpads, Silithid Hide Gloves, Evil Eye Pendant, Belt of Preserved Heads, Ring of Protection, Seal of the Archmagus, Mark of Tyrany, Smoking Heart and Warden Staff. Basically I like to have a combo of AC and healing gear on, so that if I get jumped I will be able to turtle up, and still do SOME damage. My pure feral set has very little Int (mostly str stam stuff) so I run OoM if I run into a situation where I have to shift a lot or heal a bunch.

Side note, I saw the WH kilt drop last night for the first time in like 87 UD Strat runs ... but I was on my Priest ... so we D/e'd it. Oh Cruel Wildheart. Should have my SR pants tomorrow night, assuming Rag cooperates :) Cant wait to have HoTW back when the expo comes out.

Khar
10-19-2006, 07:51 PM
I run around in my bear gear, cause it's... just what I'm used to seeing myself in honestly, haha. Everytime I see myself in healer gear I'm like "wtf, that's not me". Somehow the kilt just... doesn't match... then again, I'm still using the one I got in ST, need an upgrade badly for that slot xD;; My healing gear is so random, since I just pick up leftovers and we actually have a fair number of resto/oomkin druids in my guild. <.<