View Full Forums : Tigers Fury, Routines, DPS, and BC


Datsama
11-09-2006, 02:24 PM
Here is my current routine assuming perfect little bunny with tons of HP's is standing in middle of empty field

First my energy count (Tick, 2,3,4) repeat. (Those of you not counting energy ticks are missing out on crazy DPS)

So stealth, hit TF on 4 count, Tick. So now i have 90 Energy and TF on. Ravage, FFF, Claw. Because this takes a tick I am now at 10 energy(90 - 100 +20), target is hurt and turning around. Okay, boring part, sit there and take it while energy ticks, 30 2,3,4 50, 2,3,4. . . . . . at 90 get ready, 2,3,4 TF, which gets me TF and back to 80 asap, Claw, Claw, . . . Claw. All under TF, ONLY if you timed it. Oh and your at Zero Energy. Now thats 5 point attacks, so wait for FB and hopefully decimate your MOB.

Now I have question and Comments:

1) This look good?
2) I have completely stopped using the DOT's Rake and Rip unless they are 'FLEES IN TERROR's' then I follow the same routine but instead of FB I save for Rip as soon as they turn so they can't go aggro everything. The idea of stacking damage (DOT + Melee) should be a good one but I can't get energy back fast enough to stack well. Is this something you are seeing?
3) The old Feral argument, talking NON RAID. I built a primarily +STR set, and a Primarily + AGL (Greens + BLues) and went out and ran a bunch of Recap sessions. (baseline, in Cat STR = +2AP, AGL = +1AP) it seems that when its close i.e. +12,+13 or +13,+12. Taking the Agil pays off more. I would never take an AGIL item without STR, but in general the increased mods to AGIL are as, if not more important than STR. Over one fight STR wins, but over a 100 the increased Crit rate of the +agl seems to boost my DPS. (crit rates for Melee are in the 25%+ range, Claw 22%+) these not only can gain you extra combo points (if you took skill) but start jacking damage over long sessions. Additionally against tough MOB's with lots of armor the STR damage is mitigated alot, but the Crits add up. I went Druid,Druid through ST and he was STR feral and I did AGL feral and I beat him by over 30 pts. This was about lvl 50 and i was in the 120's for the WHOLE instance, and he was in the high 80's. Is asnyone else seeing this?

My Opinions:

1) NO WAY Blizzard doesn't release a feral oriented gear set for Druys on or around BC for one reason alone. You don't reroll a tree so majorly, especially one that will most likely have people spending 43-45 pts in, and not have a set for them. Just you wait, I fully expect to be 1,59,11 for OOC (see 2)
2) I fully expect to be 1,most everything, 11, Because 2-11 in Balance i don't want, and 12+ in resto I don't want. What i want to be is 1,43-45, 11 but leaves a bunch of wasted points. so i am sure i will pllug them into feral for not so needed things. I think i will make rogues look stupid the first time I match DPS them in combat AND heal everybody while innervating the AOE Mage and Battle Rezzing the Preist. I mean really, we rock.

My first post Datsama, Horde, Ner'zhul
'Off' Everything ain't the truth when no one invited an 'on'

Datsama
11-09-2006, 03:25 PM
Okay, Most of my questions answered, check well done STR v AGL chart here:
http://tangedyn.pbwiki.com/Crit%20vs%20Attack%20Power%20Table
Tier 4 armor has Feral goodness

But what about DOT's and Routines?

T

Kromas
11-10-2006, 02:58 AM
I cannot imagine a routine as different mobs behave differently so every mob would have to have a different routine. I just kindoff "wing it" and depending on certain things I know about certain mobs Ill use specific attacks and combos.Then again im a beartank and kitty don't see alot of action in raids.

Datsama
11-10-2006, 09:32 AM
If this forum is correct I don't think kitty will be left home on raids anymore. . . .

batoviking
11-24-2006, 10:09 AM
MY feral set comes near...