View Full Forums : Cyclone question.

01-31-2007, 06:41 PM
Just curious. I'm looking forward to the various applications of cyclone once I reach 70 (aside from fleeing from a fight) and wondered if anyone could answer this question.
Does cyclone remove dots from the target?
Example, a warlock dots up a target and I drop a moonfire then cyclone. The 6 seconds the target is in the cyclone, does he/she take damage from the dots? Do the dots break the cyclone? Does the cyclone remove the dots?


02-01-2007, 12:53 PM
An excellent question. Can you say stun/dot? I am at work and can't investigate the answer. While we wait for the answer, can you paste the cyclone description here? What level do we get it? Maim, Lifebloom, Cyclone... :sumo:


02-01-2007, 02:45 PM
Cyclone is acquired at level 70. Here is the spell description:

8% of Base Mana 30 yd range
1.5 sec cast
Tosses the enemy target into the air, preventing all action but making them invulnerable for up to 6 sec. Only one target can be affected by your Cyclone at a time.

02-01-2007, 06:18 PM
I suspect it'll be like a short banish. You can dot a target up, but when the dots tick, the target will take no damage.... they're invulnerable.

I look at cyclone as our new favorite form of crowd control. It's unfortunately expensive at 8% of your total mana. At most you can CC them 12 times not counting mana regen. That's 72 seconds.

It can be used anywhere on any type of creature though... VERY useful. As long as your raid doesn't mind you drinking after every fight =]

I'm 2 bars from 69... I'll tell you in a couple of days =]

02-01-2007, 06:44 PM
I hate's nothing like I thought it would be

It has dimishing returns as well, second cast is only 3 sec long and 3rd cast the target is immune.

I use it mainly for a stun, or to give me a 6 second head start on a 3 mob pull when soloing.

02-02-2007, 06:01 PM
diminishing returns? you're kidding me... I was relatively unimpressed with that being our level 70 spell when I first heard about it... I at least came up with a use for it..

It's usable once basically... 3s stun for 1.5s cast just isn't worthwhile.

I guess I shouldn't be too upset... we did get the uber-coolness of all spells 2 levels before... flight form =]

02-02-2007, 06:12 PM
The spell is "teh suck"!

I was totally disappointed :(

I got it, quickly ran out to play with it, quickly took it off my bar. I guess it's better than roots not working indoors....I guess.....maybe. Nah.

02-02-2007, 06:37 PM
And before expansion many people predicted this to be one of the most overpowered new spells. =(

I still don't understand why roots doesn't work indoors...I mean, wouldn't it make more sense in places like RFK?

02-04-2007, 01:31 PM
My thought is that with a 1.5 second cast time it will see most use as a spell interupter.

02-04-2007, 02:20 PM
anyone know the cooldown on it? :elfbiggri

02-04-2007, 05:28 PM
Diminished returns!!! That's depressing. I would like to see it either changed to no diminished returns or instant cast. I don't believe there is a cool down, correct me if I'm wrong. The only real value I see in my future is to remove a healer from pvp battle for 6 seconds. After that, I would be primary target and wouldn't be able to get another shot off anyway. I'm very excited about the druid class right now so I don't want to start whining...but it is still a very weak level 70 spell. Who knows, maybe with a little practice, we might find it effective.
Here's another question regarding cyclone. Can it be trinketed out of? or dispelled? I imagine that is the case which makes it that much harder to accept as a decent level 70 spell.

Peace be with Druids.

02-05-2007, 03:29 PM
havent been the target of it myself, but it's basically like being banished, you cant do anything and are immune to everything.

02-05-2007, 06:13 PM
Just want to clarify that the diminishing returns of cyclone only apply to PvP. Cyclone will go full length every time in PvE.

I remember reading a thread on the official forum boards about uses for Cyclone. I'll dig it up and repost it.

02-05-2007, 07:14 PM
that was my original thought, until i tested it out on mobs. there is indeed a diminishing return on mobs (pve). i don't know if it is a bug or not, but it is definitely there. 6secs, 3secs, then 1sec. I've never casted a 4th time on the same mob yet.

Just want to clarify that the diminishing returns of cyclone only apply to PvP. Cyclone will go full length every time in PvE.

I remember reading a thread on the official forum boards about uses for Cyclone. I'll dig it up and repost it.

02-06-2007, 02:14 AM
Bug with cyclone as well??

Tested on a paladin in a duel... It removes his aura! :)

Anyone noticed anything? It didnt remove his buff in that matter, but his aura was gone after the cyclone was done..

02-20-2007, 12:51 PM
I kind of like cyclone even though it effect is for a short duration. I find it enough time to squeeze in a HT on myself or to give me a head start to run away.
If I had to fix it a bit, how about cyclone "wipe" aggro from us or from other target, say a healer? Maybe have different effect depending on your talent build? Maybe longer duration in Balance and for healer wipe aggro? Wishful thinking guys.. About love our druids for what they are.

02-20-2007, 01:50 PM
one thing i noticed... cyclone is awesome for arena.

02-23-2007, 02:09 PM
Yea...I see cyclone being nerfed or changed somehow, even with the dimishing returns, it's brutal in the Arena.

02-26-2007, 05:34 AM
Sucks? Lol.. not really. It interuppts spellcasting. Nuff said.

02-26-2007, 08:52 AM
Honestly, lets break it down a bit.

PVP. Yes cyclone is very effective. Any druid not utilizing it is gimping him/herself. I see some people commenting (specially in the wow druid-slam forums) that cyclone needs to be nerfed. I say no.
Seriously, in PVE what do you use it for besides squeezing off a heal and/or running away. Is that really effective cc? In a 5 man instance with 4 mobs on your group, a 6sec cc is very very small. Any nerf would destroy what little use it has in pve.

02-26-2007, 11:28 PM
If its changed it would be only a pvp side of it, I would hope.

Like you said its pretty much pointless in PvE, didnt even have it on a action bar till I started pvping again in the Arena.

In the arena, it's insane though...I can almost see it being changed to a caster "stun", no duration but just used to stun spell casting.

02-27-2007, 04:09 AM
So, it's a PvP skill. What's the problem? Fighting real people instead of a made up programs should be encouraged as it requires more skill, anyway. =)

02-27-2007, 05:45 PM
/agreed with goa

edit: Maybe if anything to make it PvE viable, they put a talent far down in the Balance tree to extend the duration of the stun for say 6 seconds for 3 talent points. This would put it at a 12 second stun, on par with sheep, seduce, etc for PvP and useful in PvE as well. Giving every druid a longer cyclone seems OP, especially for ferals who can already effectivley solo multiple mobs, but it seems like something that a Balance druid should / could get.

03-07-2007, 03:17 PM
Cyclone is the best PvP CC there is; the current metagame of War/Pal combinations make this especially true since the other forms of CC can be cleansed.

In my experience, DoTs still tick and do damage under a Cyclone, but I imagine this is a bug.

03-07-2007, 03:33 PM
In my experience, DoTs still tick and do damage under a Cyclone, but I imagine this is a bug.

!! U sure?

Affliction-lock/druid-combo, anyone? :D

03-07-2007, 04:02 PM
In my experience, DoTs still tick and do damage under a Cyclone, but I imagine this is a bug.

I definitely need to test this!!

04-03-2007, 04:29 AM
Well dont do any PvP here but not sure about anyone else but cyclone seems to put a good deal of threat on the target as ny time I even attempt to use it on a run away mob it bee lines to me as soon as its though. Though on a side note I find it quite useful for stopping runners (aka: feared) in thier tracks so that our tank can run to them and get ready for taunt as soon as the mob is freed up.