Azreell
06-07-2007, 02:53 PM
I am sure everyone is already aware of the new trinket change which will allow pretty much anymore to trinket out of cyclone once every 2 minutes.
Now 1v1 - I will be frank. This isn't a big deal to us at all. World pvp (if any exists anymore) we are still as viable as ever.
But, My issue and the issue of many druids is arenas. Even before this patch if you look at the armory and arena stats - the druid populus has the absolute lowest presence in top rated teams of any class.
The druid populus also has the lowest presence of any class in arena games in general.
Druid pvp in terms of grouping has always been weak. I will admitt we for quite some time now have been a solo class. But, The problem in TBC is blatant as blizzard has based all pvp around group - gamplay. They have also stated that balance is centered around group gameplay as well (which I'm not so sure I'd agree with this atm ).
Currently druids are the weakest link in any area. I love my class but I am realistic. We do fairly well in 2v2 and 3v3's atm due to the utility of cyclone. With that spell now diminished I really can see us hurting in those brackets real soon also.
5v5 There is no place for us. In the top 10 5v5 teams there was 1 druid - that is it. Simply we have no group synergy.
Another issue arises with the pvp system - Imo wow has dumbed down pvp and strategy. Some classes were designed around the idea of CC. It took actual though process to time move cycles and some skill to win. With the current paladin/warrior problem and now the new trinkets - wow pvp will be heavily based on how many plate classes you can bring.
I will go into how IMO this implements each spec:
1)Resto - Hots are great but lets face it. Druids were never burst damage healers. Hots smooth out the burst damage allowing other faster type healers to be able to heal. It's rediculously easy to nullify a resto druids healing ability. You do not even have to kill the resto druid. Sick one dps class on him make him go into bear and all healing for himself and his groupmates stops. Cyclone gave us some breathing room were we could still be somewhat viable.
2)Balance - You guys have had it tough for awhile. The whole battle mage thing was a complete failure. You do great dps but have low survivability and little to no spell interrupts minus cyclone if it's used that way.
3)Feral - Well were do I begin. Druids of all specs have the slowest primary heal in game. Healing touch even talented is 3seconds. Cyclone gave us room in groups to do minimal CC since root has bordered on usefull for some time now and do some dmg/heal. Why not just bring a MS warrior for the debuff or a rogue with more utility now vs us?
This is not a QQ post by any means. But, As I said we had one saving grace in arenas and that was cyclone.
If this trinket change goes live I would really expect wow to give druids of all specs some group pvp buffs since quite frankly there is not a single reason to bring one even now without the cyclone change and after it will be worse.
Now I know some people will argue it's only used once every 2 minutes etc etc. But keep in mind - feral druids in groups have little room for error. I don't know how many matches I've won with a clinch cyclone being cast at the last second.
Also keep in mind - Paladins now are back to the same rediculous state they were in prior. THe warrior/paladin combo just got the biggest buff in existance for the arena. THis I don't undertand as arena stats has shown they are already a top set-up team and wins in that bracket while druids , rogues and hunters to a lesser extent are at the bottom.
I really just don't understand blizzard logic. As I stated alot of classes were designed around certain CC ideals. This change will basically mean rebalancing every class for pvp as the arena stats will show how detrimental this change will be.
In closing my cocern for our class is quite honestly there is now no reason to bring a druid to a 5v5,3v3, or 2v2 vs another class.
<shrug>
Now 1v1 - I will be frank. This isn't a big deal to us at all. World pvp (if any exists anymore) we are still as viable as ever.
But, My issue and the issue of many druids is arenas. Even before this patch if you look at the armory and arena stats - the druid populus has the absolute lowest presence in top rated teams of any class.
The druid populus also has the lowest presence of any class in arena games in general.
Druid pvp in terms of grouping has always been weak. I will admitt we for quite some time now have been a solo class. But, The problem in TBC is blatant as blizzard has based all pvp around group - gamplay. They have also stated that balance is centered around group gameplay as well (which I'm not so sure I'd agree with this atm ).
Currently druids are the weakest link in any area. I love my class but I am realistic. We do fairly well in 2v2 and 3v3's atm due to the utility of cyclone. With that spell now diminished I really can see us hurting in those brackets real soon also.
5v5 There is no place for us. In the top 10 5v5 teams there was 1 druid - that is it. Simply we have no group synergy.
Another issue arises with the pvp system - Imo wow has dumbed down pvp and strategy. Some classes were designed around the idea of CC. It took actual though process to time move cycles and some skill to win. With the current paladin/warrior problem and now the new trinkets - wow pvp will be heavily based on how many plate classes you can bring.
I will go into how IMO this implements each spec:
1)Resto - Hots are great but lets face it. Druids were never burst damage healers. Hots smooth out the burst damage allowing other faster type healers to be able to heal. It's rediculously easy to nullify a resto druids healing ability. You do not even have to kill the resto druid. Sick one dps class on him make him go into bear and all healing for himself and his groupmates stops. Cyclone gave us some breathing room were we could still be somewhat viable.
2)Balance - You guys have had it tough for awhile. The whole battle mage thing was a complete failure. You do great dps but have low survivability and little to no spell interrupts minus cyclone if it's used that way.
3)Feral - Well were do I begin. Druids of all specs have the slowest primary heal in game. Healing touch even talented is 3seconds. Cyclone gave us room in groups to do minimal CC since root has bordered on usefull for some time now and do some dmg/heal. Why not just bring a MS warrior for the debuff or a rogue with more utility now vs us?
This is not a QQ post by any means. But, As I said we had one saving grace in arenas and that was cyclone.
If this trinket change goes live I would really expect wow to give druids of all specs some group pvp buffs since quite frankly there is not a single reason to bring one even now without the cyclone change and after it will be worse.
Now I know some people will argue it's only used once every 2 minutes etc etc. But keep in mind - feral druids in groups have little room for error. I don't know how many matches I've won with a clinch cyclone being cast at the last second.
Also keep in mind - Paladins now are back to the same rediculous state they were in prior. THe warrior/paladin combo just got the biggest buff in existance for the arena. THis I don't undertand as arena stats has shown they are already a top set-up team and wins in that bracket while druids , rogues and hunters to a lesser extent are at the bottom.
I really just don't understand blizzard logic. As I stated alot of classes were designed around certain CC ideals. This change will basically mean rebalancing every class for pvp as the arena stats will show how detrimental this change will be.
In closing my cocern for our class is quite honestly there is now no reason to bring a druid to a 5v5,3v3, or 2v2 vs another class.
<shrug>