View Full Forums : Enchants - What are they?


Magellan19
07-09-2007, 01:50 PM
None of my gear is enchanted.

- Should I start having it done?

- If so, do you have any recomendations as to what should I do?

- How do I go about doing it?

- What should it cost?

Allahanastar
07-09-2007, 02:56 PM
I guess the short answer to your query is It depends.

If you are nearing 70, and looking at getting to the end game, then I'd say go for enchantments on gear that you know you aren't going to replace shortly. For any druid looking at getting into KZ, enchantments are considered a requirement by some guilds to help with the progression in the raiding.

Enchantments vary widely.
http://www.wowwiki.com/Enchanting_by_Item

This is a pretty good list of what you can get. Pretty much, you look for enchantments that support your spec/build/role in the raid or instance. I didn't really look at enchantments until I got to the end game for my druid, but my enchanter runs around with enchantments most of the time (of course that's also a function of her needing to skill and just doing her own gear first.)

tlbj6142
07-09-2007, 05:00 PM
Don't bother with enchants (unless they are free and/or cheap) unless they are being placed on a lvl 70 "blue" item. I've heard many suggest that you not bother until you have a "purple" item.

That said, I've put cheap (20g or less) enchants on a few green lvl 70 items that for whatever reason I haven't been lucky enough to replace. All the rest of my enchants are on blues/purples.

One more thing, some of the enchants listed require pre-BC mats which can be very, very costly as almost no bothers to farm them anymore (like odd drops from MC, etc.). So, if the enchant appears to cost too much, see if there has been a newer BC based enchant that replaced it.

Trixtaa
07-09-2007, 07:29 PM
Enchants are like buying gear off the AH. Only buy them if you know they are gonna last a bit (or if you absolutely need it for progression). Certain pieces (such as the Clefthoof pieces) are worthwhile to enchant imo as they are very good tanking pieces.

s3Rgio
07-10-2007, 02:21 AM
and if it comes to the cost of enchants!

im questing, instancing with a friend mostly, who is enchanter.
i give all my greens and blues to here which i dont need and get free enchants from her.

you should do this to if you have a friend who is enchanter!
cause lategame enchants are just f.... expensive^^

Falloraan
07-10-2007, 12:44 PM
A lot of times people are selling enchants for a "loss" just so they can get skill-ups. You'll frequently see someone selling 12 strength to bracer for 2g, when they could sell the mats for 10g. Or they are doing the enchant for free and just asking for a tip. For a couple gold, you might as well get the enchant, even if it's a green item that will be upgraded in a level or two.

Ravnia
07-10-2007, 01:34 PM
If you do get some enchantments ... should it be for +stamina or +strength or other?

Kauroth
07-10-2007, 03:43 PM
If you're tanking, go all Stamina/Agility Enchants.

Grubluv
07-11-2007, 04:58 PM
For tanking:

Head:

+16 defense, +17 dodge (Revered Thrallmar)

Shoulders:

+13 dodge (Honored Aldor)
+15 dodge, +10 defense (Exalted Aldor)

Back:

+12 agility

Chest:

+6 to all stats

Wrist:

+4 to all stats
+12 stamina

Weapon:

+35 agility

Hands:

+15 agility

Legs:

+30 stamina, +10 agility (Clefthide leg armor)
+40 stamina, +12 agility (Nethercleft leg armor, requires primal nether)

Boots:

+12 agility

HeartofBeast
07-17-2007, 10:15 AM
Hiya all, for a balance druid what would be good enchant to get on 2 handed mace? i thought major spellpower, seems weird getting it on a druid though lol when my warlock has it, toyed with the idea of savagery as well but wasnt sure all help much appreciated :)

Ziada
07-17-2007, 10:53 AM
I would say Major Spellpower would be the way to go, but if you're more of a meleekin you might like Savagery.

Anduan
07-21-2007, 11:53 PM
For tanking:

Head:

+16 defense, +17 dodge (Revered Thrallmar)

Shoulders:

+13 dodge (Honored Aldor)
+15 dodge, +10 defense (Exalted Aldor)

Back:

+12 agility

Chest:

+6 to all stats

Wrist:

+4 to all stats
+12 stamina

Weapon:

+35 agility

Hands:

+15 agility

Legs:

+30 stamina, +10 agility (Clefthide leg armor)
+40 stamina, +12 agility (Nethercleft leg armor, requires primal nether)

Boots:

+12 agility


Where did you get that Thrallmar rep reward? All I can find is fire and healing increase no dodge increase for head slot

Abies
07-22-2007, 06:03 AM
The 16 def/17 dodge head enchant is from Keepers of Time, not Thrallmar/Honor Hold. You have to be Revered to get it.