View Full Forums : Going fulltime pvp...just a few ?'s

10-12-2007, 02:11 PM
Long story short, I've been a feral DPS/OT spec...but due to work, school, and general lack of interest in dungeons, I've been going pure pvp. I'm entering arenas (looks like 3v3) and would like to stick to feral. Here's my spec as of typing this (may change due to my impulses):
Talents: 0125155500301000000000000
As of late, noticing all the resto builds in arenas, I've been thinking of going more healy:

Am I s...out of luck? Should I go moonkin/resto if I wish to be halfway competitive for battlegrounds and arenas?


10-12-2007, 03:16 PM
I have yet to do PvP, but you shift quite often, correct? If so, I would think that Imp MotW would be worthless compared to Natural Shapeshifter w/ Nature's Grasp.

What about Feral Instinct? Does improved stealth mater in PvP? I know improved bear threat is worthless. What about Primal Tenacity? While 15% isn't all that great, its better than nothing.

10-12-2007, 03:28 PM
Imp mark is far too expensive for too little benefit IMO ( talent point wise )

You'll want Primal tenacity if you go feral. Resisting stuns & fears is KEY in arena.

For arena, here is a nice build if you go resto. 0000005023351031500501351

Ferals don't have a lot of burst dmg, so it can be hard to arena as feral, but it can be done if you are on top of your game and continually stun the healer with feral charge

10-12-2007, 03:28 PM
Imo, a much better spec would be:

You could get full Primal Tenacity/Nature's Grasp if you take a point or two out of Survival of the Fittest or Predatory Instincts. But that's what I'd get, anyway, that spec.

Feral can work in PvP, it just takes a lot of time and practice. I personally don't do arenas much (too lazy to find a 3v3 or 5v5, and the 2v2 is just something I do to fool around and have fun with my friend), wish I did though. But, I do know I do very well in 1v1, and that can carry over to arena if you practice enough at it.

There's a handful of ferals out there with good ratings, but it takes the right composition (most of them do Druid + Rogue, Druid + Warrior, Druid + Frost Mage, and Druid + Druid... I've heard of Druid + Shadow Priest, too.)

As far as resto and balance goes, balance has great potential and can be very good, but as it is... resto is our best PvP spec, arguably. A resto PvP spec would be...

I don't know Balance well enough to link a spec, however.

Edit: Screwed up the resto spec. Forgot two point changes. Fixed.

10-12-2007, 03:49 PM
I have been doing arena as a 1/49/11 feral and there are some fights that I almost feel useless. Most of my damage comes from cat and in bear I can charge and stun. My fellow guild druid who is balance seems to last longer and has more CC option. Plus as balance he does more damage with spells; also the treants are a plus.

10-12-2007, 05:01 PM
that's strange...tried to linkup this spec, but didn't work: 0125105550301000000000000

BUT, it sounds like this is a better build?: 3125105503301000000000000

IN the event of me evolving into a moonkin, these are the builds I'm looking at, the top one more healy: 0000050551301001000000000

and this one is tougher with some stealthyness 0000000000000000000000000

*shrugs* I like stealth. It lets me have fun in alliance cities (I'm a Tauren) and I can sneak out of hairy situations.

10-13-2007, 12:28 PM
Both feral and resto are quite good in the lower brackets (some may say feral is a bit gimped...but all you need to do is focus).

I'm resto arena pvp spec'ed right now but yea, don't bother gettig ToL if you go resto.

Most feral builds are alright too.

ps. never ever pickup Imp. MotW... Furor is so much more beneficial

10-13-2007, 03:57 PM
Both feral and resto are quite good in the lower brackets (some may say feral is a bit gimped...but all you need to do is focus).

Well, I guess I'm screwed on the focus part >.<

I choose the imp mark/gift 'cause it seemed like best for the group type of thing...but those are pve days, not pvp.

10-14-2007, 01:59 PM
It's not too hard.

Just remember to have all your DPS Focus Fire a target down fast and Cyclone does wonders. Just takes some experience.

10-16-2007, 10:21 AM
At level 70 in arenas, as feral you will want to get as much resilience as possible, and as much stamina as possible.
I've played arenas on my druid since they came out and I've been in all 3 different formats. You will need to look at your team makeup and decide what general role everyone is going to play, but as a general guide 2v2 is extremely technical, requiring lots of skill in micromanagement and ingenious second-guessing your enemies, 5v5 is all about focusing fire and knowing how to avoid dying when 5 enemies are doing their best to kill you, and 3v3 is a combination of these things.

Beware of enemy druids. They will put you to sleep at the first opportunity they see. If you are fighting an enemy druid, sleep them before they sleep you. If they move to caster form, you need to move to caster form too; spend your time CC'ing and healing until the enemy druid is neutralised.

I disagree with the notion that ferals don't do good burst damage. Ravage for me crits for well over 3k, usually I have a rogue or another druid stun the target first so I can maneuvre in behind for the coup de grace. If I have a druid with me, they mangle immedietely following their pounce, so my moves are tiger's fury > ravage > shred, and again shred crits are enormous. We're no pom-pyro mages but as with most things druidic we can still do it pretty well if you get set up right.

As a rough guide, you will notice yourself getting owned less when you get 10k+ health and 150+ resilience.


10-24-2007, 01:25 PM
Sorry for late reply...but thanks for the support, just a ? to sharpen the claws alittle further. Lack of +hit in many pvp ferals in BG' that because +hit in general is not needed for pvp?

10-24-2007, 04:00 PM
You can totally skip out on the +hit itemizations for pvp.

10-24-2007, 11:08 PM
I don't think you can really cap out a +hit rating that will ensure you with the +hit % cap in PvP because of dodge/agi.

For PvP, nearly all the best gear to be had is acquired...PvPing (system works imo)

10-25-2007, 01:27 AM
Alright, trying out without any real hit rating...

Thanks for all the help! :-)

10-31-2007, 04:35 AM
There is a hit cap in PvP... But I forgot the exact numbers.

I think you should shoot for somewhere around 50-80 Hit rating--pretty sure it's 50ish, but I could be wrong. Helps on Bash (despite potential resists) and maim and whatnot. It's not guaranteed, but it's helpful nonetheless.

10-31-2007, 08:01 AM
I think a little hit rating is useful in pvp, so your abilities don't miss. When a warlock is about to fear you, the last thing you want is for Maim to miss.. :>


10-31-2007, 10:56 AM
I don't melee in PvP (Resto spec) but I would imagine hit rating is much more important in PvP than PvE.

11-01-2007, 09:55 PM
Personally, I still don't think its worth the item points/cost on a piece of equipment for it. Much more valuable stats.
Although a bit isn't going to hurt ;D