View Full Forums : Feral Weapon Enchants
AppleJax
01-19-2008, 02:06 AM
We don't get weapon procs, enchanted or otherwise. So Mongoose (http://www.wowhead.com/?spell=27984) is right out. Similarly, Ravager (http://www.wowhead.com/?item=7717) is worthless to a feral druid, unless she can shard it.
We do get use out of +stat enchants. Major Agility (http://www.wowhead.com/?spell=27977) on a 2h mace or staff for ferals, Major Spellpower (http://www.wowhead.com/?spell=27975) for boomkins.
Something I didn't know was that ferals get the benefits of Superior Impact (http://www.wowhead.com/?spell=20030) and the other "+damage to weapon" enchants. There's also Iron Counterweight (http://www.wowhead.com/?item=6043) - not exactly an enchant, but it takes up the same "permanent effect" slot. Ferals can get the benefit of that too.
When I learned about the +damage enchants and Iron Counterweight I wondered: What other permanent or temporary weapon enchants can ferals use that I didn't know about? Like Elemental Sharpening Stone (http://www.wowhead.com/?item=18262) or Adamantite Weightstone (http://www.wowhead.com/?item=28421) - do we get the +melee crit and the +weapon damage buff? (For that matter which would be better for which feral form?)
Annikk
01-21-2008, 03:16 AM
Are you sure about that? I didn't think druids could benefit from enchants that increase weapon damage..
EDIT: Later in this thread it transpires that I was wrong about this. See the bottom of this page.
-Annikk
tlbj6142
01-21-2008, 11:23 AM
Annikk, I believe you are correct. We don't benefit from base weapon damage, so why would we benefit from +damage enchants?
AppleJax
01-22-2008, 03:51 AM
Because we do use weapons. Claws.
The "real" weapon we actually have equipped is considered irrelevant except for its stats. The feral weapon we're using has a base weapon speed modified by haste, and a base damage modified by attack power.
That is to say, bear and cat claws both already receive a +damage bonus from strength, agility, or raw AP on a weapon. The fact that AP is calculated into +damage is not relevant for this calculation. (It is relevant when comparing a +damage enchant to a +agility enchant to see which is better.)
So. Someone do an in-game experiment. Confirm or disconfirm what I read on wowhead.
Annikk
01-22-2008, 04:26 AM
I've run my own tests before to confirm that items such as sharpening stones and counterweights have no effect in feral forms.
Conventional wisdom on the druid class indicates this as well.
I would be extremely surprised if this had been changed and it had somehow slipped past me.
The general rule is that sharpening stones increase the damage of the weapon, not the character. If I got +9 damage enchant on my gladiator's maul, it would affect the maul only. Similarly, a rogue who enchants one dagger with +7 damage, will not have that extra 7 damage on their other dagger. It affects only the dagger that was enchanted.
Something I didn't know was that ferals get the benefits of Superior Impact and the other "+damage to weapon" enchants. There's also Iron Counterweight - not exactly an enchant, but it takes up the same "permanent effect" slot. Ferals can get the benefit of that too.
Ferals do not benefit from either of those items.
You're going to need some serious screenshot evidence to convince us mr jax.. :>
-Annikk
AppleJax
01-22-2008, 07:16 AM
mr jax ...m-m-mr? :frown:
I'll try to pull myself together...
I did some more hmwk about the +damage effect. It's treated like a proc, so we don't get it if it's on the weapon, whether it's an enchant or a stone. We do get +damage effects from gear, including the +damage ring enchants.
However those stones that add +crit? We do get the buff. Elemental Sharpening Stone is still the best temp weapon buff for ferals in the game.
Iron Counterweight used to effect weapon speed, obviously useless for druids. Now it adds the godstat "haste." The math for the effect this has on feral DPS between level 10-20 is obscene, see links.
Wowhead hearsay:
Iron Counterweight (http://www.wowhead.com/?item=6043#comments)
Elemental Sharpening Stone (http://www.wowhead.com/?item=18262#comments)
(Sorry I can't link directly to the comments.)
Annikk
01-22-2008, 08:25 AM
...m-m-mr? :frown:
I'll try to pull myself together...
I am sorry if I have offended you somehow. I'm afraid I'm not sure how I might have. I'm guessing either "mr" has some negative cultural connotations for you i'm simply not aware of, or you're a chick getting offended that I couldn't tell you're a chick :p
i wasn't trying to be mean.. :>
I did some more hmwk about the +damage effect. It's treated like a proc, so we don't get it if it's on the weapon, whether it's an enchant or a stone. We do get +damage effects from gear, including the +damage ring enchants.
This is correct. +weapon damage is actually particularly effective for feral druids because of the cat form 1.00 attack speed.
However those stones that add +crit? We do get the buff. Elemental Sharpening Stone is still the best temp weapon buff for ferals in the game.
Iron Counterweight used to effect weapon speed, obviously useless for druids. Now it adds the godstat "haste." The math for the effect this has on feral DPS between level 10-20 is obscene, see links.
I took a look at those links and it seems like this was indeed changed during the "haste rating" patch a few months back. I'll have to do some tests but it sounds like both the crit stone and the haste counterweight should work. At the very least that's what the tooltip for the counterweight implies. The crit stone tooltip is a bit more vague.
-Annikk
AppleJax
01-22-2008, 09:11 AM
you're a chick getting offended that I couldn't tell you're a chick I thought it was obvious! :tongue:
So - is there any other temp weapon enchant for ferals you'd prefer to the +crit stone? As for permanent enchants, it looks like the iron counterweight is godlike from 10-20 at least; when would you replace it, and with what? A big +agility enchant at 60?
Annikk
01-22-2008, 10:14 AM
Yes this could have some pretty serious implications for the lvl 19 twink bracket.
For ferals, crit > haste imho, so I would go with the crit stone. I still need to test it to make sure it works, though.. :>
-Annikk
AppleJax
01-22-2008, 10:49 AM
I mean the crit stone is a temp buff, whereas the counterweight is a permanent buff. You can have them both. So what else would you use for either slot? Is there a different temp weapon buff for ferals, other than shammy ele buffs?
Annikk
01-22-2008, 11:34 AM
20 haste rating isn't as good as 35 agility, imho. So I wouldn't bother with the counterweight.
As for the crit stone, that would be useful - the only other contenders I'm aware of are Wizard Oil and Mana Oil.
-Annikk
AppleJax
01-23-2008, 03:55 AM
20 haste rating isn't as good as 35 agility, imho. So I wouldn't bother with the counterweight. What about +25 agility? Because the +35 agility enchant is not an option for level 19 twinks. "Requires level 35 item..."
As for levelling a new druid, you should probably slap on the counterweight. It's pretty damn cost-effective, especially as it would magnify the use you get out of +crit and +damage stats you have on your armor. If you were just levelling a regular toon, when would you replace it? Even at 60 your DPS is increased by like 3%. And I'm not comfortable with buying gold or transferring gold from one character to another to help with levelling. Hell, even if gold wasn't an option, I wouldn't want to keep burning hundreds of gold on new +35 agility enchants every time a levelling toon got a weapon upgrade. As for the crit stone, that would be useful - the only other contenders I'm aware of are Wizard Oil and Mana Oil. Which don't do much for ferals. Sweet, I learnded something new. :D
Now I need to make friends with a blacksmith who can feed me hundreds of critstones on the cheap...
Annikk
01-23-2008, 04:01 AM
[Adamantite Weightstone] (http://www.wowhead.com/?item=28421) worked for me last night. The crit chance component had an effect on my feral crit chance.
can't believe this change slipped under the radar, but it looks like druids can use these things now. cheers for the heads up.. :>
-Annikk
Kheldar
01-23-2008, 05:21 AM
hmm never even considered things like stones before reading this....
always went with +str or +agi.
Annikk
01-23-2008, 05:37 AM
You can have an agility or strength enchant on your weapon, and still use an Adamantite Weightstone on it. They stack.
-Annikk
Kheldar
01-23-2008, 06:13 AM
so many things to know, so little time to find out and put into practice !
AppleJax
01-24-2008, 06:37 AM
Yay! I've been of benefit to the community!
Aedui
02-01-2008, 06:41 AM
Yay! I've been of benefit to the community!
Indeed :D ty for this! both AppleJax and Annikk :)
Archiee
02-01-2008, 09:56 AM
I do that weapon Enchant that make me healer better >.> <.<
AppleJax
02-01-2008, 05:15 PM
You realize this thread is called "Feral weapon enchants?"
Archiee
02-04-2008, 01:32 AM
lol ya. You can still whack people with branches. If boomkins can get AP from the weapons than why cant trees?!
AppleJax
02-04-2008, 01:41 AM
Because it's insane to melee in tree form?
Archiee
02-04-2008, 09:31 AM
Funny none the less :-P
nit666
03-11-2008, 12:10 AM
I heard that weightstones/sharpening stones that give weapon damage are going to work for ferals after patch 2.4, can anyone confirm this?
Allahanastar
03-11-2008, 08:56 AM
Oddly I thought in this thread someone proved it already works today....
Pookies
03-11-2008, 10:52 AM
Because it's insane to melee in tree form?
I don't know, mobs seem to think it's pretty effective when they MC us ...
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