Crimson13
07-06-2004, 02:32 PM
Someone was asking why only cats are available as non-combative pets (um... there are more than cats available...), to which Kat (how fitting) replied:
For the initial implementation of non-combative pets, the team used ambient creatures that were already located in the world: i.e. No new art was necessary. They were placed in the following areas:
Cats: Elwynn Forest
Rabbits: Dun Morogh
Parrots: Booty Bay
Dragon Welpling: Rare item drop
The next patch will include the following additional pets:
Ground Hog: Thunder Bluff
Snake: Orgrimmar
Roach: The Undercity
Owl: Darnassus
I’ve spoken with the art team about adding monkeys, dogs and ferrets. We won’t see them for a little while since they are low priority, but the team has added them to the list!
~Kat :)
--------------------------------------------------------------------------------
>^..^<
I want a ground hog...
For the initial implementation of non-combative pets, the team used ambient creatures that were already located in the world: i.e. No new art was necessary. They were placed in the following areas:
Cats: Elwynn Forest
Rabbits: Dun Morogh
Parrots: Booty Bay
Dragon Welpling: Rare item drop
The next patch will include the following additional pets:
Ground Hog: Thunder Bluff
Snake: Orgrimmar
Roach: The Undercity
Owl: Darnassus
I’ve spoken with the art team about adding monkeys, dogs and ferrets. We won’t see them for a little while since they are low priority, but the team has added them to the list!
~Kat :)
--------------------------------------------------------------------------------
>^..^<
I want a ground hog...