View Full Forums : Feral Talent Builds


Crimson13
12-06-2004, 06:08 PM
Feral Combat Mastery (29 points)
5x Ferocity
5x Improved Demoralizing Roar
2x Improved Bash
1x Sharpened Claws
1x Feral Charge
5x Predatory Strikes
5x Thick Hide
1x Feline Swiftness
4x Strength of the Wild

Balance Mastery (7 points)
1x Nature's Grasp
4x Improved Nature's Grasp
2x Swiftshifting

Restoration Mastery (15 points)
5x Improved Mark of the Wild
5x Furor
5x Intensity


Now i'm not entirely comfortable with this build and i'll keep revising it, but essentially the thought behind it is to be as effective as possible in feral forms while still having functionality in my other capacities. I would REALLY love to spend more points in feral, but i see swiftshifting as an asset (and would like to have it at 3/3 points too) and furor and intensity as assets. However, if i can find a wolfshead helm i might forgo furor and intensity for more feral points.

Aitrus
01-13-2005, 02:21 PM
You really dont need intensity imo. Furor is cool because it lets you get off a quick demo roar, or do that feral charge right away. Intensity doesnt really let you do anything great, and cat form is usually more for opening a battle w ravage and prowling about... so yeah id drop intensity from your build.

Swiftshifting is 100% useless. Ditch it.

nature's focus is a must have, even for a feral druid... consider replacing that for intensity.

my 0.02.

Falloraan
01-14-2005, 01:12 PM
Swiftshifting is 100% useless. Ditch it.Why do you say that? I only have the first level, and have heard that getting the third level is not worth it, but that going up to level 2 was a noticable difference.

Crimson13
01-14-2005, 02:52 PM
I'm finding that some of the talents in my previous build aren't fitting my style of play
I'm actually reworking my build:

Feral Combat (33 Points)
5 x Ferocity
5 x Improved Demoralizing Roar
2 x Improved Bash
5 x Sharpened Claws
1 x Feral Charge
5 x Predatory Strikes
4 x Strength of the Wild
5 x Thick Hide
1 x Primal Instinct

Restoration Mastery (18 Points)
5 x Improved Mark of the Wild
5 x Furor
5 x Improved Healing Touch
1 x Gift of Nature
2 x Improved Rejuvenation

As far as swift-shifting being useless, it's alright, but i really found no real improvement when using it, I can generally cast right after shifting without it... I think i'm going to stick with this next build for a while since experimenting is getting expensive :D

Glyss
01-17-2005, 02:42 AM
Swift shiftshaping does make a difference in pvp when you will be switching between forms and casting. God knows how many times I got the "Spell is not ready yet" line while untransforming to cast, before I had it. I will say that you only need up to level 2 in swift shiftshaping. At level 2 it seems that you can cast almost right away after you untransform anyway, and the third level really isn't necessary. Again, it only really helps in pvp. In regular soloing and grouping experiences the effect is minimal.

However I will say that our Feral Combat Talent Tree is complete ****. I studied it long and hard and practiced many different builds, trying to figure out how any of the talents in the tree would be a big help a druid in their grouping or pvping roles, and I couldn't produce any worthwhile build. Forget the Feral tree for now. It needs some serious work for it to be nearly as effective as our Restoration and Balance trees.

-Glyss 59 Tauren Druid
Black Blood Battalion - Medivh