Yrys
01-14-2005, 02:33 AM
The full post:
As some players have noted, the following changes were made to realms that were down for extended maintenance. Please note that it was determined in-process that these fixes should be made tonight so that we would not need to bring the realms down again tomorrow. The changes will be implemented on the remaining realms tomorrow morning beginning at 5:00 AM PST. These realms will be brought down in groups of 4, and each group will be down for approximately 10 minutes.
Soothe Animal
- Casting time was increased to 1.5 seconds.
- Monsters would not agro players when they resisted the spell. This has been fixed.
Mind Soothe
- Casting time was increased to 1.5 seconds.
- Monsters would not agro players when they resisted the spell. This has been fixed.
- Can only be cast on Humanoids
In addition, the following monsters are no longer susceptible to charm: Hederine Initiate, Hederine Manastalker, and Hederine Slayers.
We apologize for the lack of forewarning with these changes. This was in no way deliberate, and we will work hard to make sure you have this type of information ahead of time in the future.
This seems a bit disappointing, really. I don't see the point in limiting the usefulness of an already limited use spell.
Edit: Their reasoning for the change:
Players were using these spells to bypass content, which was trivializing some of the encounters within instanced dungeons. After further investigation the developers found that these spells were not functioning as intended. These changes address the encounter exploit while still allowing the spells to remain effective.
As some players have noted, the following changes were made to realms that were down for extended maintenance. Please note that it was determined in-process that these fixes should be made tonight so that we would not need to bring the realms down again tomorrow. The changes will be implemented on the remaining realms tomorrow morning beginning at 5:00 AM PST. These realms will be brought down in groups of 4, and each group will be down for approximately 10 minutes.
Soothe Animal
- Casting time was increased to 1.5 seconds.
- Monsters would not agro players when they resisted the spell. This has been fixed.
Mind Soothe
- Casting time was increased to 1.5 seconds.
- Monsters would not agro players when they resisted the spell. This has been fixed.
- Can only be cast on Humanoids
In addition, the following monsters are no longer susceptible to charm: Hederine Initiate, Hederine Manastalker, and Hederine Slayers.
We apologize for the lack of forewarning with these changes. This was in no way deliberate, and we will work hard to make sure you have this type of information ahead of time in the future.
This seems a bit disappointing, really. I don't see the point in limiting the usefulness of an already limited use spell.
Edit: Their reasoning for the change:
Players were using these spells to bypass content, which was trivializing some of the encounters within instanced dungeons. After further investigation the developers found that these spells were not functioning as intended. These changes address the encounter exploit while still allowing the spells to remain effective.