View Full Forums : Frost Shock vs Druid GG.


Aitrus
01-16-2005, 09:21 PM
If anyone knows what we're supposed to do vs frost shock chaining I'd love to hear it.

Little info on the spell:

Frost Shock Rank 4 Level 58

Instantly shocks the target with frost, causing 501 to 529 Frost damage and slowing movement speed to 50% of normal. Lasts 8 sec.

Instant Cast
6 Second cooldown.

Now what this means for the druid is our mobility is shot. The shmana shocks me, My movement speed drops to 50% for 8 seconds, and he can recast it in 6. Its instant cast, so he doesnt even have to stop moving to hit me with it.

As a druid I have about 3k HP buffed. In 2 frost shocks he can easily reduce me to half my life.

Healing vs a shaman is damn near impossible w/o nature's swiftness. If you go for the long casting time healing touch, he'll earth shock you interrupting it. If you go for the HoT's, he'll purge the effects from you.

So far I've only been able to die vs this spell, but I'd love to hear ideas on how we supposed to beat it.

http://darcy.stfu.ca/knight/frostshockftw.jpg

Glyss
01-17-2005, 02:13 AM
Well as druids the movement snare isn't really an issue for us since all our morphs cancel movement altering effects. However, I agree that shamans are really annoying to fight. There is not a damn thing you can do about their purge... they are going to dispell you no matter what so get used to it and only use Healing Touch. Their Earthshock spell is also a pain in the ass, but like Frostshock, it is mana intensive on them to use.

*First of all, when fighting a shaman, I find it very helpful to have my level 4 moonfire spell up in order to quickly destroy the totems he builds.*

Your very first heal is going to have to be combined with Nature's Swiftness. You're most likely gonna be snared and dispelled at this point and the shaman is still going to have mana remaining to Earthshock a regular heal. I suggest while you're snared, you don't move and instead fight the shaman toe to toe, being sure to hit him with fairy fire, moonfire, and using your level 4 moonfire to destroy as many totems as you can before needing to heal. After your first heal, go bearform and tank him till you get to about 45% hp. Then pop out of bearform and pop nature's grasp first and then rejuvination. He will more than likely hit you with Frostshock again now that he see's you in casterform and thinks you're going to try to run. Unfortunately, he is wrong. Let him hit you and root himself on your nature's grasp. Now that he is rooted, it is time to put some distance between him so you can heal yourself. His Earthshock only has 20 yards of range, so you don't have to run far to be out of range. After a heal, reapply fairy fire and go bearform on him again. Make sure you save your bash to use when he is going to heal.

If you need more heals, pop out to casterform and use innervate to get you some mana back and always make sure he is either out of mana or rooted and there is at least 21 yards of distance between you and him before healing.

If you want to get away from a shaman that is easily done. Druids are by far the best escape artists in the game. If he Frostshocks you, simply root him, morph travelform and run. When he stops chasing it is a good sign he is loading his mount and you should do the same. If you get to a large body of water, the chase is over and you can consider yourself safe because nothing can catch a druid in waterform. Morphing and unmorphing remove all movement effects on you, so keep that in mind when you get snared or rooted in the game. It is easy for a druid to escape using root, nature's swiftness to heal yourself while running, rejuvination, cure curse and cure poison to remove dots while running, an instant cast 40% movement morph, an instant cast water morph with 50% swim speed and enduring breath, and even a cat morph that can use prowl to turn invisible, after you've been running for a while. You have no excuse not to escapea pvp fight if you start running at full health and mana. Keep in mind that hunters MUST be rooted in order for you to escape. They will most certianly land their mark on you at first sight, and then it is damn near impossible to get out of their range unless you root them. Also in order to get them off your back you are either going to have to catform prowl, get to water, or get to your faction's territory. If you simply wait for them to disappear from your screen then veer off into a jungle and try to hide, they will track you down and kill you.

-Glyss 59 Tauren Druid
Black Blood Battalion - Medivh

Aitrus
01-17-2005, 09:51 AM
all contingent on being a restoration-specced druid :(

I've been trying and trying not to go down that path and become another healbot but from everyone I've asked, nature's swiftness is almost absolutely necessary to beat a shaman.

Boudicca
01-17-2005, 09:53 AM
Your strats are pretty sound, except the part when you dive in to the water to escape a Shaman. Shaman have waterwalking, which is faster than seal form. So unless you dive deep into the ocean or loses interest quickly, the Shaman WILL catch up to you.

Mistwalker
01-18-2005, 12:04 AM
to bad that morphing does not get rid of frost shock or any mage frost snares

silvernight
01-18-2005, 12:29 AM
Yep, mistwalker has it right. Frost shock does not go away when you morph. So you can't run from a shaman.

Second, the part about melee'ing in bear form until 45%hps doesn't take into account what the shaman is doing during that time, which is either running away or healing himself, and then frost shocking you to death. I think a shaman would love to see a druid go into bear and try to kill them. With that 50% movement loss from frost shock, then can just kite us around.

I think what we need to do is get onto the dev's about form shifting not breaking frost shock.

--Silver

Glyss
01-18-2005, 01:18 AM
Are you aware that Frostshock is heavy mana on them? Are you also aware that Frostshock is only a 20 yard range? Are you aware that it is a bolt that is shot at you and does not hit you the instant he casts it, but instead has travel time. Are you aware that in that amount of time you can close the distance between you and him quite easily even snared. Are you also aware that shamans have very limited mana and are more melee orientated, so there is no reason he would try to run from you once he is that close.

Second, the part about melee'ing in bear form until 45%hps doesn't take into account what the shaman is doing during that time, which is either running away or healing himself,

If you are at full health and MELEEING him in bearform till you get reduced to 45% of your hp like I said, then it is quite possible he is meleeing or nuking back... *GASP*. Who would have ever thought that if you were taking damage, thatwould mean that the shaman is on the offensive? What a revelation! The fact is, it doesn't matter what the hell he's doing... when you get to 45%, you break out of bearform and you hit Nature's Grasp. Kiting is not a good tactic for a shaman, because if they try to do it they will almost always lose if their opponent is a caster or has any clue what the hell they are doing. Shaman is not a ranged orientated class. They wear chain armor with shields, have several meleeing enhancing spells, and their totems along with most of their spell line is short ranged. Why the hell would a Shaman kite? If he does you can easily out heal him, which will cause him to go OOM very fast considering your heals are far more mana efficient than any spell on his Shock line.

to bad that morphing does not get rid of frost shock or any mage frost snares

Yes, for now this is true. Whether it is intentional or not, I have no idea, but it does NOT for any reason make it impossible to escape a Shaman. First of all he has to get within 20 yards to use it... if you are even half as competent as a chimpanzee you will see him comming long before then. Secondly, if you decide to fight him and escape later, I would hope to god you weren't such a pathetic fight that he has the mana left to use it considering it costs huge mana for him to use. Your heals will outlast his nukes, especially if you are Restoration orientated. Quit being a bitch and whining about other classes needing nerfs and instead use your brain to figure out how to get around it. It's not as hard as you may think.

-Glyss 59 Tauren Druid
Black Blood Battalion - Medivh

Yrys
01-18-2005, 01:31 AM
No personal attacks, please.

Aitrus
01-18-2005, 08:43 AM
Glyss, a shaman would kite because once im at half hp he can kill me in 2 shocks.

Sure he might melee my bear to get me down to half hp, but as soon as he sees caster going for heal, bam earth shock. Quickly supplemented by 1 frost shock and melee ftw.

I really dont care that the spell costs 435 mana when it can do 1000 damage instantly witha slow effect. As you said shaman is a melee class, frost shock guarantees he can always be on you in melee. Root to back off, big whoop. Frost shock and your not going anywhere fast. Go ahead and try to stay out of range and kill him w ur 3.5 second cast 500 dmg starfires. You'll have to keep him rooted the whole time or else he'll close in w frost shock.

The fact is this spell does way too much. Instant cast, high damage, chainable slow effect.

Leafweir
01-18-2005, 09:13 AM
Get more resistance gear

Aitrus
01-18-2005, 11:16 AM
and watch my stam plummet even lower? Most resistance gear, and all frost resistance gear ive found so far, is really really bad. Like do I want 11 int and 9 spi, or 13 frost resist? Those tend to be the sacrifices you make.

I've been lucky enough to get gloves and tunic that rock and have 10 flame resist each, but ive yet to find anything good w frost resist on it, altho believe me it is on my list of things to get ><

But it still doesn't change the fact this spell is too much.

Taurum
01-18-2005, 12:59 PM
What i like doing to my shaman friend is go bearform on him which will give me enough rage to perform a feral charge. This stops him from casting a bit and closes the gap considerbly.

I haven't tried this yet as im not on a pvp server. But start off in catform stealthed (i know you can't always do this but lets try) you ravage the caster stopping casting shortly and doing a dot. Pop out of catform into bear then hit him with the bearform stun. The rest i haven't quite figured it out but it looked like a decent start. If specc'd right you can do about 4-5 seconds not being able to cast. In which you can probably pop out of bear and dot him or whatever you choose.

Obviously this is for a feral specc'd person. I'm not much of a pvp guy so this is just my opinion.

Taurum
44 druid
Cenarion Circle

Tils
01-18-2005, 02:31 PM
Im going to be playing a druid in main euro release, however atm im playing on a friends US account and have leveled a shaman so far to level 40 on a pvp server. So im by far an expert but i do have an idea how to play a shaman in pvp.

Maybe life of a druid pvp changes at higher level but really from 1-40 you should just avoid shamans like the plaque. You simply wont win against a shaman theres no way to win unless you gank them while their low health or have help. Every strat mentioned here is easily countered by a shaman.

Root is ineffective when we have grounding totems which removes root without issue and theres also potions to stop this anyway.

If you attack totems then your basicaly giving the shaman a "free go" as their very low mana cost to create some of the totems you can just repalce them again and again (their insta cast btw) so really if you want to win dont waste time on knocking out totems, do damage on the shaman.

This isnt a "im better then you" but the amount of druids I have pvp'd so far which is quite a lot, i simply have never even come close to dying to one (not even using a potion).

Thing your missing about the timer of the shock spells is their able to be reduced even more by talents for a shaman and the damage increased. So where the "base" amount is low the talented amount is pretty decent.

An intelligent shaman will do the reverse to whatever the druid is doing. If your trying to cast then expect the shaman to be wacking you with windfury. If your trying to melee then your going to be kited all aorund the place.

I dont know if druids get any stun abilities but if they do this would really be the only way to drop a shaman from what i can see. This is why paladins stun and rogues sap etc are a very effective against shamans if they get close enough.

Also at 40 shamans get mail which considerably makes them harder to hit. I gained about 900 AC at level 40 from 39 which is a pretty decent increase and maybe could have done better as I dont have complete mail yet (missing 1 piece).

I'll give you some advice though. if you see a shaman frost shock, they have to wait for it to refresh. This is on the SAME timer as earthshock. So if they have frosted you..and you need a heal do it immediatly after the frost has gone off (youll have about 4 sec to do this) they cannot counter it without dropping totems which most definatly dont always stop a spell.

Happy pvping!

Tils

silvernight
01-18-2005, 04:37 PM
Glyss, hope you didn't take anything I said personally. I was commenting on the strategies alone. Got nothin' but love for you...

That said, Tils, I think that a feral spec'd druid could do a pretty good job on a shaman. If you have enrage and feral charge, then you can avoid the whole problem of getting to them, and you'll start the fight by interrupting whatever they're doing with your charge. Plus, if they hit you first, switching to bear form will heal a bit of hp. And I think that a feral spec'd druid with good gear would out-melee an equal level shaman--still don't know if one would win, given all the other things a shammy can do while melee'ing (totems and insta cast spells) and the fact that we can't even use a potion while in bear form.

For rest. spec'd druids, it would seem that getting a few heals off would tip the scales in your favor, so I'd try to N.Swiftness a regrowth, then stack rejuv on that for a ton of Healing Over Time and start spamming moonfire...might work. I don't have Nature's Swiftness, so I've never tried it.

Two other points: first, for those saying to root the shaman, doesn't the shaman's shape shifting ability also break root? Can't they just go travel form to clear a root? Not sure, myself, but I'd think so.

Second, if you are determined to run for it (to the guards, or to friends, whatever) couldn't a druid go to cat form, hit dash, and be back at full speed (down 50%, then up 50%) or would dash only put us at 75% of normal (100% down to 50%, then back up 50% of 50% to 75% of 100% %%%%....I'm lost too....)?

anyway, I don't think it's a lost cause, just a hard one.

Glyss
01-18-2005, 07:46 PM
Sorry if I came out a little harsh on my last post. The truth is there isn't really any bonefied 'strat' that you can use vs a shaman, or for any other class for that matter. Aitrus asked for some advice and I merely listed one of the several ways I have defeated Shamans before. Not just same level shamans, but shamans 2 levels higher than me. Please take into consideration that I am Horde alligned and that all my fights against Shamans have been in duels. Tilis is right; A well played Shaman should do the opposite of whatever you are doing. However a well played druid will know this, and will quickly learn how they can counter the Shaman. There is no firmly set method of defeating Shamans that I can give you. Instead I suggest you duel or fight them as often as you can like I have, and learn for yourself their strengths, weaknesses and tendancies. You must also understand that alot of Shamans will vary in their fighting techniques given whatever Specc they have chosen to follow, this goes for the druid as well. I have looked over the Druid talen tree's numerous times, and I have found Restoration to be the best all around and Feral to be our worst in terms of usefulness. Of course this is only my opinion. If you would like me to explain why I will gladly do so. My apologizes again to Silvernight.

-Glyss 60 Tauren Druid
Black Blood Battalion - Medivh

Aitrus
01-19-2005, 03:07 AM
Feral charge has a 15 sec cooldown, and shocks are instant cast. You charge him w feral charge? frost shock, see ya later. In 15 secs your bear can hit him again for 0 dmg and stun a spell he isn't casting, as shocks are insta-cast and he wont need much healing if he just kites you in bear.

Grounding totem erases root? I knew something was up, vs some shaman I cannot root them it seems. I try and try but they just seem to break free right away. At first I thought they must be purging it, but I read purges description and it cant be that.

"Summons a Grounding Totem with 5 health at the feet of the caster that absorbs one harmful spell every 10 seconds for each nearby party member. Lasts 45 sec."

Does that really get rid of root tho? If so thats cheezy as hell.

Tils
01-19-2005, 12:50 PM
100% sure it removes root thats how we remove mages ice root ability too. It also stops fear and other things.

Basically its a detrimental buff remover.

Tils

Glyss
01-20-2005, 04:15 PM
Like I said in my first post, it doesnt hurt to keep level 4 moonfire spell up. Its instant cast and you can destroy the shaman's totems as quick as they can bring them up, and it costs you almost no mana to do so. I wouldn't make it a habit of destroying every totem for the entire fight, but it can prove to be a pain in the ass for the Shaman if you keep destroying key totems from time to time during the fight.

-Glyss 60 Tauren Druid
Black Blood Battalion - Medivh

Shark
01-21-2005, 02:28 PM
Shamans are so fun to duel because although you always need to adapt to your opponent in any fight, this is particularly important with a shaman. I find that I can't really have a strategy going in, it simply depends on their moves. For the record, I am full specced in restoration at level 49, with 1 point in nature's grasp and 3 points in ferocity.

One thing is constant when starting shaman fights; I always hit nature's grasp before the duel begins, open with moonfire and then immediately throw rejuv on myself. Like rogues, shaman have a GREAT initial attack / stun combo that takes down a significant amount of health, and rejuv could make the difference in surviving it.

Ideally, you want to heal up his initial attack and have regrowth on for future hits, and go bear. At this point, you are at the advantage. If the shaman decides to place totems, melee them and switch back asap. If he melees you toe to toe, bearform is excellent. I've found his most likely move will be to frost you and run away. DO NOT chase, instead immediately go caster, moonfire him, and heal yourself again. Glyss's recomendation that you keep lvl 4 moonfire handy for totems from ranged is one I completely agree with.

With healing spec, you can continue this pattern of moonfire, regrowth, and bear, and you will outlast his hp/mana. Innervate is the final straw that will bring you certain victory. If he forces you to go caster, always make him pay for it with a fresh moonfire.

When I began PVPing, shamans were the hardest for sure. Now that I understand their abilities, its just a matter of adaptation. Good luck!

Talentheil
01-21-2005, 03:29 PM
Purge/Shock > Druid

Leafweir
01-24-2005, 11:07 AM
As stated above, best tactic is simply to wear them down. If you get jumped, just keep your health up and keep them rooted. Make them burn themselves out trying to kill you. Once their mana is down, pop an innervate and beat them silly.

An OOM Shaman isn't very scary, and once they realize that I'm a bear with a high iron diet they generally start trying to run. Just keep em rooted and finish em off.

Aitrus
01-24-2005, 11:40 AM
You guys seem to forget the fact that once im at about half hp, 2 frost shocks = gg. That's the problem. I don't care about the rest of what shamans do, but frost shock is too stupid.

Glyss
01-24-2005, 03:53 PM
You also seem to forget that 2 Frost Shocks takes a combined total of 12 seconds to cast, and if you cant get a heal off in that amount of time then you need to re-roll a warrior where you can simply charge your targets and forget about everything else.

-Glyss 60 Tauren Druid
Black Blood Battalion - Medivh

Aitrus
01-25-2005, 09:15 AM
try 5 seconds to cast. Since when 2 frost shocks takes 12 seconds? I'd love to know that. No sane shaman plays w/o the shock timer reduction talent.

Cast 1, wait 5 seconds, cast 2nd. Healing touch has 3.5 seconds casting time, 1.5 second window to start casting, and pray he doesnt get on you with melee and interrupt it at all. If he happens to go for earth shock and then frost shock, you're completely screwed. Earth shock prevents you from casting for 2 seconds, so you're not getting a healing touch off sorry.

If you think this spell is easy to coutner, I suspect you've never pvpd anything but a duel vs your alliance friends. The first time you get critted for 1000 w frost shock and slowed so you can't move you go "wtf"... each time after that you curse blizzard for putting such a stupid spell in the game.

Its not like a shaman has to do anything special to win. Just spam frost shock once the guy is at half hp. instant-cast. kills up to 1/3rd a druids hp if it crits, and makes it impossible for him to move away from you. Get close, melee him to death, and then go read druid boards and laugh at inexperienced pvpers saying "just cast healing touch wtf". Yeah cast healing touch in that 1.5s window where you're getting raped by his melee because you cant get out of range thx to shock 8s slow effect.

Crimson13
01-25-2005, 09:46 AM
lets keep it civil

Leafweir
01-25-2005, 10:16 AM
I agree, frost shock is over powered. If they get the jump on you, it can be rough. However, I've been finding that as long as you keep your health above half and make liberal usage of your heals over time you can overcome it. In bear, self buffed, I'm running at about 4k hp. Get your heals up, go into bear and let them burn themselves out. If you survive the first 30 seconds they're pretty gimpy.

Tils
01-25-2005, 02:12 PM
what level are you? Also what HP without buffs though? You most definalty wont have any buffs up with a shaman purging you. Which every single shaman does.

Also some of you seem to think that bear form will win a battle of melee. Shaman at 40 get mail and are far harder to melee down than you think., remeber they can also self heal too and have some very nice melee abilities.

At 41 I was killing level 43 elites without problems as a shaman if thats anything to go by (thats tanking them).

Tils

Aitrus
01-25-2005, 03:08 PM
I'm level 60. Without buffs I have something like 2.7K hp? I get frost shock critted for between 1000 and 1100 damage regularly. I recently learned shaman get a cold blood (auto-crit) every 5 minutes for their nature spells as 31 point talent in their elemental line. At 21 talents in elemental they get 100% crit dmg increase to all fire, ice, and light spells... something that requires 5 points in druid balance line to get applied just to moon/starfire (vengeance).

And as for that mana crap, for 11 points in elemental shaman get omen of clarity for damage spells that procs on their spells instead of their weapons. That's right, "elemental focus". Chance to enter clearcasting state anytime they cast fire, frost, or nature damage spell, allowing the next dmg spell to be cast for 0 mana.

Not to even mention their combat endurance for 10% hp regen costs ONE talent point where ours costs 5, AND they get nature's swiftness at 21 point in their restore tree just like we do.

But yeah, frost shock is too much esp w talents. Its chill lasts 8 secs while its cooldown is 5, or 6 at highest... bad enough, but it also happens to crit frequently and crit as hard as a rogues eviscerate... and its instant cast so you cant interrupt it with feral charge or stun or anything.

Glyss
01-26-2005, 12:29 AM
I don't know what to tell you. I don't have anywhere near as much problems with Shamans as you are having and the only noticible difference between us is our race (and possible pvp skill). Frostshock and Earthshock are on the same timer... if he uses one he can't use the other right after. I am Restoration specced and I am not having the same problems you are. Perhaps you need to rethink your spec. I have given up trying to help you because so far all I've seen is you bitch and moan about how it needs to be nerfed and you have not even made any attempt to use any of the strats these intellegent people have proposed to you. No, it is not impossible to beat a Shaman. If you are having as many problems as you say you are, then it is something YOU are doing wrong. If your just here to bitch you might as well leave because you've already done that three or four times on this thread and its getting old fast. On the other hand, if you are here for insight and advice, I suggest you consider the strats some of these other people have put together for you and try them. I don't wanna hear how it can't be done, because I am proof that it can. I don't wanna read over and over whines about how some class needs to be nerfed, because you can see that same old sad excuse everywhere. It may or may not be fair, but the point is it's been said many times before and you don't need to reiterate it again into a long whine on these boards as well.

-Glyss 60 Tauren Druid
Black Blood Battalion - Medivh

Tils
01-26-2005, 02:22 PM
Well as a 44 shaman Im about 2200 HP if that goes by anything. I also have 3210 ac. If that gives any idea of how shamans hp/ac is.

Tils

Leafweir
01-27-2005, 08:56 AM
Gear and level are in sig.

I dunno what more to say, shaman are the class I currently have the most difficulty defeating, but on average I'd say I win half the time or more. You're listing all these abilities, but unless the person you're fighting is a machine they aren't all going to be employed perfectly. The biggest thing is to keep your distance and health up til their mana is low.

Use root, use nature's grasp, nature's swiftness is pretty much a free complete heal. I've recently changed my spec to 32 (will be 33 in half a level) rejuv 11 feral 7 balance. In feral I the cost decreaser to 5, 2 points in stun, 3 points in crits and charge. Balance I got grasp and swiftshift 2. In rejuv I included 5 points of the 10 rage thing.

If it's really going bad, wait til frostshock is at like 3-4 seconds remaining, go bear, stun them, root them and run away. You should be able to clear the casting range for shock and take them for a chase, if they stop after unstunning to cast their mount get behind some terrain and stealth. Don't even need cat form, just use the night elf hide.

They put out lots of damage in a very short time at very high cost to themselves. We can heal lots of damage in a very short time with less cost to ourselves. Tie them up, keep them busy, out last their assault. Your primary goal is to live 30 seconds, after that they'll be OOM and easy pickings. Yeah, sometimes it goes wrong, most of the time it doesn't.

For the record, the biggest nerf I'd like to see to frost shock is to have our shifting break the snare.

Milhouse
01-27-2005, 10:28 AM
I don't usually go PvP, but last night I had my first opportunity to go 1 on 1 with a shaman. Low and behold, he opened with frost shock. I wasn't really prepared and died pretty quickly. Sooooo, I go res. After building my health and mana back up with a little snack I find him again, but with a plan this time. I throw regenerate on myself before he even taps me. He throws something that removes that spell immediately from me. I then throw natures swiftness on. He hits with frost shock - ouch. I throw growth on,instantly , and it crits with 1300 health - woot. He starts to throw some spells at me and I hit him with moon fire as soon as I can. Then I run straight at him while throwing on nature's grasp. He hits me with melee and gets rooted, as I keep running by. At this point, he's at 1/2 mana, full health and rooted. I'm at 3/4 mana, full health, and dancing. Time for the starfire. I've got time to get one off and lucky me it stuns him. Now I just start spamming him with moonfire. By the time he unstuns and breaks root, he's at 1/2 health. I throw invenerate on and then throw roots again. He got some good swings in on me while I was casting roots, but I got the spell off. I now run back to where I'm out of his range, but within mine. Thankyou nature's reach. The moonfire spamming begins again. He breaks root with less than 10% of his health and like 5% mana. He starts to run and I just chase along with the moonfire.

Pwned. I'm at full health and 33% mana when he dies.

My talents are built so I have
Nature's Swiftness - Maxed
Improved Grasp - Maxed
Innervate
Reflection - Maxed
Combat Endurance - Maxed
Improved Regrowth - Maxed
Gift of Nature
Improved Moonfire - Maxed
Improved Starfire - Maxed

This build has been great for grouping, soloing, and now that I'm trying it more, it seems pretty good for PvP too.

Tils
01-27-2005, 02:14 PM
Well i got 45 last night woo ..anyway after that I got attacked by a 50 NE druid ...she died with me at quarter health and mp. Dont think she was happy because she came back with a warlock friend and killed me lol.

Tils