View Full Forums : Mana tick vs. Spr tick


Velious
04-28-2005, 03:07 PM
Hello all,

I just registered to this forum, despite reading it for about a month, and I just wanted to say this has been a very useful resource for my druid character, thank you for all the great information.

The equipment issue I'm dealing with is which is more beneficial, spirit or a mana tick on items. Obviously, spirit and intellect are our two main stats, but I'm wondering just much of an impact spirit makes to overall mana regen, and whether an item that has a mana tick and more intellect based gear would be better. I know that innervate has larger returns with more spirit, which I have being restore speced, but I'm not sure if on average the mana tick is better. I am currently running around 210ish spirit, (I think, can't check it for sure since I'm at work), but that seems around what I'm at.

Any info is appreciated, thanks.

<--- level 51, NE druid on Deathwing

Crimson13
04-28-2005, 06:01 PM
Personally, I like to get items with mana regen per tick on them, as it makes my mana regen while casting and during battle it goes up a lot faster as there usually isn't long pauses between heals to regen a lot of mana. That said, with a restoration spec and innervate spirit is also a very valued stat, but in my experience +mana/tick items pay off more for what I do.

oldmaisor
04-28-2005, 07:10 PM
It's a little bit of preference, mixed with a little bit of what you tend to do most.

If you spend most of your time in feral, you'll see more benefit in Spi gear. If you spend more time as caster, and more importantly are casting continuously, I'd recommend mana items.

For druids, are spirit formula is 15 + (spirit / 5) = mana / tick.
At 2 seconds per tick, divide that number by 2 to get mana/second.
All mana gen items are x mana/5 seconds, so divide 5 to get your equivalent mana/second.

To give a rough comparison between spirit and mana gen items you can look at it like this. Every +5 spirit = +1mana/tick or +0.5mana/second. So adding 10 spi = +1mana/second.

Right now I get 28 mana every 5 seconds with my mana gen items. 28/5sec = 5.6 mana/sec. Multiply that by the 10 spi value I just calculated, and I get 56. So my mana gen items are basically giving me +56 spirit.

The difference is that this +56 spi is ALWAYS ticking. Casting, resting, 5 second rule, whatever. It's always adding to my mana. If I added 56 of "normal" spi, it's only ticking while resting. If I'm casting, with the 15% from reflection, 56 spi comes out to +0.84 mana/sec, instead of the 5.6/sec I'm getting. The caveat is that innervate is based on your spirit. Since innervate is once every 6 minutes, I've decided mana gen is > than spi for my needs.

I would say experiment and see what you like better. I'm usually main healer and once the hits start, I find myself very close to constant casting. The mana gen items definitely help in these situations.

Hope that helps. And if any of my calculations are off, please let me know.

Velious
04-29-2005, 11:39 AM
This helps a lot. Thanks for posting this information guys. I was always wondering what the conversion rate was for spirit. As for my playstyle, I usually run in caster, such as for instances and groups for healing. However, when I solo I enjoy bear for handling multiple mobs in griding or PvP, the usual fair, so I will probably go with a mix if I can. Again, I appreciate the info and will take it under consideration for my future equipment purchases.

Mazikeen
05-02-2005, 12:06 PM
gear sets are so complicated for a druid I think. I messed with regen items, I ended up only keeping a cloak out of strat, 4 mana 5sec. It's a little weak on the stamina compared to the blue eagle cloak out of there, but, hey, it's what I have and 16 int is nothing to sneeze at. My play style dictated an int/stam/spirit build. It is very hard to keep your spirit high while going for the stamina/int build, but it's very important IMO. Innervate is the key factor for a druid in primary healing roles in the upper levels. You must have solid spirit to realize the greatest ROI. regen items do continue all the time, but other than bosses like oxynia, most of the upper level bosses don't last long enough to even regen enough mana during the battle for even one extra regrowth. My key is to carry as much over a 6k mana pool as possible, as close to a 4k hp as I can buff and keep my spirit over 250. That means when I'm not casting I'm regening at about 56 per tick in current build, not relevant to much at end bosses, but solid when I'm resting in battle between casts, regrowth for the win. ;) btw, that equates to about 225ish innervate for 20 seconds, or rounding to 2300 extra mana, which does regen while casting.

This dictates my play style at end bosses as cast till half pool, major mana potion (to set timer count down) innervate again at near 3k and hopefully stay alive. If we win and I'm exhausted, I just trashed 10k + of mana out in probably 45 seconds. A upper level priest will have near 10k mana pool to start (u hope) but he only has his one potion, so our 10k is just barely second and often more if your grouped with a fresh 60 priest. (btw, depending on the circumstances, my priest get's innervate :( probably more than I do I think)

This game is great, did baron 4 times yesterday, working on different styles/gear and such. OOC for the win!! ;) silly stitches, thanks for the free heals.

finally, want free mana? learn to use your heavy runecloth bandages effectively. You can heal for 2000hp over 8 seconds to anyone who isn't aggroed, takes a bit to learn and fails sometimes, especially on rogues with their crit aggro, but ti's free, and your regening (Iam) 56 mana per tick while doing so.

My full casting set btw, low in hp 2300hp/6700mp but awesome for running my lower guildies through places like mara is a pure int/spi build. It regens at 87 mana per tick and innervate for 348. This allows for nearly non stop farming of mara bosses and such for our guildies and/or enchanting farming.

Falloraan
05-02-2005, 12:19 PM
Your math is a bit off. Innervate gives you a 400% increase in mana regen, so at a normal regen rate of 87 you will regen 87 + 348 for 435/tick.

Mazikeen
05-02-2005, 01:45 PM
You sure? it's 400% over your base regen? if so, wow, I'll have to check it a little close as that would affect all my numbers and mean if exhausted in my eagle I used more than 10k mana up! awesome. that would be 2810 mana from innervate in eagle gear, meaning an extra 500 mana from what I thought it was worth, that's near about an additional max heal