View Full Forums : Onyxia and MC


mekell
08-18-2005, 08:45 AM
What items do you guys find yourself needing for these instances? Fire Resist gear? Healing gear? Mana regen? Just curious what types of equipment if any i should be looking for to make particpation in these zones a bit easier. My guild just partnered with another guild who has done MC/Ony before, but I and many of my guildmates have never been. Just curious if anyone has any insight.

Bovus
08-18-2005, 02:41 PM
+healing and +mana regen are always good if they don't sacrifice core stats (mana pool, HP).

Resist gear can help with Onyxia. Greater Fire Protection potions help a lot more. Some nice, attainable, items for Fire Resist include:
DM class trinket (obtained from the druid book)
Neck item from West undead boss
Tidal Loop (from quest below)
Wrist item from Incendius in BRD (random enchant)

For MC, you honestly don't need good FR as a healer before you hit Ragnaros. FR will help against the lava packs (Flamewalkers and the other fire ele have nasty cone damage), but good tank positioning and Fire Prot potions help a lot more. Half of your Tier 1 set (from MC) or more has fire resist, which will help you get geared up for Ragnaros. Until then, getting gear with good Stamina helps more than anything.

My current Ragnaros gear set is lacking. I only get to about 70 FR unbuffed. 100-150 is a good target for a healer. In addition, getting that 70 drops my mana pool by 1K.

Must haves for both zones:
1. Greater Fire Prot Potions (req. 1 elemental fire and 1 dreamfoil)
2. Admiral's Hat (requires some runecloth and 6 elegant feathers) gives castable +20 sta buff lasts for 15 minutes. If everyone has one, you can buff a buddy and vice versa before boss fights.
3. Major Mana and Major Healing potions

One last tip. If you haven't already, go visit Duke Hyraxius in Azshara. He's on an island off the SE coast. You'll get 2 quests to kill mobs in EPL and Slithus. After that, once you reach honored status, you'll get the MC kill quest, and then the Hands quest resulting in another nice ring (Tidal Loop).

Kraun
08-20-2005, 12:03 PM
Well from my point of view is that fire resist is not needed in any other boss than Ragnaros, we're doing onyxia with 1-3 deaths tops and whole mc with regular gear that we wear all the time with exeption that of Ragnaros, this guy requires fire resist, this is the only endgame boss we NEED fire resist to actually win, every other boss goes without any consideration put into gear, we go in to MC with the gear we use every day and do the 8 bosses + majordomos adds with the same gear, only time we change gear is at ragna.

the less wildheart in these instances the better mana regen/heals you have :)


Must haves for both zones:
1. Greater Fire Prot Potions (req. 1 elemental fire and 1 dreamfoil)
2. Admiral's Hat (requires some runecloth and 6 elegant feathers) gives castable +20 sta buff lasts for 15 minutes. If everyone has one, you can buff a buddy and vice versa before boss fights.
3. Major Mana and Major Healing potions

All of the above is in the eye of the beholder, we personally never use any of the above mentioned items/buffs (exception ragnaros)

"mana pots"... thats what druids are for with innerwate and ctraid has manaconserve... use it (occasionally some drink mana pots, but we dont stack on them previously, cept ragna, everyone is on their own supply, but rarely anyone uses one PRE-majordomo/ragna)

"fire resist potion" again ONLY at ragnaros, otherwise its a waste of hard earned cash

"admiral's hat" well the only 2 situations we use these are at majordomo (for last 2-4 tanks) and naturally at Ragnaros.

Ndainye
08-20-2005, 09:59 PM
I wouldn't waste fire pots on anything other than Rag. Save those for Blackwing Lair you'll need them and you'll be sorry you used them for other things. The key to all fights before Rag (for anyone other than the tanks) is to avoid fire damage and to have enough stamina to live thru what damage you can't avoid.

Mana and Heal Potions, runes, bandages, healthstones, tubers, nightbreaths, food, anything and everything that gives you an edge you want. You don't ever want to rely on them, build strategy around them or waste them but you want them ready and available for those moments that using it will turn the tide of the fight, that will keep you in the fight as long as possible. I try to keep a stack of banadages on me not just for myself but for when the dps run out and ask if anyone has them.

We use admirals hats on most boss fights every little edge helps but we don't waste much time on them in MC anymore before Rag, it's just a habit more than anything else you get a buddy at the start of the raid and when we are setting up for the boss you find that buddy and trade.

For MC and Ony up until Rag you don't need much resist gear, you want to start building it though cause you will need it for BWL. Get it when it's cheap before you have to buy it when it's overpriced. Mana regen and healing on items are a bonus but they should never take the place of base stats.

Bovus
08-21-2005, 03:23 AM
New (to me) FR item I was lucky enough to get this afternoon (only druid in raid at the time):

http://www.thottbot.com/?i=37419

Salamander Scale Pants

It's a random boss drop (low drop rate).

goa
08-21-2005, 07:38 AM
I wouldn't waste fire pots on anything other than Rag.

Why not? It's not like they are expensive to make.

*I thought I was hitting reply but accidently hit edit on goa's post ~ bad mod bad tired mod :(* ~Ndainye

Ndainye
08-21-2005, 03:20 PM
Why not? It's not like they are expensive to make.



They aren't expensive if you are only making one or two no but they are a usage of farming time by every member of the raid group that could be best used elsewhere.

Currently my guild is running two instances of MC per week that's 80 characters killing Rag per week. On average each warrior/rogue/hunter is supplied with 2 Greater Fire Pots and each caster is provided with 1. We do Ony once a week and only the MT uses FR pots since he's the only one that should ever get breathed on. We do BWL four nights a week and since we are still in strategy mode we wipe ~ alot. I would say on average that's 60 FR pots used for Razorgore (stage 3) 100ish for Vael, 40-80 or more for Broodlord; Firemaw we don't yet have a firm enough strat to go full out on (52%) so currently we probably only use 10-20 per attempt but based on Thursday's run that would be 10 attempts so possibly 200 there.

Totally that up we have over 700 possible greater firepots consumed during a full week of raiding and yes it is a full week of raiding 7-12 pm Sun-Sat. This is a guild that has approximatly 100 active members with the majority being working adults that can't spend much more time in game than the amount of time we are raiding. Sure each member doesn't raid every night but generally if we are on we are hoping/expecting to be raiding, not farming. 700 Firepots with 1 Elemental Fire per pot that has on best average a 6% drop rate, is a mega ton amount of farming time. Add in the dreamfoil that just about every member has at least one herbalism character created to help out the guild with and that is used for multiple end game potions that we attempt to have available for every raid, well it's a nightmare.

Sure you could just buy the potions or the mats to make the potions (and believe me we do both) but again that's possibly 700 potions a week, money that could be being spent on multiple useage FR items (librams ect..) and on the ever mounting repair bills from those BWL wipes.

So no I wouldn't waste the farming/gathering time on potions that would be used on mobs that are resistable with decent base FR, or on mobs that you shouldn't even be being hit by flames with.

Moonshadow
08-22-2005, 01:36 PM
New (to me) FR item I was lucky enough to get this afternoon (only druid in raid at the time):

http://www.thottbot.com/?i=37419

Salamander Scale Pants

It's a random boss drop (low drop rate).


+20fr resist enh rocks on Ragnaros figth, anyhow got my stormrage pants yesterday :D

Bovus
08-22-2005, 07:05 PM
Libram of Res going for 125g+ on my server now. To hell with it, I'm saving for mount.

goa
08-24-2005, 03:49 AM
They aren't expensive if you are only making one or two no but they are a usage of farming time by every member of the raid group that could be best used elsewhere.

Uhm I see.. Giving it to the tanks doesnt really make any sence to me as they are (hopefully) healed as a mofo anyway. I quaffed a total of two yesterday on our first attempt at Majordomo.. wich helped me in casterform very much and only costed me 2 elemental fire (Yes we killed Majordomo on our first try ever). :D

Ndainye
08-24-2005, 08:12 AM
Uhm I see.. Giving it to the tanks doesnt really make any sence to me as they are (hopefully) healed as a mofo anyway. I quaffed a total of two yesterday on our first attempt at Majordomo.. wich helped me in casterform very much and only costed me 2 elemental fire (Yes we killed Majordomo on our first try ever). :D

Grats on Domo!

Once you start actively playing with Rag you will hopefully understand where I'm coming from in regards to potions. The difference between Ragnaros -> BWL fire damage vs anything prior is well noticable to say the least.

I have never thought about drinking anything but mana pots during domo(fr and mana pots are on the same timer). Any damage that I take can generally be bandaged or rejuved. I just can't even think about wasting an hour of farming time for that. If you are finding that you are needing potions for those types of fights you may need to up your base FR some. Our guild's rule is 150+ FR if you want to set foot in BWL.

goa
08-24-2005, 01:22 PM
Grats on Domo!

Once you start actively playing with Rag you will hopefully understand where I'm coming from in regards to potions. The difference between Ragnaros -> BWL fire damage vs anything prior is well noticable to say the least.

I have never thought about drinking anything but mana pots during domo(fr and mana pots are on the same timer). Any damage that I take can generally be bandaged or rejuved. I just can't even think about wasting an hour of farming time for that. If you are finding that you are needing potions for those types of fights you may need to up your base FR some. Our guild's rule is 150+ FR if you want to set foot in BWL.

Ah I C. I ofc quaffed the potion before we went in so I would be free to quaff a mana potion when needed.

Currently at 108 FR.. i resisted a good deal of crap in MC with that somewhat low resistance.

BTW, isn't shadow prot as important in BWL? Or so I've heard.

Ndainye
08-24-2005, 08:34 PM
Ah I C. I ofc quaffed the potion before we went in so I would be free to quaff a mana potion when needed.

Currently at 108 FR.. i resisted a good deal of crap in MC with that somewhat low resistance.

BTW, isn't shadow prot as important in BWL? Or so I've heard.

We're up to Firemaw (fourth encounter) atm firemaw does have a shadow damage spell that is over 4k instantly and then a dot. The only true counter for it to my knowledge is an Onyxia scale cloak. We are more concerned about his Flamebuffet AoE fire than the shadow attack, as long as his agro is controlled only the tanks should be taking the shadow damage. Nothing else prior to Firemaw has done shadow damage. My understanding is that the Shadow attack that Firemaw does is repeated several more times farther in making Onyxia Scale Cloaks important to sucess in the dungeon.

Moonshadow
08-25-2005, 01:38 AM
Ah I C. I ofc quaffed the potion before we went in so I would be free to quaff a mana potion when needed.

Currently at 108 FR.. i resisted a good deal of crap in MC with that somewhat low resistance.

BTW, isn't shadow prot as important in BWL? Or so I've heard.

I heard that also, but the 1st encouter is moustly fisical DMG, and you as a healer shouldnt be getting hit, but consentrate on getting at least 130-140fr for Rag figth cos thats pure Fire dmg, as more as you get loot in MC/Onixia your FR is gonna increase.


We Druids shouldnt worry that much about FR like wars and rogues, those are the ones that need 250+fr for the Rag figth.

mekell
08-25-2005, 08:34 AM
Well onyxia died last night. Woot! MC this weekend :)

goa
09-02-2005, 11:26 PM
We're up to Firemaw (fourth encounter) atm firemaw does have a shadow damage spell that is over 4k instantly and then a dot. The only true counter for it to my knowledge is an Onyxia scale cloak. We are more concerned about his Flamebuffet AoE fire than the shadow attack, as long as his agro is controlled only the tanks should be taking the shadow damage. Nothing else prior to Firemaw has done shadow damage. My understanding is that the Shadow attack that Firemaw does is repeated several more times farther in making Onyxia Scale Cloaks important to sucess in the dungeon.

Informative as hell. Thx! :)