View Full Forums : D&D Online, your thoughts?

12-08-2005, 07:13 AM
Ther new issue of PC Gamer has a very nice article about the new D&D Online that will be coming out.
Anyone have any opinions on how good it will be or how well it will do against wow?

12-08-2005, 02:19 PM
never heard of it until this post....

12-08-2005, 11:48 PM
I signed up for the beta months and months ago.
Never got on though.

12-09-2005, 12:42 AM
Haven't really heard much about it yet, and not interested enough to look around for info on it.

ight try it if I get into the beta.

12-09-2005, 02:31 PM
It will fail horribly.

And it doesn't have druids.

12-09-2005, 03:59 PM
What? No Druids?

I'm a Chaotic Good Half-Elf Druid myself. Even though they don't exsist in the official D&D rules.


12-10-2005, 05:30 AM
i doubt it will fail. its based on ad&d that millions of us played years ago and think of with nostalgy. imo, it could get even bigger than wow.

12-12-2005, 09:20 AM
I'm sorry i love the game but if its going to be too much based in the roots of d&d it will take us 6,859,345 hours of game play to max out our character and another billion or so just to get some awsome gear.
other than that, it could be big....very big

12-13-2005, 09:58 AM
From what I have read this game will only be inspired by the pen and paper D&D and it will placed in Eberon (a good setting in my book).

The big changes that I recall :

- no monk or druid at the begining.
- only 10 levels at the begining (but eacht level will be separated in 5 ranks).
- sorcerer/wizard/cleric don't have spell level slots but will use spell points to cast spells (sorcerer will get lower number of spell know, but more spell points).

I did try to get in the beta and din't get in. Now I wait to read the critics after the launch.


12-14-2005, 09:32 AM
More people played the Warcraft games than D&D ;)

12-14-2005, 09:49 AM
I played AD&D 2nd edition a long while back with some friends. Also played several of the AD&D CRPGs, but pen and paper is very different from any computer game out today. (Especially MMOGs, where the AI you have is very limited with most of the critical decisions relying on the server, not the clients.)