Spells and alternate advancement abilities discussion.
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Posts: 27
Joined: Mon Oct 25, 2010 7:28 pm


Post by Daldaen »

Copy/Paste from what Noken posted on EQLive

Name - cost per new rank - detail


Battle Ready - 2/2 - additional bandolier slot.
Combat Agility - 9/10/11/12/13 - increased avoidance.
Combat Stability - 9/10/11/12/13 - increased mitigation.
Delay Death - 5/5/5/5/5 - Increase purple club by 50 HP per rank.
Discordant Defiance - 5/5/5/5/5 - Increase max resist cap by 5 per rank.
Dreamlike Cunning - 3/3/3/3/3/3/3/3/3/3 - Increase max Dexterity cap by 5 per rank.
Dreamlike Fortitude - 3/3/3/3/3/3/3/3/3/3 - Increase max Stamina cap by 5 per rank.
Dreamlike Intellect - 3/3/3/3/3/3/3/3/3/3 - Increase max Intelligence cap by 5 per rank.
Dreamlike Magnetism - 3/3/3/3/3/3/3/3/3/3 - Increase max Charisma cap by 5 per rank.
Dreamlike Might - 3/3/3/3/3/3/3/3/3/3 - Increase max Strength cap by 5 per rank.
Dreamlike Sapience - 3/3/3/3/3/3/3/3/3/3 - Increase max Wisdom cap by 5 per rank.
Dreamlike Swiftness - 3/3/3/3/3/3/3/3/3/3 - Increase max Agility cap by 5 per rank.
Eyes Wide Open - 5/5 - Add Extended Target Window by 1 slot per rank.
General Sturdiness - 6/6/6/6/6 - Increase max hitpoints by 100 per rank.
Hastened Origin - 3/3/3 - Decrease Origin recast by 6 minutes per rank.
Innate Corruption Protection - 3/3/3/3/3 - Increase corruption resist by 2 per rank.
Innate Regeneration - 3/3/3/3/3 - Increase hitpoint regeneration by 1 per rank.


Abundant Healing - 7/8/9/10/12 - Increased HoT to 700/750/800/850/900
Cascade of Life - 5 - Increased heal to 1250
Destructive Fury - 12/12/12 - Increased strength of DD critical
Expansive Mind - 8/9/10/11/12 - 1 mana regeneration per rank
Fury of Magic - 8/10/12 - Increased chance to crit DD
Gift of Dreamlike Exquisite Radiant Mana - 9 - GoM to level 90
Hastened Forceful Rejuvenation - 9/9/9 - 5% per rank reduction in recast of Forceful Rejuvenation
Healing Adept - 12/12/12 - Increased max effectiveness of healing spells
Healing Gift - 12/12/12 - Increased chance for heals to crit
Mastery of the Past - 10/10/10/10/10 - Increased cap on fizzle immune spells
Mental Clarity - 5/5/5/5/5 - 1 mana regeneration per rank
Mental Stamina - 5/5/5/5/5 - 50 mana per rank
Persisant Casting - 12/12/12 - Increasesd chance to cast through stun
Quickened Silent Casting - 5/5/5 - reduce cast time of silent casting by 0.3sec per rank
Spell Casting Mastery - 9 - decrease spell mana cost
Spell Casting Reinforcement - 8 - 20% more duration to beneficial buffs (70% max), mastery as a class AA has been rolled into archtype
Twinheal - 9/12/15 - 1% chance per rank to twincast heal


Blessing of Ro - 15 - combined Hand of Ro + Fixation. 1.5sec cast, 10min duration, 6sec recast
Communion of the Cheetah - 9 - group increase run speed by 115%. 0.5sec cast, 48sec duration, 10sec recast
Egress - 7 - 0.5 second cast
Entrap - 12 - 85% snare, 0.5 second cast
Extended Convergence of Spirits - 9 - Extends Convergence of Spirits by 1 tick
Extended Spirit of Wood - 9 - Extends Spirit of the Wood by 1 tick
Extended Wild Growth - 5/7/9/11/13 - Extends by 1 tick per rank
Group Spirit of the Black Wolf - 15 - 5-10% mana pres, 45mana/tick, 6% chance to critical nuke
Group Spirit of the White Wolf - 15 - 5-10% mana pres, 45mana/tick, 6% chance to critical heal
Hastened Convergence of Spirits - 6/6/6 - Reduced recast by 1 min per rank
Hastended Spirit of the Wood - 6/6/6 - Reduced recast by 1 min per rank
Hastened Storm Strike - 7/7/7 - Reduced recast by 2 seconds per rank
Improved Twincast - 12 - AA version of twincast, 10 hit counter. Instant cast, 2min duration, 30min recast
Nature's Blessing - 9/12/15 - 100% chance to critical heal, 100/90/80% mana cost increase dependant on rank. Instant cast, 12sec duration, 30min recast
Nature's Boon - 12/12/12 - increased regeneration on ward
Nature's Fury - 9/12/15 - increase critical DD by 40%, 100/90/80% mana cost increase dependant on rank. Instant cast, 3min duration, 45min recast. Triggererd effect adds ~1700 damage to all cast DD.
Purified Spirits - 9 - Self only version of RC, instant cast, 5min recast
Quick Damage - 12 - 15% spell haste on DD spells
Spirit of the Bear - 15 - 10k hp, 150ac, 60% increased dodge chance. 0.5sec cast, 30sec duration, 10min recast
Spirit of the Black Wolf - 12 - preservation stagnates, 80mana/tick, 8% chance to critical nuke
Spirit of the White Wolf - 12 - preservation stagnates, 80mana/tick, 8% chance to critical heal
Spirit of the Wood - 10/10/10 - increased healing. AC and DS stagnate
Spirits of Nature - 9/9/9 - Increases power of the swarm pet
Twincast - 7 - 1% more chance to twincast
Vengeful Spirits - 9/12/15 - Increased DoT crit damage
Wrath of the Wild - 6/6 - Stronger Wrath of Wild

Posts: 66
Joined: Fri Oct 15, 2010 2:33 am

Re: HoT AAs

Post by erianaiel »

Mostly this is, as expected, continuation of AA lines.
Not sure how useful a 3pct chance on twin heal is.

The really big AAs here are
1- Blessing of Ro. After years of explaining, begging and offering our first born we finally got a combined debuff. Quick casting, good duration and an AA. Will probably be our mainstay debuff, with the spell version being more situational (but the healing has the potential of being lifesaving as long as the tank is aware that there will be quite some aggro to overcome on incoming).
2- Spirit of the Bear. A one or two round rune, greatly increased dodge and 150 AC combined with a near instant cast. This has the potential to be a life saver for a tank when adds get out of control or damage spikes badly and we need time to recover from it. It will not make the tank invulnerable for 30 seconds, but it will make it very hard for the monster to kill him. Having a few druids in a raid casting this one after another has potential too (but the 10 minute recast means it can not be kept on the tank permanently).

Interesting but have to figure out how this will turn out in practice due to the hefty mana cost
3- Nature's Blessing. A garantueed crit for the next three heals, for the price of doubling mana cost. Three ranks is a must and the exact value of this AA depends on how high the crit rate already is (which should be high for those players who get this AA). Still having Spirit of the Bear on the tank and this AA plus White Wolf up will give us considerably healing power and the time to make use of it without causing the tank to go splat.
4- Nature's Fury. The counterpart of Blessing. The value, I think, of this AA is not so much in the increase of crit (though 40pct is nothing to sneeze at if it comes on top of the normal crit increases), but in the triggered 1700 damage added to all DD. What is unclear to me if that is personal DD only (which would amount to probably only 3400 damage) or to all group DD, which can really add up in raids when in a caster group.
5- Communion of the Cheetah. Nothing flashy but after about 10 years and 60 or so levels the Cheetah spell finally gets some use. This is going to help getting across zones really quickly, or get the group out of danger without needing to evacuate. Probably going to be on the easy to hit AA buttons once you get it.

Of course this time there are very few AAs that are silly of utterly useless so we can expect to get the majority of the class ones as quickly as possible. For the rest we can work on them a little more slowly (they are useful, sometimes even essential but not game changing as some of the class AAs are).

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