Shadowlands pre-patch is out

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Yrys
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Shadowlands pre-patch is out

Post by Yrys »

While the Shadowlands expansion itself is delayed, the Shadowlands pre-patch is out for World of Warcraft today. It brings a level squish and a revamped leveling experience, including the option of using Timewalking to level to 50 in a single expansion. And of course among the many other changes, there are some druid changes.

https://worldofwarcraft.com/en-us/news/ ... atch-notes

Druid changes
General
  • Travel Form’s ground forms are no longer mountable.
  • The Stag Form ability has been renamed Mount Form and ground forms are mountable when using this ability. The ability is learned from Tome of the Wilds: Mount Form available in the Druid Order Hall, The Dreamgrove, and is automatically learned for players who have already learned Tome of the Wilds: Stag Form prior to the update.
  • The Lunarwing appearance is mountable when selected as the Flight Form appearance at the Barber Shop.
  • Lunar Strike has been renamed back to Starfire.
  • Solar Wrath has been renamed back to Wrath.
  • All Druids can now use the following abilities:
    • Ferocious Bite – Finishing move that causes Physical damage per combo point and consumes up to 25 additional Energy to increase damage by up to 100%. Requires Cat Form.
    • Barkskin – Your skin becomes as tough as bark, reducing all damage you take by 20% and preventing damage from delaying your spellcasts. Lasts 12 seconds. Usable while stunned, frozen, incapacitated, feared, or asleep, and in all shapeshift forms.
    • Cyclone – No longer a PvP Talent. Tosses the enemy target into the air, disorienting them but making them invulnerable for up to 6 seconds. Only one target can be affected by your Cyclone at a time.
    • Stampeding Roar – Shift into Bear Form and let loose a wild roar, increasing the movement speed of all friendly players within 15 yards by 60% for 8 seconds.
    • Ironfur – Increases armor for 7 seconds. Requires Bear Form.
    • Wrath – Hurl a ball of energy at the target, dealing Nature damage.
  • Swipe now capped at 5 targets.
  • The following Talents have been adjusted:
    • New Talent: Heart of the Wild (replaces Typhoon) – Abilities associated with your chosen Affinity are substantially empowered for 45 seconds. 5 minute cooldown. Shifts you into the appropriate form upon cast, except in Restoration Affinity.
      • Restoration Affinity: Healing of your Restoration spells increased by 30%, and mana costs reduced by 50%.
      • Balance Affinity: Damage of Balance spells increased 30% Damage of your Balance abilities increased by 30% and Starsurge is instant cast.
      • Feral Affinity: Damage of your Feral abilities increased by 30%, and critical strikes with attacks that generate a combo point generate an additional combo point.
      • Guardian Affinity: Bear Form gives an additional 20% Stamina, multiple uses of Ironfur may overlap, and Frenzied Regeneration has 2 charges.
    • Mighty Bash now stuns the target for 4 seconds (was 5 seconds) and has a 1 minute cooldown (was 50 seconds).
    • New abilities have been added to their respective Affinities:
      • Restoration Affinity: Ursol's Vortex
      • Balance Affinity: Typhoon
      • Feral Affinity: Maim
      • Guardian Affinity: Incapacitating Roar
  • PvP Talent changes:
    • Cyclone is no longer a Talent and learned by all Druids at level 48.
    • Heart of the Wild has been renamed to Strength of the Wild.
Balance
  • New Mastery: Total Eclipse – Solar Eclipse increases Nature damage by 11%, and Lunar Eclipse increases Arcane damage by 11%.
  • Eclipse passive has been redesigned and works with Balance Affinity (Talent): Casting 2 Starfires empowers Wrath for 15 seconds. Casting 2 Wraths empowers Starfire for 15 seconds. These Eclipses occur in alternation.
    • Eclipse (Solar): Wrath cast time reduced by 15% and damage increased 20%.
    • Eclipse (Lunar): Starfire cast time reduced by 15% and increases the critical strike chance of Starfire by 20%.
  • Starsurge now increases the damage bonus to Wrath and Starfire for the duration of the Eclipse and costs 30 Astral Power (was 40).
  • Celestial Alignment maintains both Eclipses and grants 10% Haste for 20 seconds. Starfall now has a 40 yard radius around the caster and moves with the caster for the duration, avoiding targets not in combat. Starfall damage increased substantially.
  • Shooting Stars is no longer a Talent and learned by all Balance Druids at level 49. Shooting Stars now generates 3 Astral Power (was 4) and the proc chance has been increased by 50%.
  • Moonfire and Sunfire now generate 2 Astral Power (was 3).
  • Wrath now generates 6 Astral Power (was 8).
  • Starfire now generates 8 Astral Power (was 12).
  • Celestial Alignment and Incarnation: Chosen of Elune (Talent) no longer have a global cooldown.
  • Innervate’s duration has been reduced to 10 seconds and it no longer has a global cooldown.
  • The following Talents have been adjusted:
    • New Talent: Solstice (replaces Shooting Stars) – During the first 6 seconds of every Eclipse, Shooting Stars fall 300% more often.
    • Nature's Balance now generates 1 Astral Power every 2 seconds while in combat (was 2 Astral Power every 3 seconds).
    • Soul of the Forest redesigned – Eclipse increases Wrath's Astral power generation by 50% and increases Starfire's damage to all other enemies by 150%.
    • Starlord now grants you 4% Haste for 15 seconds (was 3% Haste for 20 seconds).
    • Incarnation: Chosen of Elune now grants the benefits of Celestial Alignment and 10% Critical Strike.
    • Stellar Drift now increases Starfall duration by 2 seconds and damage by 15%.
    • Fury of Elune deals reduced damage on secondary targets.
  • PvP Talent changes:
    • Prickling Thorns now causes Entangling Roots to deal damage every 3 seconds instead of damage upon removal.
    • Moon and Stars radius increased to 5 yards (was 3 yards).
Feral
  • Survival Instincts now has 1 charge (was 2).
  • Rake deals 60% increased damage while stealthed (was 100%).
  • Shred deals 60% increased damage while stealthed (was 30%).
  • Berserk has been redesigned – Go berserk for 20 seconds, causing Rake and Shred to deal damage as though you were stealthed, and giving finishing moves a 20% chance per combo point spent to refund 1 combo point.
  • Berserk and Incarnation: King of the Jungle (Talent) no longer have a global cooldown.
  • The following Talents have been adjusted:
    • Sabertooth now extends Rip by 1 second (was 4 seconds).
    • Balance Affinity Moonkin Form no longer has a 90 second cooldown.
    • Incarnation: King of the Jungle now grants the benefits of Berserk, reduces the energy cost of all Cat Form abilities by 20%, and allows the use of Prowl once while in combat.
    • Bloodtalons has been redesigned – When you use 3 different combo point- generating abilities within 4 seconds, the damage of your next 2 Rips or Ferocious Bites is increased by 30%.
    • Brutal Slash now capped at 5 targets.
Guardian
  • New Ability: Berserk – Go berserk for 15 seconds, reducing the cooldowns of Mangle, Thrash, Growl, and Frenzied Regeneration by 50% and the cost of Ironfur by 50%. 3 min cooldown.
  • New Ability: Infected Wounds – Mangle and Maul slow the target’s movement speed by 50% for 12 seconds.
  • Incapacitating Roar now shifts you into Bear Form when used.
  • Berserk no longer has a global cooldown.
  • The following Talents have been adjusted:
    • New Talent: Renewal (replaces Ursol's Vortex) – Instantly heals you for 30% of maximum health.
    • New Talent: Tooth and Claw (replaces Lunar Beam) – Auto attacks have a 20% chance to empower Maul, stacking up to 2. Empowered Mauls deal 40% increased damage and reduce the target’s damage to you by 15% for 6 seconds.
    • Incarnation: Guardian of Ursoc has been redesigned – An improved Bear Form that grants the benefits of Berserk, causes Mangle to hit up to 3 targets, and increases maximum health by 30%. Lasts 30 seconds.
    • Pulverize now reduces the damage the target deals to you by 35%. for 10 seconds and has a 45 second cooldown (was reduces damage from all targets by 9% for 20 seconds).
Restoration
  • Ironbark now has a 1.5 minute cooldown (was 1 minute).
  • Swiftmend cooldown is now 15 seconds (was 25 seconds), costs 11% mana (was 14%), and consumes an active Regrowth, Wild Growth, Rejuvenation or Germination healing over time effect to instantly heal an ally.
  • Innervate’s duration has been reduced to 10 seconds and it no longer has a global cooldown.
  • The following Talents have been adjusted:
    • New Talent: Nourish (replaces Prosperity) – Heals a friendly target for 135% spell power. Costs 15% mana, 2 second cast time and receives triple bonus from Mastery: Harmony.
    • New Talent: Overgrowth (replaces Stonebark) – No longer a PvP Talent. Apply Lifebloom, Rejuvenation, Wild Growth, Regrowth's heal over time effect to an ally. Now a 1 minute cooldown (was 45 seconds).
    • Stonebark is no longer a Talent and its increased healing bonus effect will be learned once again in Shadowlands.
  • PvP Talent changes:
    • Encroaching Vines has been redesigned and renamed High Winds – Cyclone leaves the target reeling, reducing their damage by 25% for 4 seconds.
    • Nourish has been removed.
    • Revitalize has been renamed to Reactive Resin.
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