https://worldofwarcraft.com/en-us/news/ ... atch-notes
Druid changes
General
- Travel Form’s ground forms are no longer mountable.
- The Stag Form ability has been renamed Mount Form and ground forms are mountable when using this ability. The ability is learned from Tome of the Wilds: Mount Form available in the Druid Order Hall, The Dreamgrove, and is automatically learned for players who have already learned Tome of the Wilds: Stag Form prior to the update.
- The Lunarwing appearance is mountable when selected as the Flight Form appearance at the Barber Shop.
- Lunar Strike has been renamed back to Starfire.
- Solar Wrath has been renamed back to Wrath.
- All Druids can now use the following abilities:
- Ferocious Bite – Finishing move that causes Physical damage per combo point and consumes up to 25 additional Energy to increase damage by up to 100%. Requires Cat Form.
- Barkskin – Your skin becomes as tough as bark, reducing all damage you take by 20% and preventing damage from delaying your spellcasts. Lasts 12 seconds. Usable while stunned, frozen, incapacitated, feared, or asleep, and in all shapeshift forms.
- Cyclone – No longer a PvP Talent. Tosses the enemy target into the air, disorienting them but making them invulnerable for up to 6 seconds. Only one target can be affected by your Cyclone at a time.
- Stampeding Roar – Shift into Bear Form and let loose a wild roar, increasing the movement speed of all friendly players within 15 yards by 60% for 8 seconds.
- Ironfur – Increases armor for 7 seconds. Requires Bear Form.
- Wrath – Hurl a ball of energy at the target, dealing Nature damage.
- Swipe now capped at 5 targets.
- The following Talents have been adjusted:
- New Talent: Heart of the Wild (replaces Typhoon) – Abilities associated with your chosen Affinity are substantially empowered for 45 seconds. 5 minute cooldown. Shifts you into the appropriate form upon cast, except in Restoration Affinity.
- Restoration Affinity: Healing of your Restoration spells increased by 30%, and mana costs reduced by 50%.
- Balance Affinity: Damage of Balance spells increased 30% Damage of your Balance abilities increased by 30% and Starsurge is instant cast.
- Feral Affinity: Damage of your Feral abilities increased by 30%, and critical strikes with attacks that generate a combo point generate an additional combo point.
- Guardian Affinity: Bear Form gives an additional 20% Stamina, multiple uses of Ironfur may overlap, and Frenzied Regeneration has 2 charges.
- Mighty Bash now stuns the target for 4 seconds (was 5 seconds) and has a 1 minute cooldown (was 50 seconds).
- New abilities have been added to their respective Affinities:
- Restoration Affinity: Ursol's Vortex
- Balance Affinity: Typhoon
- Feral Affinity: Maim
- Guardian Affinity: Incapacitating Roar
- New Talent: Heart of the Wild (replaces Typhoon) – Abilities associated with your chosen Affinity are substantially empowered for 45 seconds. 5 minute cooldown. Shifts you into the appropriate form upon cast, except in Restoration Affinity.
- PvP Talent changes:
- Cyclone is no longer a Talent and learned by all Druids at level 48.
- Heart of the Wild has been renamed to Strength of the Wild.
- New Mastery: Total Eclipse – Solar Eclipse increases Nature damage by 11%, and Lunar Eclipse increases Arcane damage by 11%.
- Eclipse passive has been redesigned and works with Balance Affinity (Talent): Casting 2 Starfires empowers Wrath for 15 seconds. Casting 2 Wraths empowers Starfire for 15 seconds. These Eclipses occur in alternation.
- Eclipse (Solar): Wrath cast time reduced by 15% and damage increased 20%.
- Eclipse (Lunar): Starfire cast time reduced by 15% and increases the critical strike chance of Starfire by 20%.
- Starsurge now increases the damage bonus to Wrath and Starfire for the duration of the Eclipse and costs 30 Astral Power (was 40).
- Celestial Alignment maintains both Eclipses and grants 10% Haste for 20 seconds. Starfall now has a 40 yard radius around the caster and moves with the caster for the duration, avoiding targets not in combat. Starfall damage increased substantially.
- Shooting Stars is no longer a Talent and learned by all Balance Druids at level 49. Shooting Stars now generates 3 Astral Power (was 4) and the proc chance has been increased by 50%.
- Moonfire and Sunfire now generate 2 Astral Power (was 3).
- Wrath now generates 6 Astral Power (was 8).
- Starfire now generates 8 Astral Power (was 12).
- Celestial Alignment and Incarnation: Chosen of Elune (Talent) no longer have a global cooldown.
- Innervate’s duration has been reduced to 10 seconds and it no longer has a global cooldown.
- The following Talents have been adjusted:
- New Talent: Solstice (replaces Shooting Stars) – During the first 6 seconds of every Eclipse, Shooting Stars fall 300% more often.
- Nature's Balance now generates 1 Astral Power every 2 seconds while in combat (was 2 Astral Power every 3 seconds).
- Soul of the Forest redesigned – Eclipse increases Wrath's Astral power generation by 50% and increases Starfire's damage to all other enemies by 150%.
- Starlord now grants you 4% Haste for 15 seconds (was 3% Haste for 20 seconds).
- Incarnation: Chosen of Elune now grants the benefits of Celestial Alignment and 10% Critical Strike.
- Stellar Drift now increases Starfall duration by 2 seconds and damage by 15%.
- Fury of Elune deals reduced damage on secondary targets.
- PvP Talent changes:
- Prickling Thorns now causes Entangling Roots to deal damage every 3 seconds instead of damage upon removal.
- Moon and Stars radius increased to 5 yards (was 3 yards).
- Survival Instincts now has 1 charge (was 2).
- Rake deals 60% increased damage while stealthed (was 100%).
- Shred deals 60% increased damage while stealthed (was 30%).
- Berserk has been redesigned – Go berserk for 20 seconds, causing Rake and Shred to deal damage as though you were stealthed, and giving finishing moves a 20% chance per combo point spent to refund 1 combo point.
- Berserk and Incarnation: King of the Jungle (Talent) no longer have a global cooldown.
- The following Talents have been adjusted:
- Sabertooth now extends Rip by 1 second (was 4 seconds).
- Balance Affinity Moonkin Form no longer has a 90 second cooldown.
- Incarnation: King of the Jungle now grants the benefits of Berserk, reduces the energy cost of all Cat Form abilities by 20%, and allows the use of Prowl once while in combat.
- Bloodtalons has been redesigned – When you use 3 different combo point- generating abilities within 4 seconds, the damage of your next 2 Rips or Ferocious Bites is increased by 30%.
- Brutal Slash now capped at 5 targets.
- New Ability: Berserk – Go berserk for 15 seconds, reducing the cooldowns of Mangle, Thrash, Growl, and Frenzied Regeneration by 50% and the cost of Ironfur by 50%. 3 min cooldown.
- New Ability: Infected Wounds – Mangle and Maul slow the target’s movement speed by 50% for 12 seconds.
- Incapacitating Roar now shifts you into Bear Form when used.
- Berserk no longer has a global cooldown.
- The following Talents have been adjusted:
- New Talent: Renewal (replaces Ursol's Vortex) – Instantly heals you for 30% of maximum health.
- New Talent: Tooth and Claw (replaces Lunar Beam) – Auto attacks have a 20% chance to empower Maul, stacking up to 2. Empowered Mauls deal 40% increased damage and reduce the target’s damage to you by 15% for 6 seconds.
- Incarnation: Guardian of Ursoc has been redesigned – An improved Bear Form that grants the benefits of Berserk, causes Mangle to hit up to 3 targets, and increases maximum health by 30%. Lasts 30 seconds.
- Pulverize now reduces the damage the target deals to you by 35%. for 10 seconds and has a 45 second cooldown (was reduces damage from all targets by 9% for 20 seconds).
- Ironbark now has a 1.5 minute cooldown (was 1 minute).
- Swiftmend cooldown is now 15 seconds (was 25 seconds), costs 11% mana (was 14%), and consumes an active Regrowth, Wild Growth, Rejuvenation or Germination healing over time effect to instantly heal an ally.
- Innervate’s duration has been reduced to 10 seconds and it no longer has a global cooldown.
- The following Talents have been adjusted:
- New Talent: Nourish (replaces Prosperity) – Heals a friendly target for 135% spell power. Costs 15% mana, 2 second cast time and receives triple bonus from Mastery: Harmony.
- New Talent: Overgrowth (replaces Stonebark) – No longer a PvP Talent. Apply Lifebloom, Rejuvenation, Wild Growth, Regrowth's heal over time effect to an ally. Now a 1 minute cooldown (was 45 seconds).
- Stonebark is no longer a Talent and its increased healing bonus effect will be learned once again in Shadowlands.
- PvP Talent changes:
- Encroaching Vines has been redesigned and renamed High Winds – Cyclone leaves the target reeling, reducing their damage by 25% for 4 seconds.
- Nourish has been removed.
- Revitalize has been renamed to Reactive Resin.